I've been working on funneling labor into Hollywood to bring down art prices when SOL is high enough in my countries. And while I have certainly turned Disney into an engine of imperialism (since art academies with film PMs are the largest number of factories in my country), but I've realized that there is something fundamentally... weird about how art academies function.
So, the film PM (and the previous one to a lesser extent) generates both art and services. We all know this. We also all know that services tend to be overproduced by urban centers. But that's okay. Having two different buildings compete with each other is fine.
But as I was trying to optimize art academies, I realized that there's a reason the higher PMs are problematic in the late game.
Fine art fulfills the art need from SOL 30-99. And the need for art can be satisfied by either fine art or services. Fine art is much more efficient at meeting that need than services. Fair enough. Plenty of needs in the game can be fulfilled by substitution.
But... if services substitutes for fine art, then art academies are spamming two goods that actually step on each others' toes, meaning that in the following situation, the art academy is killing its own productivity indirectly:
The 25k services in this specific academy are roughly equal to 4.25k fine art. But since services are generally overproduced, these extra services are not really helping that academy. That's fine in one sense; you can just swap to a different PM.
But I want to point out that I can't think of another building in the game that produces two different goods that fulfill the exact same needs category without being some kind of secondary or optional production method. So, the art academy is competing with urban centers, but it's also competing with itself when using certain PMs. The demand for fine art is nerfed by cheap services, which are provided by the same building as fine art.
I'm not sure this is a sensible approach. But I'm not sure if services should just be removed from art academies or if the substitution between art and services should be changed so that the services produced by art academies is not hurting the fine art.
So, the film PM (and the previous one to a lesser extent) generates both art and services. We all know this. We also all know that services tend to be overproduced by urban centers. But that's okay. Having two different buildings compete with each other is fine.
But as I was trying to optimize art academies, I realized that there's a reason the higher PMs are problematic in the late game.
Fine art fulfills the art need from SOL 30-99. And the need for art can be satisfied by either fine art or services. Fine art is much more efficient at meeting that need than services. Fair enough. Plenty of needs in the game can be fulfilled by substitution.
But... if services substitutes for fine art, then art academies are spamming two goods that actually step on each others' toes, meaning that in the following situation, the art academy is killing its own productivity indirectly:
The 25k services in this specific academy are roughly equal to 4.25k fine art. But since services are generally overproduced, these extra services are not really helping that academy. That's fine in one sense; you can just swap to a different PM.
But I want to point out that I can't think of another building in the game that produces two different goods that fulfill the exact same needs category without being some kind of secondary or optional production method. So, the art academy is competing with urban centers, but it's also competing with itself when using certain PMs. The demand for fine art is nerfed by cheap services, which are provided by the same building as fine art.
I'm not sure this is a sensible approach. But I'm not sure if services should just be removed from art academies or if the substitution between art and services should be changed so that the services produced by art academies is not hurting the fine art.
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