The suggestion
The issues solved by this change
The technology-gating of many (17 of 35) Ascension Perks has the unfortunate side-effect of disadvantaging Unity-focused empires in the Ascension part of the game, which they arguably should be the masters of. As the number of Ascension Perk picks is limited to 8, and we can not unpick an Ascension Perk once it has been picked, technology-gated Ascension Perks mean that Unity-focused players are forced to either wait a long time (for the necessary technology) in order to get what they want, or settle for something of lesser value to them. This makes Research-focused empires the winners of the Ascension part of the game; the slower an empire produces Unity relative to Research, the better the Ascension Perks it gets.
(The technology-gating especially hurts the AI's performance, as it does not even know it can postpone spending an Ascension Perk pick until better things come around. Failing to research technologies required by Ascension Perks is probably also much more common with the AI than with human players. The proposed change should improve AI performance as a direct side-effect.)
The suggested solution removes the technology-gating, without offering any shortcuts or freebies. The research work must still be done, letting Research-oriented empires keep their due advantage in that regard. An Ascension Perk would essentially just focus an empire's research in the right direction, but it could still have gotten the same result with lucky research option draws. Where Research empires would get Ascension Perks at a slower pace but be more likely to get them "fully functional", Unity empires would face the opposite situation and the dilemma of whether to pick an Ascension Perk that offers less immediate benefits but the possibility of getting those benefits sooner than otherwise likely, or to pick an Ascension Perk where all bonuses are already active and the Ascension Perk pick starts paying dividends immediately. Or, alternatively, the aided research focus can be regarded as the Ascension Perk benefit until such a time that the technological criteria for the full benefits are met.
Explanation fluff
Per aspera ad astra;
through hardships to the stars.
It is not the easy things that require unity to do, but the hard.
Remember this speech from when the United States of America adopted the Lunar Program Ascension Perk?
Essentially, Stellaris would treat Ascension Perks as great ambitions and aspirations, as a united focus, where yet undeveloped but necessary technologies are given top priority until the goal is reached and the Ascension Perk is fully achieved.
Mater artium necessitas;
necessity is the mother of invention.
- Ascension Perk picks should never require that technologies have already been researched.
- Picking an Ascension Perk should add those technologies, and their prerequisites, as guaranteed research options (once their respective tier and specific requirements are fulfilled).
- This would be similar to how Voidborne makes Advanced Space Habitation a guaranteed research option but it only appears once Habitat Expansion has been researched. This suggestion includes no shortcuts, no freebies; only a less random path towards the chosen goal.
- Unlocking the (full) benefits of an Ascension Perk could require that the aforementioned technologies have also been researched, where appropriate.
- Non-technological prerequisites of Ascension Perks could be made tougher, if appropriate for balance reasons.
The issues solved by this change
The technology-gating of many (17 of 35) Ascension Perks has the unfortunate side-effect of disadvantaging Unity-focused empires in the Ascension part of the game, which they arguably should be the masters of. As the number of Ascension Perk picks is limited to 8, and we can not unpick an Ascension Perk once it has been picked, technology-gated Ascension Perks mean that Unity-focused players are forced to either wait a long time (for the necessary technology) in order to get what they want, or settle for something of lesser value to them. This makes Research-focused empires the winners of the Ascension part of the game; the slower an empire produces Unity relative to Research, the better the Ascension Perks it gets.
(The technology-gating especially hurts the AI's performance, as it does not even know it can postpone spending an Ascension Perk pick until better things come around. Failing to research technologies required by Ascension Perks is probably also much more common with the AI than with human players. The proposed change should improve AI performance as a direct side-effect.)
The suggested solution removes the technology-gating, without offering any shortcuts or freebies. The research work must still be done, letting Research-oriented empires keep their due advantage in that regard. An Ascension Perk would essentially just focus an empire's research in the right direction, but it could still have gotten the same result with lucky research option draws. Where Research empires would get Ascension Perks at a slower pace but be more likely to get them "fully functional", Unity empires would face the opposite situation and the dilemma of whether to pick an Ascension Perk that offers less immediate benefits but the possibility of getting those benefits sooner than otherwise likely, or to pick an Ascension Perk where all bonuses are already active and the Ascension Perk pick starts paying dividends immediately. Or, alternatively, the aided research focus can be regarded as the Ascension Perk benefit until such a time that the technological criteria for the full benefits are met.
Explanation fluff
Per aspera ad astra;
through hardships to the stars.
It is not the easy things that require unity to do, but the hard.
Remember this speech from when the United States of America adopted the Lunar Program Ascension Perk?
The United States did not fulfill the technology requirements when they embarked upon this undertaking. It was rather that the technological advances necessary for this great ambition were born out of the aspirations orated by the late president. Technological development was accelerated in a direction which the nation was united around.We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.
Essentially, Stellaris would treat Ascension Perks as great ambitions and aspirations, as a united focus, where yet undeveloped but necessary technologies are given top priority until the goal is reached and the Ascension Perk is fully achieved.
Mater artium necessitas;
necessity is the mother of invention.
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