• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.002
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
I honestly think Arty is damage wise totally fine. Because it can not capture anything. and if one shot can kill so many of your units your positioning sucks. Also it can not kill armored units and the enemy has to spot your unarmored troops. so Redeploying your troop should help alot.

I don't know about that. I mean, the rocket artillery doesn't even give a hoot about spotting or anything, just shoot a position and its compromised. I think the people who like arty just don't like the prospect of having to take risks to gain local fire superiority, or really take risks at all. Click butan on map, easymode is what people who like arty want.

I mean, i've adjusted to it, but certain types of units are extremely weak in phase B and C because of the prepondrance of powerful artillery.
 

TGApples

Major
16 Badges
Jun 17, 2016
518
21
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I think arty is much more of a potent threat in 3v3 than any other game mode, as 3v3 tends to have the least frontage per player. This means there are more targets in a given area. There's also quite a few players who like to crowd many players into a 1v1 map. Again, arty will be a problem there.

Still - it's like planes - expensive, doesn't take ground, but a useful tool for making things explode with relatively little risk to the firing unit. I've never found it to be too much of a problem.
 

Catra

Corporal
99 Badges
Jan 10, 2011
31
0
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • A Game of Dwarves
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • King Arthur II
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka 2
  • Magicka 2 - Signup Campaign
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings III
Its historical proven that art could slaughter packs of infantry if they are too close together. I think they are ok ingame. They need to be adjusted properly becaues when they show up they are a quick target, and they are weak as hell when targeted. Just use infantry wisely and everything should be ok :)
 

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.002
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
I think arty is much more of a potent threat in 3v3 than any other game mode, as 3v3 tends to have the least frontage per player. This means there are more targets in a given area. There's also quite a few players who like to crowd many players into a 1v1 map. Again, arty will be a problem there.

Still - it's like planes - expensive, doesn't take ground, but a useful tool for making things explode with relatively little risk to the firing unit. I've never found it to be too much of a problem.

Yeah, it's a bigger problem in bigger games where you can get away with spending like that.

Its historical proven that art could slaughter packs of infantry if they are too close together. I think they are ok ingame. They need to be adjusted properly becaues when they show up they are a quick target, and they are weak as hell when targeted. Just use infantry wisely and everything should be ok :)

Is it good to have that capability in the game- to easily erase any soft target in phase B and C? It means that forces that rely on soft AT guns for their phase B+C firepower will suffer heavily. This is one of the reasons why 3AD suffers- 76mm AT guns are very weak compared to M10s because M10s don't melt to artillery. MG teams kinda suck because they melt to artillery as well.

That's the adaptation- use infantry as sparingly as possible, just use vehicles with machine guns and cannons to defend areas.
 

CyberianK

General
71 Badges
Jan 17, 2014
2.020
1.621
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
If you attack with infantry use the whole front line where possible
aG5Ctvn.png

Also prepare the charge with supporting fire/units/smoke/air and scouting of course.
 

Model

Private
26 Badges
Apr 21, 2017
24
0
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Mount & Blade: With Fire and Sword
If you know what you're doing, 3 bombardments per is fine, and not actually a whole lot less than you get out of something like nebels. It's also unstoppable.

There's really nothing severely limited about them.
If you miss, the cost is sunk and you don't get to re-adjust for quite a while.
 

CyberianK

General
71 Badges
Jan 17, 2014
2.020
1.621
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
For 12. SS Panzer Phase C. You lose 8m of AOE, range and vet, but get it on a thing that can move with spare ammo and a faster reload. It's worse than the Nebelwerfer 42, but not much.
Wasn't it also able to shoot twice before depleting? Don't exactly remember seems ages ago I last played 12th but I think it shoots like 6 rockets but has 12???
Anyway just it being a vehicle is a big advantage.
 

Melidere12

Second Lieutenant
65 Badges
Apr 24, 2011
126
31
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis III
  • King Arthur II
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
I have an issue with the fast firing arty, like mortars and the self propelled versions, the 10-15 shots/min ones, simply because they are incredibly accurate. Even blind firing they are more accurate than tanks or AT guns, most of the time. Yes, I know it's because of the blast radius but I think it removes quite a bit of the threat factor of AT guns as they are dead 10 sec after being revealed.

Stuff like the off map arty, Nebelwerfers, Xylophones, Callilopes I have no issue with as they fire once then have downtime. It's the continous, highly accurate fire from, especially phase A, mortar teams and self propelled mortars.
 

Uncle_Joe

Captain
63 Badges
Jul 6, 2005
452
258
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Age of Wonders
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
So far, no problems with the arty model in the game. Is it annoying when it lands and stops and offensive or breaks a key part of my defense? Yep, it sure is! But 99% of the time when I look at the end game stats. arty has accounted for a very low number of my troops.

And most games where I take more losses from arty, I've handily won because the opponent(s) were more interested in wasting time/points on arty than on taking ground. In a standard game, I don't care of I take the losses to arty if I hold the ground.

On the flip side of the coin, AT and AA is very effective at stopping attacks so to me, a strong arty mechanic is needed to keep the game from degenerating into WW1...
 

Lionel-Richie

Sergeant
113 Badges
Apr 19, 2008
73
3
  • Victoria 2: Heart of Darkness
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Victoria 2: A House Divided
  • King Arthur II
  • Rome: Vae Victis
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Pride of Nations
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
Well, the arty accurately taking out your AT guns could cause a lot more units to die to the armored push moments later, though.

We do need a way beyond Air to take out AT guns, but I think they should adjust cover for them or something. They're one of the few "this definitely is going to die in a few seconds" when you call in a bomber or launch arty at them.
 

Arctander

First Lieutenant
23 Badges
May 16, 2016
223
1
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Crusader Kings II
  • Stellaris
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
I was waiting for a thread like this. Both the two new divisions brought a MUCH bigger arty focus on the game than we had before, and that was bound to cause players to both utilize it, and also to figure out how to respond to it. Obviously, keeping all your units in a clump makes you infinitely more vulnerable. And holding off and preparing to counter battery the opposing arty is becoming a more valuable option than it was at the start.

Personally, I'm fine with it as it is for now. The arty is extremely soft when you can get at it, either by counter arty or air power especially. And that IMO proves the balance to the units still exists. Plus, the balance of how decks play out in a 1v1 compared to a 10v10 can be dramatically different.

But don't just throw all your infantry into neighboring buildings and think they're going to be safe, or stack all your Arty or AA units in a pile and cry foul when a Nebel finds them.

arty-aa-pile.jpg


But 99% of the time when I look at the end game stats. arty has accounted for a very low number of my troops.

Arty rarely gets kills, but it does do a LOT of pinning and pushing units back. IMO, the biggest failure of the game right now is the gross oversimplification of the post battle stats report.
 

Melidere12

Second Lieutenant
65 Badges
Apr 24, 2011
126
31
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis III
  • King Arthur II
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
Yeah, I'm fine with the rate they get stressed but when they die within 10 sec, consistently, it's a bit silly. Give them more resistance to the damage while they are in cover or something and it'd still be fine as you can supress them with stress but won't be able to just kill a bunch within 30 sec.
 

TheDeadlyShoe

Lt. General
44 Badges
Aug 22, 2008
1.304
161
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall Deluxe edition
  • Prison Architect
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Magicka 2: Ice, Death and Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV
  • Crusader Kings II
Arty rarely gets kills, but it does do a LOT of pinning and pushing units back. IMO, the biggest failure of the game right now is the gross oversimplification of the post battle stats report.
Arty's fine, it's nebels that are dumb.
 

Unethical Llama

Sergeant
Apr 13, 2017
90
0
xylophone HE: 14 AOE: 46m (not sure if radius or diameter)
nebel 41 HE: 25 AOE: 60m

the two nebel fire more powerful rockets

Having 16 rockets per volley puts their damage at a similar level.

The Nebelwerfer 41 and Xylophone are the closest in use and price. I'm being generous here, the Xylophone is better since it fires an awful lot more rockets than would balance out the difference in damage and AoE between it and the Nebel 41. Don't have to worry about the cost an extra supply truck specifically for it either, can use one that you're using for longer range artillery or whatever.

If one is OP, the other is OP.

The 42 is a different story, but It's a juicy expensive target that needs to be near the front line to fire, making it a good target for a quick bomb run or counter barrage. It also tends to be massive overkill, where it really doesn't end up having more of an impact than the nebel 41.

You really need to add 50 to the price of the nebels for the required supply truck.