To ease the wait for Megacorporations and the changes they will bring, and in light of the multitude of threads spawned recently on the topic of ascension perk balance, I thought we might do an ascension perk elimination game to gauge the community's view on current balance. The rules are as follows:
1. All ascension perks start with a score of 15 points.
2. Once a day, you can post a vote where you promote one perk, adding one point to its score, and demote another perk, removing two points from its score. Post the whole list, identifying clearly which perks you have promoted and demoted. Include a reason for your selection if you want to.
(This is not a 24-hour rule, you can post in the evening and then next morning if that's convenient for you. Use common sense.)
3. Once a perk has reached 0 or less points, it is eliminated from the competition and can no longer be selected for promotion or demotion. The last perk with positive points wins!
4. If the vote tally becomes incorrect due to simultaneous posting or math errors, participants are encouraged to post a revised total as a fresh post.
5. The criteria for selection is the most useful and least useful ascension perks for winning the game AND surviving past all crises.
6. The three ascension paths (psionic, synthetic and biological) each consist of two separate ascension perks, but because they are typically selected together they will be treated as a single choice for the purpose of this game. They should still be evaluated as two perks for balance purposes.
Ascension perks and their effects at the time of writing
Starting List
Consecrated Worlds: 15
Executive Vigor: 15
Imperial Prerogative: 15
Interstellar Dominion: 15
Mastery of Nature: 15
Nihilistic Acquisition: 15
One Vision: 15
Shared Destiny: 15
Technological Ascendancy: 15
Transcendent Learning: 15
Voidborne: 15
Enigmatic Engineering: 15
Grasp the Void: 15
Eternal Vigilance: 15
Galactic Force Projection: 15
Machine Worlds: 15
Master Builders: 15
Synthetic Age: 15
World Shaper: 15
Colossus Project: 15
Defender of the Galaxy: 15
Galactic Contender: 15
Galactic Wonders: 15
Biological Ascension (Engineered Evolution+Evolutionary Mastery): 15
Synthetic Ascension (The Flesh is Weak+Synthetic Evolution): 15
Psionic Ascension (Mind over Matter+Transcendence): 15
Final Ranking
1. Interstellar Dominion (winner, with 27 remaining points at the elimination of the runner-up)
2. Synthetic Ascension (The Flesh is Weak + Synthetic Evolution)
3. Psionic Ascension (Mind over Matter + Transcendence)
4. Galactic Wonders
5. Voidborne
6. Master Builders
7. Technological Ascendancy
8. Executive Vigor
9. World Shaper
10. Colossus Project
11. Biological Ascension (Engineered Evolution + Evolutionary Mastery)
12. Galactic Force Projection
13. Machine Worlds
14. Transcendent Learning
15. Defender of the Galaxy
16. Mastery of Nature
17. Grasp the Void
18. Imperial Prerogative
19. Eternal Vigilance
20. Galactic Contender
21. One Vision
22. Shared Destiny
23. Consecrated Worlds
24. Enigmatic Engineering
25. Synthetic Age
26. Nihilistic Acquisition
1. All ascension perks start with a score of 15 points.
2. Once a day, you can post a vote where you promote one perk, adding one point to its score, and demote another perk, removing two points from its score. Post the whole list, identifying clearly which perks you have promoted and demoted. Include a reason for your selection if you want to.
(This is not a 24-hour rule, you can post in the evening and then next morning if that's convenient for you. Use common sense.)
3. Once a perk has reached 0 or less points, it is eliminated from the competition and can no longer be selected for promotion or demotion. The last perk with positive points wins!
4. If the vote tally becomes incorrect due to simultaneous posting or math errors, participants are encouraged to post a revised total as a fresh post.
5. The criteria for selection is the most useful and least useful ascension perks for winning the game AND surviving past all crises.
- Domination, which requires colonizing 40% of all habitable planets. Those owned by vassals and tributaries count while planets owned by allies and federation members do not.
- Conquest, which requires conquering or subjugating all independent empires except for fallen empires. In singleplayer Conquest victory is disabled if the game is started without AI players.
- Federation, which requires all members of a single federation to collectively colonize 60% of all habitable planets. A human player can only win by this method while holding the federation presidency.
6. The three ascension paths (psionic, synthetic and biological) each consist of two separate ascension perks, but because they are typically selected together they will be treated as a single choice for the purpose of this game. They should still be evaluated as two perks for balance purposes.
Ascension perks and their effects at the time of writing
Starting List
Consecrated Worlds: 15
Executive Vigor: 15
Imperial Prerogative: 15
Interstellar Dominion: 15
Mastery of Nature: 15
Nihilistic Acquisition: 15
One Vision: 15
Shared Destiny: 15
Technological Ascendancy: 15
Transcendent Learning: 15
Voidborne: 15
Enigmatic Engineering: 15
Grasp the Void: 15
Eternal Vigilance: 15
Galactic Force Projection: 15
Machine Worlds: 15
Master Builders: 15
Synthetic Age: 15
World Shaper: 15
Colossus Project: 15
Defender of the Galaxy: 15
Galactic Contender: 15
Galactic Wonders: 15
Biological Ascension (Engineered Evolution+Evolutionary Mastery): 15
Synthetic Ascension (The Flesh is Weak+Synthetic Evolution): 15
Psionic Ascension (Mind over Matter+Transcendence): 15
Final Ranking
1. Interstellar Dominion (winner, with 27 remaining points at the elimination of the runner-up)
2. Synthetic Ascension (The Flesh is Weak + Synthetic Evolution)
3. Psionic Ascension (Mind over Matter + Transcendence)
4. Galactic Wonders
5. Voidborne
6. Master Builders
7. Technological Ascendancy
8. Executive Vigor
9. World Shaper
10. Colossus Project
11. Biological Ascension (Engineered Evolution + Evolutionary Mastery)
12. Galactic Force Projection
13. Machine Worlds
14. Transcendent Learning
15. Defender of the Galaxy
16. Mastery of Nature
17. Grasp the Void
18. Imperial Prerogative
19. Eternal Vigilance
20. Galactic Contender
21. One Vision
22. Shared Destiny
23. Consecrated Worlds
24. Enigmatic Engineering
25. Synthetic Age
26. Nihilistic Acquisition
Last edited: