Whos, Arumba or mine? :-DWelp, his first run didn't end so well. Better luck next run!
Whos, Arumba or mine? :-DWelp, his first run didn't end so well. Better luck next run!
He doesn't need luck, he has devised a cunning infallible exploit: Nobody can take land from him without sieging his island capital because he deletes all his forts on the mainland and gets a -1000 peace deal modifier against the AI.Welp, his first run didn't end so well. Better luck next run!
I think TMIT reported that the AI can still stabhit you and demand territory without occupying forts. With conquest ticking wargoal score the AI should be pretty close to stabhit range off +25 alone.Curious thing how either nobody else was able to think this far out of the box or everyone else is playing a peasant version of the game where that would actually protect provinces without a land connection to a fort.
I did this in a Naxos run (taking over all the Mediterranean islands + Sicily) - you don't get significant war exhaustion from non-fort occupations. Venezia was my capital fort. Occupied Venezia = ~0.42 WE/month. Occupied everything else (about 15 provinces) = 0.08 WE/month.That's of course not to say it isn't still a viable strategy to minimize war exhaustion and enemy warscore from occupations. Or it would be if anyone had though of it before.
He doesn't need luck, he has devised a cunning infallible exploit: Nobody can take land from him without sieging his island capital because he deletes all his forts on the mainland and gets a -1000 peace deal modifier against the AI.
I'm assuming he moved capital to Scio or some other province with a strait connection.Uh... If there is no fort connected by land (straits included) to a province, then you can ask for it in a war without sieging down any forts. The modifier is only for provinces that are connected to at least one fort that you (or your allies) haven't sieged down (this can include forts held by rebels or ennemies in another war).
I just checked that it hadn't sneakily changed: just play anyone, declare on Venice, and open the peace deal window: if you ask for Crete you don't get the -1000 "no forts" modifier, but you do get it for their Italian provinces.
No, I believe he just got it wrong from how he's going on about it in his video. He thinks his fort in Rhodes protects him from the demand. At any rate, the land connection needs to be contiguous through your territory, so even if you take Chios it won't protect your Greek provinces.I'm assuming he moved capital to Scio or some other province with a strait connection.
Yeah, I tried that as England. Of course, it's way easier since I was playing a great power, but it was somewhat useful to simply ignore my far away land in coalition wars, since they gave such a low score.I think TMIT reported that the AI can still stabhit you and demand territory without occupying forts. With conquest ticking wargoal score the AI should be pretty close to stabhit range off +25 alone.
You greatly underestimate the rest of this community, the fort block strategy is something that a lot of people have played with.
I think TMIT reported that the AI can still stabhit you and demand territory without occupying forts. With conquest ticking wargoal score the AI should be pretty close to stabhit range off +25 alone.
You might be surprised to find out how many mistakes *everyone* makes when they play. The difference is that you don't have 150,000+ people available to pick apart your play.
Do people really watch videos a lot that record every minute of a game being played with a running commentary that mostly just reads out what you see on screen, or is it a recording of a live stream? If the videos were edited to only the interesting parts and some meaningful post-action commentary about strategies and tactics added, it would be a lot more interesting to me. Or even if the comment were a bit more passionate. A bit of rage about the 1/1/1 heir he got right at the start might have been fun![]()
This thread inspired me to try the Knights and the achievement. I don't get what's hard about this achievement at all or why anyone is focused on the Ottomans and expansion options into Byzantium etc.
If the Ottomans take the mission to conquer you first then you are totally screwed and might as well restart. If you are willing to cheese and restart until you get the missionary strength advisory that helps.
But really If you just want the achievement ally venice and wait for the Mamluks to get wrecked by Ottomans and then Declare on Cyprus as soon as Mamluks have recovered JUST enough to join in Defense. Venice should join you and then you go take those three provinces and core them. Tada. Achievement.
As an aside? Wasn't I supposed to get new ideas? Is this a 1.13 no-new-ideas with tag switch bug?
http://imgur.com/AAHq98Y
You might be surprised to find out how many mistakes *everyone* makes when they play. The difference is that you don't have 150,000+ people available to pick apart your play.
Oh well, I had fun anyway.
I actually don't, that's why I offered an alternative theory in my original post: Either Arumba figured something out no one else had or - considering DDRJake used it in his first ever Common Sense video (Sarig Yogir) and countless people including myself have utilised it ever since - he made a faulty assumption about a specific aspect of the fort mechanics - a demand block against unconnected provinces.You greatly underestimate the rest of this community, the fort block strategy is something that a lot of people have played with.
The Knights?!
Real men do it as Cyprus:
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I feel that I should apologize for my earlier post, which sounded rather more negative than I intended. My expectations were a little hyped by the OP which made it sound as if you're a minor god come to earth, and I am in the unfortunate habit of writing things when I'm tired and grumpyhttp://imgur.com/AAHq98Y
You might be surprised to find out how many mistakes *everyone* makes when they play. The difference is that you don't have 150,000+ people available to pick apart your play.
Oh well, I had fun anyway.