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TheDeadlyShoe

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Unquestionably less kill-power on planes would be good for the game. Highly accurate attacks should be reserved for dive bombers, since htey have poor performance against aa.
 

fufubear

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I agree with above. Dive bombers should maintain the high accuracy since they have to go through the currently pointless animation and are slower, easy kills. Fighter bombers should have some kind of spread on their weapons.
 

TGApples

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It's quite a major rebalance though. I worry that some people just want planes nerfed. In terms of point cost they're not too badly priced right now IMO. If they get worse they need to be cheaper. Then that skews AAA pricing. I think it would be interesting but it strikes me as too major of an upheaval.
 

TheDeadlyShoe

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Point costs are negotiable. A balance point can be found. And if not soon, its basically never, or at least not until the next "Steel Division" iteration.
 
Last edited:

IronHat

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No.
The maximum speed of the Ju-88S-3, which was a variant from late 1943 with Jumo 213 A with a GM-1 Anlage could do 600 at 6000 m and 615 at 9000.
That was a variant where they took everything out but a single defense weapon and some armor to make the plane lighter and faster.

max speed at 6000m != max speed at >4000m (where CAS take place). The air is too thick for a giant plane like the ju-88s to reach 600.
 

I WUB PUGS

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It's quite a major rebalance though. I worry that some people just want planes nerfed. In terms of point cost they're not too badly priced right now IMO. If they get worse they need to be cheaper. Then that skews AAA pricing. I think it would be interesting but it strikes me as too major of an upheaval.

Really? Making planes not hyper-accurate is a 'major rebalance'?

You're supposedly the shit hottest of players. How often are you missing on your runs? Because I'm above-average and my planes murder to the point that I feel like it's unfair.
 

Grosnours

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It IS a major rebalance though, let me explain.
Currently planes are often indeed a magic panic button to erase a soft target (well mostly AT guns, for the rest it's debatable). But this comes with a price: planes are expensive, take time to reload and yes, they can be shot down by enemy fighters.
How often do you use the german rocket planes to kill a Jumbo let's say ? Not that often or not at all, you have the HS or Ju87G to do that reliably. What might happen if the precision of ground attack planes are nerfed is that all of them will behave like german rocket planes against a Jumbo. Might work, but more often than not will miss. At best they will consistently panic the target.

Now how much are you willing to pay for a feature like this ?
Certainly not the price you're paying now. This means all planes (without exception this time) need to go down in price. Which has a direct effect on all AAA. Given the domino effect this kind of change brings, it is a major rebalance indeed. I'm not saying it's not needed, but it has to be thought out carefully.
 

Nevins

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Im willing to pay quite a bit for an asset that essentially instantly panic something on the enemies front line. The fact that it currently one shots the only really reliable deterrent to German heavy armor is just retarded
 

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Make it harder to kill shit with air, check.
Cut prices of planes and AAA by 30% across the board, check.

There, I just did your 'balance' and considering there's like what? 15 AAA pieces in the game and like 20 planes, a flunky could change those values in an hour. Is it perfect? I don't know, it could be, it's an early access beta, IDGAF, try it out Eugen, the Red Dragon babysteps are mortifying and kill off players because they think you don't care. Christ, my patience is going thin and you Frogs have stolen thousands of hours of my life and hundreds of dollars.









You will have to rebalance AT guns or Rocket planes at some point, probably soon. I'm willing to put money on that. There's simply no way even just my kills using rocket planes and getting my AT blown up from rocket planes isn't putting up a red flag in their data.
 
G

Gethsemani

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Make it harder to kill shit with air, check.
Cut prices of planes and AAA by 30% across the board, check.

And now the Tripolsten is an ever better deal for the Scots, as it is both incredibly cheap AND incredibly lethal to infantry and light vehicles. The Bofors and the Flakvierling also become tantalizing purchases for the US and the Germans, as they are cheap and can throw a lot of HE downrange against ground targets. So now you've either got to re-balance the damage output of AAA (seemingly too low against aircraft, too high against ground targets) or you've got to re-balance the entire light vehicles and infantry meta, since it will be thrown into disarray by the abundance of cheap, effective AAA to stop early game pushes.

That's even before we consider the impact that the increased survivability of ATGs, artillery and machine guns will have on the rest of the meta. More PaK40s means even less room for allied armor. More survivable mortars and artillery makes the 17th SS and 15th Scots even better in Phase B and C, as they can pummel you from afar and you have no hard counters. This will also impact the Divisions that doesn't have strong artillery, as they will have less counters for dug in positions and they will be even more vulnerable to artillery focused play.

Grosnours is right when he says that this is a major rebalance and one that Eugen should be handling delicately.
 

Nevins

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Then make it like RD where they decouple the range vs aerial and ground targets. The Tunguska would have been broken if it engaged infantry with its autocannon at 2800m, I dont see why they cant use the same mechanic here to prevent the AA pieces from being used as cheese fire support
 

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Then make it like RD where they decouple the range vs aerial and ground targets. The Tunguska would have been broken if it engaged infantry with its autocannon at 2800m, I dont see why they cant use the same mechanic here to prevent the AA pieces from being used as cheese fire support

Holy shit, someone has a brain!
 

Vyllis

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Unquestionably less kill-power on planes would be good for the game. Highly accurate attacks should be reserved for dive bombers, since htey have poor performance against aa.

Absolutely.
Also i agree with OP 100%.

Players with Airborne deck can still have a lot of planes and kill stuff. Other deck wont have access to lone bombers with LGBs anymore.
 

Mountsorrel

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I think if they actually develop a system where accuracy drops hard in relation to stress level the plane has that would fix like half a dozen issues all together :)

If the Circular Error Probable (CEP) was directly proportional to the stress of the plane then I would go so far as to say that a bomber should not get driven off at 50% as this usually saves it from going deep enough into your AA net to kill it. It gives the using player the option to risk air units fully if they have a target that they really need to strike, accepting that it will have greatly reduced accuracy and high risk of getting shot down if AA around the target is heavy. 50% stress = 50% increase in CEP, 75% = 75% increase in CEP etc, a straighforward easy to understand mechanic, with veterancy reducing the impact of stress on accuraccy in a similarly linear way.