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fooze

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I have only one humble request. On the War screen, if you hover over previously fought naval battles, there is a whitespace too much in the string (typo). It must go.

I spend countless hours digging into these sorts of things and this error has greatly aggravated my OCD.

This whitespace is starting to affect my work-life, health and personal relationships. I demand satisfaction.
 
Last edited:

arch3223

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About looting. Make some smoke comming from the city and cover it in some ashes or black, when that province is fully looted. So you could see huge areas being just raided and beaten. Also make looting modifiers worse or make them last longer. So I could realy just destroy someones contryside and leave them cripled.
This I like. Easy to understand and makes the map more interesting.
 

tonygonz

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I've wanted the truce mapmode for a long time, but want a bit more added to it: Truce information alone can be confusing, as you can have a "truce" with a recently vassalized nation (for example) that I don't want to show, since I certainly won't attack them. This mapmode should also indicate nations that I would be penalized for attacking due to royal marriages or good relations. In addition to this mapmode (which answers the question, "who should I NOT attack right now?") I want an active CB mapmode that shows nations I have a CB on, and perhaps in a different color nations that I could attack if I fabricated a claim on them (i.e., it answers the question "who can I attack now, or very easily?")
 

Seraphithan

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Wiz: might be that a reserve army is a feature suggestions, but it has been needed for some time and fits the period where this had been used as a way to prepare for war. Since we have force limit and the manpower burns faster than ever these days, there are plenty of limitations to implementing this system. Just make half the cost of it, while burning manpower to keep it at full strength, by burning manpower is just another way of saying that increasing the reserve and army to more than your manpower increase should not be a viable option. Like having 1 main and 3 reserve AND a full manpower reserve makes it illogical and quiete impossible (since if the armies are larger than able men to be in them, manpower should decrease since they draw from the reserve of the reserve).


Why would armies in reserve suddenly start costing manpower while the active troops don't? If you have the ressources to severly overinflate your manpower pool by storing it in recrutied troops you might as well hire mercs who wont require a decade plus to achieve that effect.
 

Lumpy

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Misc changes:
a. Yes
b. Yes
c. Yes

As usual, no promises on when though. Still have a bit of a backlog from earlier ones, even.

Could we also get notification options for when a countries heir dies? Unless I've missed it, we can only enable pop-ups for when a new monarch rises to the throne in another country.
 

Quaade

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Why would armies in reserve suddenly start costing manpower while the active troops don't? If you have the ressources to severly overinflate your manpower pool by storing it in recrutied troops you might as well hire mercs who wont require a decade plus to achieve that effect.

From the point that having more soldiers even in reserve armies than your population can actually handle, some will die or be replaced by others but at some point if your population isn´t large enough there wouldn´t be enough people to replace them. Imagine an army of reserves at 32.000 but the country can only support 20.000 worth of manpower, who would replace the soldiers? As the game is now you can regularly exceed your manpower with forcelimit and by exploiting this you can have more manpower in your reserve than normally, so by merging damaged armies with the reserves you won´t drain your manpower but still have double the number of manpower than your population would support (8.000 main army and 32.000 reserves).

Since reserves would be cheaper in maintenance it would be easier to use max forcelimit, even exceeding it. This balances it out and would be a realistic approach since a country can only have so many able-bodies each year due to men coming of age, retiring or dying of other causes.
 

radiatoren

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Again, I would argue for a brushup of the support rebel interface to show some useful and correct numbers (Several important and useful numbers on the effect your money will have can be found in plain text or by mouse-overing, but the base situation you are investing in is not communicated well!). Right now the whole support rebels system could use some further development on AI and the interaction with a certain idea group, but at least consider informing about changes in the conditions and particularly if you are using money without causing an effect!