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Victory5

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I got a bit lucky when I got the achievement.

Started as the Knights, took over cyprus with the help of venice, then beat the Ottomans to 2 of their minors in Anatolia. Secured Alliances with other European powers but the Ottomans went after the Mamluks first, not me. Once the Turk declared his war, I jumped in two and literally just stood next to the Ottoman troops in Syria as they wiped the Mamluk stacks before beating him to the 3 provinces I needed.

Funny enough, the Ottomans DOWd me about a month before I finished coring Jerusalem, but I sold my home provinces, gave up some stuff and got the achievement with just the 3 provinces in the holy land by 1485.
 

Thesian

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Welp, his first run didn't end so well. Better luck next run!
He doesn't need luck, he has devised a cunning infallible exploit: Nobody can take land from him without sieging his island capital because he deletes all his forts on the mainland and gets a -1000 peace deal modifier against the AI.
Curious thing how either nobody else was able to think this far out of the box or everyone else is playing a peasant version of the game where that would actually protect provinces without a land connection to a fort.

That's of course not to say it isn't still a viable strategy to minimize war exhaustion and enemy warscore from occupations. Or it would be if anyone had though of it before.
 

bbqftw

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Curious thing how either nobody else was able to think this far out of the box or everyone else is playing a peasant version of the game where that would actually protect provinces without a land connection to a fort.
I think TMIT reported that the AI can still stabhit you and demand territory without occupying forts. With conquest ticking wargoal score the AI should be pretty close to stabhit range off +25 alone.

You greatly underestimate the rest of this community, the fort block strategy is something that a lot of people have played with.

That's of course not to say it isn't still a viable strategy to minimize war exhaustion and enemy warscore from occupations. Or it would be if anyone had though of it before.
I did this in a Naxos run (taking over all the Mediterranean islands + Sicily) - you don't get significant war exhaustion from non-fort occupations. Venezia was my capital fort. Occupied Venezia = ~0.42 WE/month. Occupied everything else (about 15 provinces) = 0.08 WE/month.

0.08 with DotF is perfectly manageable.
 

Subbak

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He doesn't need luck, he has devised a cunning infallible exploit: Nobody can take land from him without sieging his island capital because he deletes all his forts on the mainland and gets a -1000 peace deal modifier against the AI.

Uh... If there is no fort connected by land (straits included) to a province, then you can ask for it in a war without sieging down any forts. The modifier is only for provinces that are connected to at least one fort that you (or your allies) haven't sieged down (this can include forts held by rebels or ennemies in another war).

I just checked that it hadn't sneakily changed: just play anyone, declare on Venice, and open the peace deal window: if you ask for Crete you don't get the -1000 "no forts" modifier, but you do get it for their Italian provinces.
 

bbqftw

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Uh... If there is no fort connected by land (straits included) to a province, then you can ask for it in a war without sieging down any forts. The modifier is only for provinces that are connected to at least one fort that you (or your allies) haven't sieged down (this can include forts held by rebels or ennemies in another war).

I just checked that it hadn't sneakily changed: just play anyone, declare on Venice, and open the peace deal window: if you ask for Crete you don't get the -1000 "no forts" modifier, but you do get it for their Italian provinces.
I'm assuming he moved capital to Scio or some other province with a strait connection.
 

alpaca

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I'm assuming he moved capital to Scio or some other province with a strait connection.
No, I believe he just got it wrong from how he's going on about it in his video. He thinks his fort in Rhodes protects him from the demand. At any rate, the land connection needs to be contiguous through your territory, so even if you take Chios it won't protect your Greek provinces.

To be honest, he's certainly a good player, but I'm not all that impressed. Some of the stuff he does is pretty bad: There's no reason to keep the fort in Rhodes, for example, when you're hemorrhaging money that badly. The +1 AT per year simply isn't enough to justify it in this situation. Even worse, after taking Morea he even keeps that, as well. Total waste of money. I would also be extremely leery to take Albania, on which buddy Venice has a core. It's almost guaranteed to piss them off. His fleet micro leaves a lot to be desired (he had damaged ships sitting in his fleet for several months next to a harbor), which seems almost inexcusable in a run like this where everything may be teetering on a razor's edge. Then there's the retreat to a neighboring Albania leading to a stackwipe when he could easily have saved his army by retreating to Venetian territory or even Southern Greece.

Also, is it just me, or are these let's play videos terribly boring? I was constantly skipping parts where nothing happened. Do people really watch videos a lot that record every minute of a game being played with a running commentary that mostly just reads out what you see on screen, or is it a recording of a live stream? If the videos were edited to only the interesting parts and some meaningful post-action commentary about strategies and tactics added, it would be a lot more interesting to me. Or even if the comment were a bit more passionate. A bit of rage about the 1/1/1 heir he got right at the start might have been fun :p
 
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ikkiks

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I think TMIT reported that the AI can still stabhit you and demand territory without occupying forts. With conquest ticking wargoal score the AI should be pretty close to stabhit range off +25 alone.

You greatly underestimate the rest of this community, the fort block strategy is something that a lot of people have played with.
Yeah, I tried that as England. Of course, it's way easier since I was playing a great power, but it was somewhat useful to simply ignore my far away land in coalition wars, since they gave such a low score.
 

TheMeInTeam

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I think TMIT reported that the AI can still stabhit you and demand territory without occupying forts. With conquest ticking wargoal score the AI should be pretty close to stabhit range off +25 alone.

As of the most recent beta I haven't seen it again, it's stabhitting on money demands now instead, which is still vexing because you can't do that to the AI.

You might be surprised to find out how many mistakes *everyone* makes when they play. The difference is that you don't have 150,000+ people available to pick apart your play.

You don't need 150k, trust me. I lost way too many cannons vs ottos back in nomad-all-game Mongolia run and I heard about it lol. Tarascan is the only game I didn't get that kind of stuff but not only did I play that pretty well after one early war from hell (which I still won), but I also had exceptional luck with rulers early on. Sadly PI gutted mesoamerica in the worst way they could possibly have done it (patch changes that force you to wait long periods) for now so that's not an area I'll revisit for a while.

Edit: A few of the comments you're seeing here are from people who have a few 1-tag WC under their belt, something I've not done and I haven't seen you do either :p. Always good to learn, esp the kind of stuff alpaca is saying.

Do people really watch videos a lot that record every minute of a game being played with a running commentary that mostly just reads out what you see on screen, or is it a recording of a live stream? If the videos were edited to only the interesting parts and some meaningful post-action commentary about strategies and tactics added, it would be a lot more interesting to me. Or even if the comment were a bit more passionate. A bit of rage about the 1/1/1 heir he got right at the start might have been fun :p

Some people really do, but I usually alt-tab and tab back when I hear something interesting. Good for one of those veg-out type days where I don't feel like doing much myself.

Most games like this it's pretty freaking hard to keep up good live commentary for hours on end. It was really steep getting used to it back when I was doing Civ IV stuff, and it's hard in EU also because you quickly run out of useful things to say in-game (you can only explain war micro or why you're hiring a given advisor so many times). A lot of successful youtubers switch to stories that have nothing to do with the game but are entertaining. Heck, that's basically all a lot of CoD videos are, post commentary that has nothing to do with the game :D.

And yes, even DDRJake makes mistakes pretty often. I think it would be unrealistic to live-comment on a "perfect" game, you'd have to go so slow and even then perfect is a pretty tall order.
 
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freedavebrown

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This thread inspired me to try the Knights and the achievement. I don't get what's hard about this achievement at all or why anyone is focused on the Ottomans and expansion options into Byzantium etc.
If the Ottomans take the mission to conquer you first then you are totally screwed and might as well restart. If you are willing to cheese and restart until you get the missionary strength advisory that helps.

But really If you just want the achievement ally venice and wait for the Mamluks to get wrecked by Ottomans and then Declare on Cyprus as soon as Mamluks have recovered JUST enough to join in Defense. Venice should join you and then you go take those three provinces and core them. Tada. Achievement.

As an aside? Wasn't I supposed to get new ideas? Is this a 1.13 no-new-ideas with tag switch bug?

whLOkTo.jpg
 
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ParadogsGamer

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This thread inspired me to try the Knights and the achievement. I don't get what's hard about this achievement at all or why anyone is focused on the Ottomans and expansion options into Byzantium etc.
If the Ottomans take the mission to conquer you first then you are totally screwed and might as well restart. If you are willing to cheese and restart until you get the missionary strength advisory that helps.

But really If you just want the achievement ally venice and wait for the Mamluks to get wrecked by Ottomans and then Declare on Cyprus as soon as Mamluks have recovered JUST enough to join in Defense. Venice should join you and then you go take those three provinces and core them. Tada. Achievement.

Yup, that's what I've been saying too, but in case you want to play on as Jerusalem, the other route is more long-term sustainable.

As an aside? Wasn't I supposed to get new ideas? Is this a 1.13 no-new-ideas with tag switch bug?

That's a known bug that will hopefully get fixed in the current patch before it goes official.
 

Zwirbaum

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http://imgur.com/AAHq98Y

You might be surprised to find out how many mistakes *everyone* makes when they play. The difference is that you don't have 150,000+ people available to pick apart your play.

Oh well, I had fun anyway.

Yes everyone makes mistakes. And If someone points out your mistakes, in the end it should help you avoid doing such mistake again, so I would not dismiss them. However if someone just says "n00b, lol camp3r go hum to mummy" ignore him.

And at least in EU 4 nobody dies by your mistakes... Not like in X-COM (prime grenade, notice not enough TU to throw it, forget that it'll not detonate unless thrown, drop it on ground and try to run from it... or stand with soldier in elevator T_T. Yeah streaming X-COM is new levels of scrubbage for me :p)
 

dragoon9105

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I still cant understand outside of the achievement why anyone would take Jerusalem over the Knights, Better COA, Better Color, Better Ideas :p That and Anatolia looks so good with "The Knights" painted over it.
 

Thesian

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You greatly underestimate the rest of this community, the fort block strategy is something that a lot of people have played with.
I actually don't, that's why I offered an alternative theory in my original post: Either Arumba figured something out no one else had or - considering DDRJake used it in his first ever Common Sense video (Sarig Yogir) and countless people including myself have utilised it ever since - he made a faulty assumption about a specific aspect of the fort mechanics - a demand block against unconnected provinces.
 

Dnote

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Arumba is pretty bad at achievement runs because he always tries to take an unusual approach to it, which generally back fires on him.

Still, it is mildly entertaining watching him get beat by the AI.
 
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GChapman

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I like thinking out of the box. It really adds something toward a stream. Just doing the 'basic' strategic plan for an achievement isnt fun to watch. Some alternative strategy is much more enjoyable. Also, falling isnt a bad thing. Sometimes you learn more from failling, also as someone who watch the stream.
 

alpaca

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  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • King Arthur II
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • East India Company Collection
  • Ancient Space
  • Europa Universalis III Complete
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  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
http://imgur.com/AAHq98Y

You might be surprised to find out how many mistakes *everyone* makes when they play. The difference is that you don't have 150,000+ people available to pick apart your play.

Oh well, I had fun anyway.
I feel that I should apologize for my earlier post, which sounded rather more negative than I intended. My expectations were a little hyped by the OP which made it sound as if you're a minor god come to earth, and I am in the unfortunate habit of writing things when I'm tired and grumpy ;)

Obviously, I realize that everyone makes a ton of mistakes. It takes balls to put yours out there for the world to see, and I have a lot of respect for that. I haven't watched any of your other stuff, but it certainly seems like you're a good player (quite likely better than me), in case my previous post left you with a different impression. I do have high standards, though, and discussing areas where you appear to have bad habits (not talking about the stackwipe here, that can happen to anyone, more the ship and fort stuff) could be useful if you're interested in tightening your play further and become great in my eyes