Arumba's Adjustments - Stellaris #2 - 21 More Ways to Improve the Interface of Stellaris

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Arumba

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Here is a list of ideas I had for ways to improve the Stellaris interface even further in video format.

Here is my .txt cliff notes summary of the ideas. It may not have been articulated exactly as written in the video, since this was more of a 'stream of consciousness' .txt notes file.
--------------------------------
PART 2
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building complete alert doesn't explicitly tell you what is built

right clicking on anything in the outliner should select the fleet and zoom to its location on the *galaxy* view
double left clicking can zoom in to the ship in system view (or we can just right click + e)
this is a *galaxy* game, not a system game, stop forcing us down to the system view

landing a controlled grouped army (in transports) and then reraising them as a fleet again clears their control group. It is the same entity, it shouldn't lose it's control group

queue up a colony ship type (from nearest available starport with correct pop types) while looking at a colonizable world
click on the tile you want to be the capital, click where you would normally 'build' something, and have a colonize this planet button
pop up the interface asking which pop type you want, and it could either pick spaceport for you automatically or give another drop down that lets you select which spaceport

should be an alert when you can upgrade your government type

organize the policies for research focus in the same order they are in on the research screen (or alternatively put a toggle on the research screen)

planetary governor with agrarian upbringing should provide bonuses to basic farms as well (before you upgrade your reassembled ship shelter)

What is up with upgrade costs? figure out the calculation

if ship sensors can tell planet survey info from another range, should remember after leaving

needs to be some sort of mapmode so we can easily tell which systems we've visited or scanned

scientists queued to do a new anomoly shouldn't pause their anomoly, they should finish it and then go to the next one (it shows it as if the progress is saved but then cancels)

if you take adaptability traits, it doesn't reflect in planet tooltip for hability like frontier clinic etc

if you take your pops off the ship shelter, you lose the divergence penalty

if you research clear tile blockers, they still show as red on uncolonized planets

if you queue 20 ships to upgrade then cancel, you refund the whole task instead of upgrading in serial

civilian ships should be organized by type in outliner, not order built

observeration outposts in sectors do not provide research to overlord

should just upgrade as many ships as you have minerals for, isntead of waiting for the full amount to be spent

if you merge sectors, stored minerals and energy disappear

on f3 tab, should be tab for colonization, should show hability, if colonizable, planetary modifiers, size, #blockers, resources

swapping scientists should swap, not cancel one and appoint other

splitting a partially upgraded fleet instantly finishes upgrades on fleet if the size shrinks to the correct percentage (bug?)

Trade deal alert should just be 'accepted', or 'declined'
 
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Sopbucket

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For #18 - I'm pretty sure you lose stored minerals and energy when you delete sectors altogether as well. As long as the game is consistent about that, this doesn't bother me all that much. I do agree about renaming the finalize button though.
 

Quget

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Arumba mostly got nice suggestions !
I really like the one about the colony ship. I spend most time making one and search for the planet again.
It would be nice if it is one nice click!
I also like the last suggestion a lot. Some alerts should show instantly on screen. Like the trade deal. It should act like "events"