The most accurate flat map projection that Paradox could use for countries sizes and distances is the Equirectangular projection (also known as plate carrée projection). The bigger disadvantage of this map is that it has a lot of distortion in the North and South poles, but since Paradox games doesn't use them because there are no countries there, it doesn't matter. This would not only give a more precise representation of the territories size, but it will also help get some space from the top and bottom parts of the maps, by reducing the false big size of deserted parts of the map like the Greenland, the North of Canada, North of Russia, and representing a more accurate size of them.
The plate carrée has become a standard for global raster datasets, such as Celestia, NASA World Wind, and Natural Earth, because of the particularly simple relationship between the position of an image pixel on the map and its corresponding geographic location on Earth. In addition it is frequently used in panoramic photography to represent a spherical panoramic image.
Equirectangular projection vs the game's Miller projection (look at the very North part of the map to see the differences):
This is the true size of land in real life:
If you want to compare specific countries: https://thetruesize.com/
The plate carrée has become a standard for global raster datasets, such as Celestia, NASA World Wind, and Natural Earth, because of the particularly simple relationship between the position of an image pixel on the map and its corresponding geographic location on Earth. In addition it is frequently used in panoramic photography to represent a spherical panoramic image.
Equirectangular projection vs the game's Miller projection (look at the very North part of the map to see the differences):
This is the true size of land in real life:
If you want to compare specific countries: https://thetruesize.com/
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