I had this suspicion for a while, and while the fighting is against peasants and outnumbered the same applied to the larges stack prior to this one. Not only did the cavalry not get the bonus, but had deliberately used an army with few infantry... However, seeing as artillery historical were quite vulnerable when engaged it´s odd that in these two battles I lost none.
Given that they didn´t manage to reach the artillery, but would expect more losses to my artillery than 0. Something another posted about and I had had an odd feeling about for a while, seeing armies with equal or more artillery than infantry. One could use the argument that artillery units consists of infantry along with a few cannons, since rolling along 1.000 cannons is quite unrealistic, but their should be some downside to using them over infantry since they are devastating to casaulties and thus wins most battles where they are in superior numbers.
Even in greater and grander battles than this one, the casaulties to artillery is next to nothing. As the other poster suggested, limit how effective they are like cavalry, up the price for them to limit the use of them and/or make them suffer more in battles so the reinforcement price comes more into play. As he had noticed, they were much better than cavalry, even more than historically since they suffered less than cavalry and their price and reinforcements were not set accordingly.
While I don´t believe setting cannons on 100 ducats as a base is a great solution, they could up it to 40 and make them suffer more in battles.
Actually a small rework to artillery could be cool, by making them pricier and available from start by having trebuchets. Realisticly, this should be balanced so that in a decent army only 1 or 2 where available, for larger nations 5-6 would be total (using other means to siege castles in smaller armies).
They should however adjust the artillery bonus to siege accordingly, making it scale less to numbers and perhaps more to tech. So that a fort that outtech the cannons would require double the number of cannons and cannons outteching forts would require less. Instead of the bonuses now, where you need a large amount of cannons to get the highest bonus which only suggest that PDX believe them to be in large numbers by design. Do hope for a fix to this however
Given that they didn´t manage to reach the artillery, but would expect more losses to my artillery than 0. Something another posted about and I had had an odd feeling about for a while, seeing armies with equal or more artillery than infantry. One could use the argument that artillery units consists of infantry along with a few cannons, since rolling along 1.000 cannons is quite unrealistic, but their should be some downside to using them over infantry since they are devastating to casaulties and thus wins most battles where they are in superior numbers.
Even in greater and grander battles than this one, the casaulties to artillery is next to nothing. As the other poster suggested, limit how effective they are like cavalry, up the price for them to limit the use of them and/or make them suffer more in battles so the reinforcement price comes more into play. As he had noticed, they were much better than cavalry, even more than historically since they suffered less than cavalry and their price and reinforcements were not set accordingly.
While I don´t believe setting cannons on 100 ducats as a base is a great solution, they could up it to 40 and make them suffer more in battles.
Actually a small rework to artillery could be cool, by making them pricier and available from start by having trebuchets. Realisticly, this should be balanced so that in a decent army only 1 or 2 where available, for larger nations 5-6 would be total (using other means to siege castles in smaller armies).
They should however adjust the artillery bonus to siege accordingly, making it scale less to numbers and perhaps more to tech. So that a fort that outtech the cannons would require double the number of cannons and cannons outteching forts would require less. Instead of the bonuses now, where you need a large amount of cannons to get the highest bonus which only suggest that PDX believe them to be in large numbers by design. Do hope for a fix to this however
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