Interstellar Dominion: 25 (-2)
Technological Ascendancy: 14
Voidborne: 9
Master Builders: 9
Galactic Wonders: 15
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 16
Psionic Ascension (Mind over Matter + Transcendence): 9 (+1)
Voting Down interstellar dominion because on personal experience I tend to have much more early game mineral trouble than influence. The early game economy still hasn't clicked for me, so of the above it's the only one I haven't used.
On Ascentions, Psi vs Synth
Psi: Pros: Great leaders, Amazing Tech, Tile benefits, Patrons (mixed bag), No Diplomacy penalties, protects from some of the worse effects of the contingency, Good for all Victory Conditions and Empire Types
Cons: Too Much RNG, can spawn annoying spiritualist faction, Requires farming Society with a maniacal scientist if not spiritualist
Synth: Pros: Great leaders (not as good as Psi), Great Tile Benefits (Better than Psi), good at half the tree (going cyborg only)
Cons: Diplomacy Penalties (minor as cyborgs, significant as full synths), useless for Spiritualist Empires
So, both have: Great Leaders (but Psi is better), Tile Benefits (Syths better than psi, but psi better than Cyborgs)
But look at them side by side, Psi is universally useful, and even if you just ignore the shroud you still have amazing leaders and good pops on a perk tree that every empire can use.
Technological Ascendancy: 14
Voidborne: 9
Master Builders: 9
Galactic Wonders: 15
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 16
Psionic Ascension (Mind over Matter + Transcendence): 9 (+1)
Voting Down interstellar dominion because on personal experience I tend to have much more early game mineral trouble than influence. The early game economy still hasn't clicked for me, so of the above it's the only one I haven't used.
On Ascentions, Psi vs Synth
Psi: Pros: Great leaders, Amazing Tech, Tile benefits, Patrons (mixed bag), No Diplomacy penalties, protects from some of the worse effects of the contingency, Good for all Victory Conditions and Empire Types
Cons: Too Much RNG, can spawn annoying spiritualist faction, Requires farming Society with a maniacal scientist if not spiritualist
Synth: Pros: Great leaders (not as good as Psi), Great Tile Benefits (Better than Psi), good at half the tree (going cyborg only)
Cons: Diplomacy Penalties (minor as cyborgs, significant as full synths), useless for Spiritualist Empires
So, both have: Great Leaders (but Psi is better), Tile Benefits (Syths better than psi, but psi better than Cyborgs)
But look at them side by side, Psi is universally useful, and even if you just ignore the shroud you still have amazing leaders and good pops on a perk tree that every empire can use.