Brainlet here, can someone explain why the Mercator projection is so popular? The shear size distortion has always bothered me. It makes Greenland look bigger than South America.Give me Mercator or give me death!
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Brainlet here, can someone explain why the Mercator projection is so popular? The shear size distortion has always bothered me. It makes Greenland look bigger than South America.Give me Mercator or give me death!
Brainlet here, can someone explain why the Mercator projection is so popular? The shear size distortion has always bothered me. It makes Greenland look bigger than South America.
It was invented for use in sailing, and for that purpose it is the best map available pre-gps, because any straight line on a Mercator projection map is a line of constant true bearing that enables a navigator to plot a straight-line course. It stayed in use because it was the most widely available map and was the one used in schools. It is popular to call the map racist, or Mercator racist, because it makes the equator areas smaller compared to North and South, but this is just... insane and shows a profound ignorance. It certainly is not used for this reasonBrainlet here, can someone explain why the Mercator projection is so popular? The shear size distortion has always bothered me. It makes Greenland look bigger than South America.
it's popular with european nationialists because it makes their countries seem bigger and more important
I think it would be useful if you told about this in more detail. The globe is such a common suggestion for every game, I think a lot of people are curious to know the downsides of it. Obviously it requires reworking the engine on quite a deep level, but putting that aside (let's say you're coding a new engine from scratch for the sake of argument), what are some downsides?"Just make it a globe" and equivalent suggestions really underestimate how many technical and game design issues a globe introduces.
I know from this from experience unfortunately. Of course they are solvable but the benefit of having a perfect map (no projection, so perfect) is actually not as large as you think. And the technical and design challenges are very intimidating for such a small improvement.
You get about 95% of the benefit by just tweaking your projection to the game you are making. Unless the poles are REALLY important, which they are not really in Victoria.
Don't take this to mean I don't love globes and perfect maps, I really do, that is why it is painful to admit it is not worth it.
big cringe.the Americas on the right of the map.
big cringe.
It actually is. That's what map gores are. Or did you think the pieces glued onto the sides of a globe were somehow not flat pieces of printed material?I don't think this is correct. A globe isn't an amalgamation of flat maps, after all.
Not necessarily. I can't say how good it would look, but there's nothing in the technical side that would force them to use a sliced texture like that one. They could just have a Mercator map behind the scenes and UV-map it in a way that corrects the projection.It actually is. That's what map gores are. Or did you think the pieces glued onto the sides of a globe were somehow not flat pieces of printed material?
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And this is why it should never be a globe. A map like this would be hell for modders and would require effectively an entire rework of how province adjacencies are calculated.
Right, I guess we are doing this again.
Mandatory Embed #1:
Mandatory Embed #2:
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Yes, globes aren't made out of flat pieces of materiel. They're made out of curved pieces of materiel. That's why globes are round, and why map projections are a thing at all.It actually is. That's what map gores are. Or did you think the pieces glued onto the sides of a globe were somehow not flat pieces of printed material?
Why would using a globe require a rework of province adjacencies? I don't see why there'd be any reason to change the data structure used to represent the map (presumably a graph of some sort) just because you move from using a projection to a globe.and would require effectively an entire rework of how province adjacencies are calculated.
Devs, can we get WASD-only map scrolling too please? I think Lambert really wants it.
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...wutYes, globes aren't made out of flat pieces of materiel. They're made out of curved pieces of materiel. That's why globes are round, and why map projections are a thing at all.
Because right now province adjacencies are calculated from a png map of provinces with raster adjacency. Globe mapping would most easily require either predefined province adjacencies or a switch to vector mapping of provinces, both of which are undesirable for at the very least modding and ease of use purposes.Why would using a globe require a rework of province adjacencies? I don't see why there'd be any reason to change the data structure used to represent the map (presumably a graph of some sort) just because you move from using a projection to a globe.