platonic blank empire.
That's what my defensive pact partner called me when I tried to form an alliance.
platonic blank empire.
I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...
So, a strategy that does not depend on there being an AI to beat up at all also makes sense then, right?Well, the standard isn't 'better' it's 'useful.' So my assumptions on this topic are based on eliminating randomness that could cause potential for failure.
So, a strategy that puts you in control of beating the crisis and enables you to do so is more useful than a strategy that depends on the AI.
A strategy that beats the crisis faster is more useful than beating the crisis slower.
So, a strategy that does not depend on there being an AI to beat up at all also makes sense then, right?
Or having room to expand without running into marauders/FE?
Or, for that matter that this is a single player game? If all other empires are players, then a lot of this tends to go out the window, right?
Since the conditions of the thread requires us to beat the crisis, you should have the time to build around 4 megastructures before it triggers.
I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...
Interstellar Dominion: 23
Voidborne: 6
Master Builders: 6
Galactic Wonders: 9
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 15 (-1)
Psionic Ascension (Mind over Matter + Transcendence): 16 (+2)
If you can do the same thing 100 years faster, it's a better strategy because it will succeed at a higher difficulty setting- in this case one where the mid- and lategame crises occur sooner.
Then you should have named the thread "What perks should I give my driven assimilators" or conversely "What perks best emulated DA play with a non-DA empire" and we wouldn't have wasted the last 27 pages on this![]()
You just did that backwards. It's two down, one up. Results should be
I fail to see how conquering everything and then sitting around for 100+ years to beat the crisis is inherently better than building a peaceful empire with lots of habitats and megastructures until the crisis pops up and then beat the crisis...
Is it because you (at least theoretically) can beat the crisis faster? That in itself is not part of the criteria so why would that be better?
You are supposed to survive the crisis in the best manner - that could just as well be that the crisis never touches your space to begin with - owning everything would mean that you would loose space to the crisis for a while so that could be argued as a worse outcome than sending your fleet far away from your own safe part of the galaxy to deal with the crisis.
But the underlying assumption has to be that players use settings that challenge themselves- if you're not playing on challenging difficulty settings, you don't need to pick good perks to win.
If you can do the same thing 100 years faster, it's a better strategy because it will succeed at a higher difficulty setting- in this case one where the mid- and lategame crises occur sooner.
I wouldn't use "better" that way myself, since I optimize strategy for the settings I actually use, rather than settings I don't use. But that's just standard language ambiguity. For purposes of this thread, it's clear what "better" means now.
But that's the fucking point of this whole thread!
Which ascension perks are most and least useful for acheiving the victory screen and defeating the crisis.
Conquest is the fastest and easiest way of doing that, therefore the perks that are most useful are the ones that enhance conquest. The ones that slow down conquest by wasting influence and minerals on strictly worse alternatives are less useful.
It is you (and many others who have voted down the strictly optimal choices for the criteria of the thread) who have missed the point. This thread was not supposed to be about what you like for your playstyle, it was supposed to be about what is best for meeting a specific set of criteria that were laid out in the opening post.
At which point you've wasted all the minerals you now need for ships to defeat it. If you spent all the minerals you wasted on megastructures on warships, you could own the majority of the galaxy, have a much much bigger economy than any four megastructures would have given you, and crush the crisis when it appears.
Buuut... These are subtractive discounts. When you already have -40% from fanatic xenophobe, -20% is actually -33%.And early expansion is cheap enough, because you already have discount from being fanatic Xenophobe
Clearly you're a skilled player then, but you're succeeding in spite of that strategy, not because of it. 3000 naval cap isn't that high for a late-game empire preparing to face a crisis in a normal or larger galaxy.