Artisan should be a Worker job (aka please let slaves make my tables and chairs)

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PirateJack

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When you are talking about slaves and creativity, im imaging the sims, and slave-artists in basement (someone remember?) forcing to makes paintings all day long. Also, slaves doesnt means stupid, but strong, or uncreative. Slaves means slaves, they can be masters of arts, that are working like a slave, without payment. And also in stellaris, slaves CAN have "intelligent" trait without being "strong", dont they? And what that means, that they are less competent than "stupid", and "strong" but free pops?

It's largely a gameplay segregation to allow specialisation between ethics. Egalitarians are more inclined towards specialised resource production while Authoritarians and Xenophobes are inclined towards raw resources. It means that different ethics play differently, which is something this game sorely needs, more than being able to do everything with one ethic.

It also helps that Authoritarians don't require as much in the way of Consumer Goods thanks to Stratified Economy while Egalitarians have a few living standards that increase specialised resource production at the cost of higher Consumer Goods use.
 

Delthor

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The problem is, it has to be 40% on any individual planet, not just globally, which hampers specialization.

Yep. And in exchange, you get large bonuses to rural jobs non-slavers don't get. Slavery is no longer objectively better than other options. There are good things and bad things, and you need to adjust your playstyle accordingly. That's a good thing.

One of their goals was that different types of societies will actually play differently. What people are describing here makes it sound like they nailed that with slavery.