Here is a list of ideas I had for ways to improve the Stellaris interface even further in video format.
Here is my .txt cliff notes summary of the ideas. It may not have been articulated exactly as written in the video, since this was more of a 'stream of consciousness' .txt notes file.
--------------------------------
PART 2
--------------------------------
building complete alert doesn't explicitly tell you what is built
right clicking on anything in the outliner should select the fleet and zoom to its location on the *galaxy* view
double left clicking can zoom in to the ship in system view (or we can just right click + e)
this is a *galaxy* game, not a system game, stop forcing us down to the system view
landing a controlled grouped army (in transports) and then reraising them as a fleet again clears their control group. It is the same entity, it shouldn't lose it's control group
queue up a colony ship type (from nearest available starport with correct pop types) while looking at a colonizable world
click on the tile you want to be the capital, click where you would normally 'build' something, and have a colonize this planet button
pop up the interface asking which pop type you want, and it could either pick spaceport for you automatically or give another drop down that lets you select which spaceport
should be an alert when you can upgrade your government type
organize the policies for research focus in the same order they are in on the research screen (or alternatively put a toggle on the research screen)
planetary governor with agrarian upbringing should provide bonuses to basic farms as well (before you upgrade your reassembled ship shelter)
What is up with upgrade costs? figure out the calculation
if ship sensors can tell planet survey info from another range, should remember after leaving
needs to be some sort of mapmode so we can easily tell which systems we've visited or scanned
scientists queued to do a new anomoly shouldn't pause their anomoly, they should finish it and then go to the next one (it shows it as if the progress is saved but then cancels)
if you take adaptability traits, it doesn't reflect in planet tooltip for hability like frontier clinic etc
if you take your pops off the ship shelter, you lose the divergence penalty
if you research clear tile blockers, they still show as red on uncolonized planets
if you queue 20 ships to upgrade then cancel, you refund the whole task instead of upgrading in serial
civilian ships should be organized by type in outliner, not order built
observeration outposts in sectors do not provide research to overlord
should just upgrade as many ships as you have minerals for, isntead of waiting for the full amount to be spent
if you merge sectors, stored minerals and energy disappear
on f3 tab, should be tab for colonization, should show hability, if colonizable, planetary modifiers, size, #blockers, resources
swapping scientists should swap, not cancel one and appoint other
splitting a partially upgraded fleet instantly finishes upgrades on fleet if the size shrinks to the correct percentage (bug?)
Trade deal alert should just be 'accepted', or 'declined'
Here is my .txt cliff notes summary of the ideas. It may not have been articulated exactly as written in the video, since this was more of a 'stream of consciousness' .txt notes file.
--------------------------------
PART 2
--------------------------------
building complete alert doesn't explicitly tell you what is built
right clicking on anything in the outliner should select the fleet and zoom to its location on the *galaxy* view
double left clicking can zoom in to the ship in system view (or we can just right click + e)
this is a *galaxy* game, not a system game, stop forcing us down to the system view
landing a controlled grouped army (in transports) and then reraising them as a fleet again clears their control group. It is the same entity, it shouldn't lose it's control group
queue up a colony ship type (from nearest available starport with correct pop types) while looking at a colonizable world
click on the tile you want to be the capital, click where you would normally 'build' something, and have a colonize this planet button
pop up the interface asking which pop type you want, and it could either pick spaceport for you automatically or give another drop down that lets you select which spaceport
should be an alert when you can upgrade your government type
organize the policies for research focus in the same order they are in on the research screen (or alternatively put a toggle on the research screen)
planetary governor with agrarian upbringing should provide bonuses to basic farms as well (before you upgrade your reassembled ship shelter)
What is up with upgrade costs? figure out the calculation
if ship sensors can tell planet survey info from another range, should remember after leaving
needs to be some sort of mapmode so we can easily tell which systems we've visited or scanned
scientists queued to do a new anomoly shouldn't pause their anomoly, they should finish it and then go to the next one (it shows it as if the progress is saved but then cancels)
if you take adaptability traits, it doesn't reflect in planet tooltip for hability like frontier clinic etc
if you take your pops off the ship shelter, you lose the divergence penalty
if you research clear tile blockers, they still show as red on uncolonized planets
if you queue 20 ships to upgrade then cancel, you refund the whole task instead of upgrading in serial
civilian ships should be organized by type in outliner, not order built
observeration outposts in sectors do not provide research to overlord
should just upgrade as many ships as you have minerals for, isntead of waiting for the full amount to be spent
if you merge sectors, stored minerals and energy disappear
on f3 tab, should be tab for colonization, should show hability, if colonizable, planetary modifiers, size, #blockers, resources
swapping scientists should swap, not cancel one and appoint other
splitting a partially upgraded fleet instantly finishes upgrades on fleet if the size shrinks to the correct percentage (bug?)
Trade deal alert should just be 'accepted', or 'declined'
- 14
Upvote
0