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Viper1989

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Arumba has posted his third installment of Adjustments. Here are the shortnotes version should you not have time to watch the video. Notes are from the video info but I added the notes for minor changes.

1) show total trade power in each node, and in the trade tab, fix calculation

2) filter ledger pages with search query and other filters

3) allow for more mapmode keybindings - we have 6 keybinds and 27 mapmodes - perhaps allow a toggle button where each keybind can cycle between 1-2-3 assigned mapmodes

4) truce mapmode

5) Average regiments button (instead of consolidating and leaving 0 regiment stacks, average them out so they can reinforce linearly while still being stronger than 0)

6) detach damaged units from land armies

7) development increase base supply, not %

8) automatic fleet transportation should use ports when available

9) allow for the mapmode to stay the same when using the macrobuilder to build buildings (sometimes you want to use the trade mapmode to guide where you build)

10) remove excessive tooltip information on navies and armies, add useful information like attrition %, reinforcement next month

11) toggle 'show arrival notifications' on individual armies

12) show coring/training/converting times in colonial nations and personal unions, since they are still your subjects

13) loot mapmode, or a status icon when there is no loot available

14) reserve status for armies

15) allow for missionaries to do something other than convert, like preach to lower unrest in a true faith province, or incite unrest in enemy territory that is of your religion

Misc minor changes and closing:

a. An alert about having mercs while at peace.

b. An alert for when you can core a province.

c. When looking at a country's royal marriage, show who instigated or when it will break.
 
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Blijert

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Love most of the suggestions, especially 8. Now you still a have to unload manually in your own ports if you need troops there quick, a major frustation when reinforcing in a battle.

About 14., This might be a bit too gamey and difficult to control (visually checking armies off/on, reinforce time and manpower?) and should not be applicable for the early/mid game anyway
 
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Wizzington

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1) Yes
2) Sure, but quite a bit of work so not very high prio.
3) We want to do something with the mapmodes interface, possibly not exactly this but something.
4) Yes, also want a truce icon on declare war button
5) Maybe, unit panel is kind of crammed with buttons already
6) See above
7) Maybe, it kind of makes sense but it would reduce supply difference between terrains a lot
8) Yes, absolutely
9) I think it's better if building trade buildings showed the nodes without actually switching mapmode
10) Yeah, sure
11) See 5 and 6
12) Yes
13) Looting needs to be made more clear on map, agreed
14) Maybe (this is more of a feature suggestion than a minor tweak)
15) Maybe (this is more of a feature suggestion than a minor tweak)

Misc changes:
a. Yes
b. Yes
c. Yes

As usual, no promises on when though. Still have a bit of a backlog from earlier ones, even.
 
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londoner247

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On the macro builder / map mode point, I think you're both right. When you select a building the map mode should default to whichever one is most relevant (whilst still having a buildable/ not buildable overlay) but if the user then chooses to switch to a different map mode for some reason that user choice should remain valid until a new building is selected or the macro builder is closed.
 
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ARASHI

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It's funny and sad to see after almost 2 years there are still so many things that are unpolished. I hope now with Wiz in charge things will gradually get better.
 
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londoner247

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It's funny and sad to see after almost 2 years there are still so many things that are unpolished. I hope now with Wiz in charge things will gradually get better.

They have to strike a balance between having no development of new content so that they can fix *all* the bugs and polish all the rough edges versus adding new content regularly but in doing so reducing the resources available for the more minor bugs.

I personally think they have that balance about right, both from a business point of view and a user engagement point of view.
 
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Rinsukaze

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Although we can discuss about the usefulness of each point (I agree with most of them) it's pretty good to see how the developers use the forums and try to cope with all the proposals, even commenting them with us, the players :D
 
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Bramborough

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Agree with most (ambivalent about #7). Roughly half of these had occurred to me during play.

Although Wiz already pointed out it's more of a "new feature", I really like #15. 90+%of the time there isn't anything for these guys to do, and it just kinda bugs me to see unemployed agents sitting available up there on the status bar.
 
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maquis196

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The sysops in me is wondering if someone raises just the one Jira ticket for Arumbas suggestion or does some poor sod raise one per point then add a comment on an old one for "wanted features"
 

spinoza013

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A green plus and a red minus on the manpower indicator would be nice.
 
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spinoza013

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I've suggested 10) before now.
 

spinoza013

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A feature expansion I'd like is Levy, Garrison/militia, Standing Armies, Mercenaries system. I know that comparisons to CKII are often made but I think their army system is really the way forward.
 
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