• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

y1kdcb5au9rqw

Lurker No More
75 Badges
Apr 29, 2008
354
99
  • 500k Club
I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...

Is it because you (at least theoretically) can beat the crisis faster? That in itself is not part of the criteria so why would that be better?

You are supposed to survive the crisis in the best manner - that could just as well be that the crisis never touches your space to begin with - owning everything would mean that you would loose space to the crisis for a while so that could be argued as a worse outcome than sending your fleet far away from your own safe part of the galaxy to deal with the crisis.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...

Well, the standard isn't 'better' it's 'useful.' So my assumptions on this topic are based on eliminating randomness that could cause potential for failure.

So, a strategy that puts you in control of beating the crisis and enables you to do so is more useful than a strategy that depends on the AI.
A strategy that beats the crisis faster is more useful than beating the crisis slower.
 

sortulv

Player Character
96 Badges
Jul 28, 2009
1.778
59
  • Victoria 2: A House Divided
  • Pillars of Eternity
  • Crusader Kings II
  • Majesty 2
  • Europa Universalis III
  • Sword of the Stars II
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
Well, the standard isn't 'better' it's 'useful.' So my assumptions on this topic are based on eliminating randomness that could cause potential for failure.

So, a strategy that puts you in control of beating the crisis and enables you to do so is more useful than a strategy that depends on the AI.
A strategy that beats the crisis faster is more useful than beating the crisis slower.
So, a strategy that does not depend on there being an AI to beat up at all also makes sense then, right?
Or having room to expand without running into marauders/FE?
Or, for that matter that this is a single player game? If all other empires are players, then a lot of this tends to go out the window, right?
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
So, a strategy that does not depend on there being an AI to beat up at all also makes sense then, right?
Or having room to expand without running into marauders/FE?

No. A strategy that does not require the AI to make any meaningful contribution to the crisis event at end game. The rest is just ridiculous.

Or, for that matter that this is a single player game? If all other empires are players, then a lot of this tends to go out the window, right?

Oh wow no. Definitely not. All of this stays very much within the window if we talk multiplayer. If anything the problems with tall play usefulness are magnified in a multiplayer setting as you will have active threats to your empire throughout. If we start talking about usefulness in the context of a multiplayer setting, I'm not even going to worry about the end game crisis because I'm not even sure the tall pacifist makes it to the victory screen.

Strategies like building galactic wonders, spamming habitats until you have 40% of inhabited worlds, or even territory spamming in the early game all leave you vulnerable to a player smart enough to plan a response using meta-game knowledge, as opposed to predictable diplomatic calculations.

Half of the minerals it takes you to even build a ringworld can give someone enough of a military edge to take your ringworld from you, along with quite a few of your other planets.
 

Siri

First Lieutenant
27 Badges
Feb 7, 2017
284
255
  • Magicka
  • Crusader Kings II
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Stellaris: Synthetic Dawn
Interstellar Dominion: 23 (+1)
Voidborne: 6
Master Builders: 6
Galactic Wonders: 9 (-2)
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 16
Psionic Ascension (Mind over Matter + Transcendence): 14

Plussing ID because in my opinion, if influence isn't what is capping your expansion past the very beginning of the game you are either playing wrong, choosing not to expand for some reason, or you're playing a fanatic xenophobe/genocider. Considered giving it to Voidborne, not because it is best but because it really shouldn't be the next one to go out, even if the three megastructure perks should be the next three. Galactic Wonders, while the most fun, is the least impactful of the three and for that reason it gets my minus.
 

Vynlanesh

Private
52 Badges
Oct 19, 2017
21
3
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Distant Stars
  • Stellaris: Distant Stars Pre-Order
  • Crusader Kings II
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Age of Wonders II
Interstellar Dominion: 23
Voidborne: 6
Master Builders: 6
Galactic Wonders: 9
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 15 (-1)
Psionic Ascension (Mind over Matter + Transcendence): 16 (+2)
 

Jmes Snowscoran

First Lieutenant
44 Badges
May 27, 2010
245
49
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
OP here. While I'm not going to adjudicate any disputes about rule interpretation, I'll offer up my own thoughts.

First, let's dispense with the fantasy that anyone plays with a 'generic', 'blank' or 'random' empire. You can customize everything freely before starting the game. Moreover, even during the game, you have the option to reform government and embracing factions to alter your ethics, civics and authority. Pacifism is particularly easy to escape by using the Worm events to change your citizen ethos and ethics shift from there. Of course, certain empire types like gestalts and genociders have a harder time changing midgame, but that's a choice you make to begin with.

Consequently, perks should be evaluated for a best case scenario- the player can tailor their empire to synergize with their pick of ascension perks. It also means perks that support a strong playstyle are generally better than perks that enhance a weak playstyle.

Second, balance evaluation in Stellaris is complex, because the game is played under different settings. Leaving aside multiplayer for now (where I think you can fairly claim that any strategy that is easily defeated by a human opponent isn't competitive), the singleplayer case is complicated because there are several different ways to adjust difficulty. Beyond the actual difficulty setting, there's also crisis strength, mid/endgame thresholds, advanced AI, fallen empires, habitable planets, etc.

But the underlying assumption has to be that players use settings that challenge themselves- if you're not playing on challenging difficulty settings, you don't need to pick good perks to win. Hence:

Since the conditions of the thread requires us to beat the crisis, you should have the time to build around 4 megastructures before it triggers.

I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...

If you can do the same thing 100 years faster, it's a better strategy because it will succeed at a higher difficulty setting- in this case one where the mid- and lategame crises occur sooner.
 
Last edited:

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Interstellar Dominion: 23
Voidborne: 6
Master Builders: 6
Galactic Wonders: 9
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 15 (-1)
Psionic Ascension (Mind over Matter + Transcendence): 16 (+2)

You just did that backwards. It's two down, one up. Results should be

Voidborne: 6
Master Builders: 6
Galactic Wonders: 9
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 14 (-2)
Psionic Ascension (Mind over Matter + Transcendence): 15 (+1)
 

y1kdcb5au9rqw

Lurker No More
75 Badges
Apr 29, 2008
354
99
  • 500k Club
If you can do the same thing 100 years faster, it's a better strategy because it will succeed at a higher difficulty setting- in this case one where the mid- and lategame crises occur sooner.

Then you should have named the thread "What perks should I give my driven assimilators" or conversely "What perks best emulated DA play with a non-DA empire" and we wouldn't have wasted the last 27 pages on this :D
 

Jmes Snowscoran

First Lieutenant
44 Badges
May 27, 2010
245
49
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
Interstellar Dominion: 24 (+1)
Voidborne: 6
Master Builders: 6
Galactic Wonders: 7 (-2)
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 14
Psionic Ascension (Mind over Matter + Transcendence): 15

Then you should have named the thread "What perks should I give my driven assimilators" or conversely "What perks best emulated DA play with a non-DA empire" and we wouldn't have wasted the last 27 pages on this :D

It's not the OP's job to decide what the most powerful playstyle is (even if I agree with you that DA is a very strong pick for the current meta). That doesn't mean players shouldn't take these things into account. If you're playing to win, you do want to pick perks that synergize with a competitive playstyle.
 
Last edited:

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...

Is it because you (at least theoretically) can beat the crisis faster? That in itself is not part of the criteria so why would that be better?

You are supposed to survive the crisis in the best manner - that could just as well be that the crisis never touches your space to begin with - owning everything would mean that you would loose space to the crisis for a while so that could be argued as a worse outcome than sending your fleet far away from your own safe part of the galaxy to deal with the crisis.

Yeah, this is pretty much what I was trying to get at upthread. I suppose the calculation changes with, say, 5x crises; you really do want more of the galaxy under your personal control in that situation since you'll need the power boost from better human resource management. That's why I don't play with that setting on.
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
But the underlying assumption has to be that players use settings that challenge themselves- if you're not playing on challenging difficulty settings, you don't need to pick good perks to win.

OK, that's clearer. The problem is that on my preferred settings the challenge is all front-loaded, so the whole debate becomes academic since most perks can't help or even be picked in that timeframe. (Except in the sense that I want to get to the final victory in an efficient fashion even after victory is inevitable, but I don't think that counts as "challenge.") Probably why TA hung on so long; that's a perk everyone can get some use out of while they still need to get use out of stuff.

If you can do the same thing 100 years faster, it's a better strategy because it will succeed at a higher difficulty setting- in this case one where the mid- and lategame crises occur sooner.

I wouldn't use "better" that way myself, since I optimize strategy for the settings I actually use, rather than settings I don't use. But that's just standard language ambiguity. For purposes of this thread, it's clear what "better" means now.

Fortunately, I haven't voted, so there's nothing to retract.
 

Lord Beyer XVII

Second Lieutenant
56 Badges
Jun 19, 2017
136
0
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Wealth of Nations
Interstellar Dominion: 24
Voidborne: 6
Master Builders: 4(-2)
Galactic Wonders: 7
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 14
Psionic Ascension (Mind over Matter + Transcendence): 16(+1)
 

Jmes Snowscoran

First Lieutenant
44 Badges
May 27, 2010
245
49
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
I wouldn't use "better" that way myself, since I optimize strategy for the settings I actually use, rather than settings I don't use. But that's just standard language ambiguity. For purposes of this thread, it's clear what "better" means now.

As I mentioned above the varied settings people play in singleplayer with is part of what makes balance evaluations in Stellaris difficult. In multiplayer there's little doubt that a strategy which peaks quickly will wipe the floor with one that's built to slowly amass power by sinking all minerals into internal development until 2400. In singleplayer the closest analogue is to test strategies against more difficult settings- including crises that emerge sooner rather than later. There's a vast amount of strategies that can reach the victory screen and beat a 5x crisis on GA with 2400 as the endgame threshold. That doesn't mean they're all equally viable when subjected to even more demanding settings.

Another thing to keep in mind is that this is an elimination game and not a PhD committee. One reason the rules are kept short and succinct is that deep down we all know a lot of people will just vote for the stuff they like anyway, and I for one have no desire to play thread police against nonconforming arguments.
 

John Rusher

Major
Sep 1, 2018
733
0
But that's the fucking point of this whole thread!

Which ascension perks are most and least useful for acheiving the victory screen and defeating the crisis.

Conquest is the fastest and easiest way of doing that, therefore the perks that are most useful are the ones that enhance conquest. The ones that slow down conquest by wasting influence and minerals on strictly worse alternatives are less useful.

It is you (and many others who have voted down the strictly optimal choices for the criteria of the thread) who have missed the point. This thread was not supposed to be about what you like for your playstyle, it was supposed to be about what is best for meeting a specific set of criteria that were laid out in the opening post.

Yes, but if you want to be fastest in conquest you pick fanatic Purifiers, in which case, you don't need discount on conquest, because it's free conquest. And early expansion is cheap enough, because you already have discount from being fanatic Xenophobe. So that's redundant. The amount you save is miniscule. And getting tech faster is better in this case, because you want either psionic ascension or synth ascension, which requires techs.

So unless you're playing Fanatic Purifiers, you're not playing optimal.
 

Ur-Quan Lord 13

General
20 Badges
Oct 30, 2016
1.765
211
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
At which point you've wasted all the minerals you now need for ships to defeat it. If you spent all the minerals you wasted on megastructures on warships, you could own the majority of the galaxy, have a much much bigger economy than any four megastructures would have given you, and crush the crisis when it appears.

I know I've had this discussion before, though I don't know whether I've had it with you specifically...

How, exactly, are you playing this game, where you actually need to spend all or even a majority of your minerals on warships in order to conquer something in the mid game?

When I beat the 5x grand admiral contingency and their >20 million combined starting fleet power, I owned over half the galaxy, and had a research nexus and a Dyson sphere and 1.5 - 2.5 ringworlds and habitats... I dunno, I'd have to revert the game version to count them but let's say 20-30. And had a fleet that gave me significant negative income out of port despite having something like 2000 fleet cap.

If you have so little mineral income that you actually need to spend it all on warships to win a war in midgame, you have too little, or you're spending too much of it on upkeep of warships you don't actually need.

In late midgame, I've got 10s of thousands of minerals I need to spend on something. My limiting factor on rebuilding my fleet against the contingency wasn't minerals, but # of shipyards. My positive income was around 8000 after dealing with hub #2 (from a low of about -3000 when the crisis started), since my fleet was down to like 1300 cap and the ghost signal weakened. Since my net income kept swinging back and forth... Well, I had to go back to building habitats and ringworlds when it was high, or I'd cap out my 125k storage or whatever :p

And early expansion is cheap enough, because you already have discount from being fanatic Xenophobe
Buuut... These are subtractive discounts. When you already have -40% from fanatic xenophobe, -20% is actually -33%.

My favorite game was a spiritualist fanatic xenophobe with parliamentary system, rushing all the outpost discounts. I had 213 systems before I even had to declare war; when an outpost costs 18 influence, no one can cut you off :p
 

RedPearlA

Sergeant
13 Badges
Dec 13, 2016
84
14
  • Victoria 2
  • Cities: Skylines
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
Clearly you're a skilled player then, but you're succeeding in spite of that strategy, not because of it. 3000 naval cap isn't that high for a late-game empire preparing to face a crisis in a normal or larger galaxy.

If you mean the strategy of building lots of habitats then I disagree. If you mean the strategy of not conquering the galaxy then I absolutely agree. The only in game cost to conquering the galaxy would be is the unity to unlock another tradition tree, increased unity cost for ambitions, and the R&D cost of the colossus itself. As I see it Stellaris is a RP strategy space civilization game. Long story short except for one nation on the other side of the galaxy I had friendly relations with every normal nation. The decision to not conquer the galaxy was a RP decision not a strategic decision.