Interstellar Dominion: 26
Technological Ascendancy: 13
Voidborne: 4
Master Builders: 14(-2)
Galactic Wonders: 19(+1)
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 21
Psionic Ascension (Mind over Matter + Transcendence): 19
Happy to see Interstellar Dominion getting it's due, such a good perk, not super OP or anything but its just useful so often. We are getting down to a list of strong perks, so I think we need to start removing the more situationally powerful ones first.
I'm taking Master Builders down a peg to boost Galactic Wonders, this is because Galactic Wonders is a more flexible perk that wide empires can even use to gain some extra vision or resources, it just nicely fits a late perk slot (sometimes) for them while GW is also a great pick for tall builds (combined with MB). MB got reworked to tie directly into habitats, a great move, but it makes the perk far more situational (but also more useful when it is a good pick).
Technological Ascendancy: 13
Voidborne: 4
Master Builders: 14(-2)
Galactic Wonders: 19(+1)
Synthetic Ascension (The Flesh is Weak + Synthetic Evolution): 21
Psionic Ascension (Mind over Matter + Transcendence): 19
Happy to see Interstellar Dominion getting it's due, such a good perk, not super OP or anything but its just useful so often. We are getting down to a list of strong perks, so I think we need to start removing the more situationally powerful ones first.
I'm taking Master Builders down a peg to boost Galactic Wonders, this is because Galactic Wonders is a more flexible perk that wide empires can even use to gain some extra vision or resources, it just nicely fits a late perk slot (sometimes) for them while GW is also a great pick for tall builds (combined with MB). MB got reworked to tie directly into habitats, a great move, but it makes the perk far more situational (but also more useful when it is a good pick).