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NilsFabian

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I've stated it before but I think this warrants a post on it's own.

With the new Warfare system, there is also some fear that War will be to abstract, not visible if you can't move units around the map and don't see those tiny pieces hack into each other.

So lets allay some of that fears by showing the War on the map.

Depending on the time an technology the art of war on the map should change.
Early Victorian some sort of smoke in provinces where the fighting is
WW I era, trenches along the whole frontline.

The map itself changes, so that provinces that had been devastated by war (or natural desasters) look devastated on the map. Burning cities, craters something like that...
 
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Lord Lambert

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I would very much like to see some visuals on the map during warfare. I'd be mightily disappointed if that were not the case
 
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NilsFabian

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I would very much like to see some visuals on the map during warfare. I'd be mightily disappointed if that were not the case
Everyone would.
A good visual representation would console a lot of opponents. The only question is how complex the art is going to be.
I'm hoping for a very dynamic visual
 
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Askorti

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I wholeheartedly agree. I think it would be very nice to see war visualised this way. I think it would also be nice if war had lasting effects on the theatre where it took place even after it ended, in the form of devastation and need for repair of damages and revitalization. All of this should be visually present on the map itself for better effect.
 
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NilsFabian

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I wholeheartedly agree. I think it would be very nice to see war visualised this way. I think it would also be nice if war had lasting effects on the theatre where it took place even after it ended, in the form of devastation and need for repair of damages and revitalization. All of this should be visually present on the map itself for better effect.
Yeah the craters of WW I are still visible from the air in france so yes, the map should be dynamic and show the effects of a war for some time.

Does anyone knows if devastation is a thing in V3? If so the visuals could and should be tied into devastation.
 

LordInsanity

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Depending on the time an technology the art of war on the map should change.
Early Victorian some sort of smoke in provinces where the fighting is
WW I era, trenches along the whole frontline.
I don't want to see a smoke cloud. I want to see my soldiers in action as I command them.
 
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Askorti

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I don't want to see a smoke cloud. I want to see my soldiers in action as I command them.
Perhaps you might want to play a game that is focused on commanding soldiers then. It was obvious from the get go that Vicky 3 is not going to be that kind of game. Now we only see the extent to which it is out of focus, but the fact that it was not in focus was something everyone should have been aware of long before.
 
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NilsFabian

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I don't want to see a smoke cloud. I want to see my soldiers in action as I command them.
Maybe so. But thats not the topic here. So please keep your I want command my armies Posts to a I want to command my Army threads. Thank you
 
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LordInsanity

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It was obvious from the get go that Vicky 3 is not going to be that kind of game.
"We're not overly focusing on war" =/= "we're abstracting away the military element of the game into oblivion". There were ways to limit focus on warfare without turning it into HOI4 air war.
 
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"We're not overly focusing on war" =/= "we're abstracting away the military element of the game into oblivion". There were ways to limit focus on warfare without turning it into HOI4 air war.
We all know very little on how the war be conducted. All that we really known as fact is that there will be no micromanaging of individual units. Calling it HOI4 air war is an exaggeration. You have no solid basis to call it that at all until we get more actual detail.
 
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NilsFabian

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So, you'd be fine with poofs of smoke being the only visual representation of armed conflict?
Nice bait. Again thats not the topic.
The topic here is how the new warfare system is to be protrayed.
 
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Lord Lambert

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Perhaps you might want to play a game that is focused on commanding soldiers then. It was obvious from the get go that Vicky 3 is not going to be that kind of game. Now we only see the extent to which it is out of focus, but the fact that it was not in focus was something everyone should have been aware of long before.
You help no one by responding to people who are not in favour of this change by telling them "vicky 3 aint for you" or "go play another game then"
 
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Askorti

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You help no one by responding to people who are not in favour of this change by telling them "vicky 3 aint for you" or "go play another game then"
I'm not here to help anyone. If someone comes to a high class restaurant to eat a McDonalds burger(Or the other way around, whatever your point of view is), I think it's reasonable to tell them to switch venues rather than bother the chef to give them their preferred burger.
 
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I'm definitely hoping for a nice visual representation of warfare on the map, and the accompanying devastation.

They kind of sort of did a little of that in Hoi 4 with the air force and navy and I hope that they will really up their game here and give us some eyecandy.
 
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prismaticmarcus

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You help no one by responding to people who are not in favour of this change by telling them "vicky 3 aint for you" or "go play another game then"
but if complainers go somewhere else that helps everyone
 
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May I kindly request, that we keep this thread on topic so to give the Devs ideas and an overview of our wishes how warfare should be portrayed on the map, instead of bickering about the pros and cons of the new system and how to or not to respond to those who want to discuss here if the new warfare system should be a thing.
Thank you.
 
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za3tarani

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i am honestly very sceptical to the new approach to war, as i fear it to be to abstracted. but we are here now, so my wishes/suggestions are, besides nice visuals:
* physical armies and fronts visible on the map(as well information about its size, composition etc), both mine and the enemies (ofc not those hidden by fog of war)
* be able to see battle is happening, as it is happening.
* now that we don't control armies, it would be nice if the visuals made them much smaller than earlier games (ie an army not being a huge chess peace moving around, but looking like an army in the terrain)

this info/visual should be easy to see on the map all the time, without clicking on some front, or recieving second-hand information after the fact, like i am an actual king/president from 19th century. i want this to be a game.
 
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NilsFabian

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i am honestly very sceptical to the new approach to war, as i fear it to be to abstracted. but we are here now, so my wishes/suggestions are, besides nice visuals:
* physical armies and fronts visible on the map(as well information about its size, composition etc), both mine and the enemies (ofc not those hidden by fog of war)
* be able to see battle is happening, as it is happening.
* now that we don't control armies, it would be nice if the visuals made them much smaller than earlier games (ie an army not being a huge chess peace moving around, but looking like an army in the terrain)
I do agree here although I'm not sure if I want combat stat data available on the map directly. See below.

this info/visual should be easy to see on the map all the time, without clicking on some front, or recieving second-hand information after the fact, like i am an actual king/president from 19th century. i want this to be a game.
I see what you mean. But if you are a 19th century president / king your military will lie to you.
 
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za3tarani

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I do agree here although I'm not sure if I want combat stat data available on the map directly. See below.
yeh, didnt explain properly. i dont want the stats to be visible on the map all the time, but i want to be able to visually see the the armies and when they engage in a battle (and maybe click the battle to see stats etc, like hoi4 for instance)

I see what you mean. But if you are a 19th century president / king your military will lie to you.
again, didnt explain properly. my point is that i dont want to be like a president (ie recieving the info after the fact, and then give decisions), i want to be a player controlling things as they happen... someone said building the factories is "being the soul of the country", yeh i want to be "the soul of the country" during wars as well.
 
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