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unmerged(86922)

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I have a question, I did not like the way HOI3 speed was, it seemed too slow, even at superfast. Will it be like HOI2 speed?
 

Balesir

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I have never really understood the "need for speed" in Paradox games - do some folks actually play HoI as a thumb-twitcher??

However, to answer your question, AoD is very slightly slower than vanilla HoI2 due to the logistical calculation set it does, but it's far closer to HoI2 than to HoI3, if that makes sense?
 

Rocket88

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I have never really understood the "need for speed" in Paradox games - do some folks actually play HoI as a thumb-twitcher??

Quite - when I read posts on the HOI3 board from people complaining that they couldn't play the first 4 years in an hour - I couldn't help think 'why do you play this game at all??' :confused:
 

unmerged(74599)

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Really.
 

Alex_brunius

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Quite - when I read posts on the HOI3 board from people complaining that they couldn't play the first 4 years in an hour - I couldn't help think 'why do you play this game at all??' :confused:
Well if you want to try say 10 different strategies off tech order or buildup orders within any reasonable timeframe a quick speed sure helps alot...

Right now in HoI3 for example Im limited to a single game besides the different starting scenarios when trying to test submarines and naval war for modding purposes.

Yes I guess I could just mod in what I want to test too temporary, but playing while testing is alot more fun and also limits the number off different game version I need to keep track off :)
 

unmerged(86922)

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Quite - when I read posts on the HOI3 board from people complaining that they couldn't play the first 4 years in an hour - I couldn't help think 'why do you play this game at all??' :confused:

I like to go 2 years a hour, though HOI3 was way to slow. The threat level/requirments for events to happen wasnt goo either, it was 1939 when I got re occupation if the Rhineland:rofl:.
 

unmerged(129995)

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Dec 27, 2008
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Yes, a Motorization/Mechanization brigade would be nice. 2 brigade slots for land would be great.
 

Therion

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I'm well aware what the name signifies and hence my questioning - the name is only representative of one particular faction (one that didn't do much except picking up the leftovers). Anyway, on second thoughts, I guess it will be fun crushing the "arsenal of democracy". :)
 

ADukes

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We have solved pretty much every bug on the culmulative bug list, and some more.
Here are two that probably aren't on the bug list.

-event commands disorg_division & damage_division don't work with expeditionary forces
-unlocalizeable hardcoded text strings:
(1) on the land/naval battles stats screen
Code:
Defense
Attack
Loss
Win
(2) in the leader history box
Code:
%s got the trait %s at %s
"%s attained skill %i at %s"
"%s was promoted to %s at %s"
 

unmerged(20048)

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Upping the number of possible brigades per unit would be really great. The possibility of low manpower / medium IC countries having a small army, consisting of hardhitting, heavily brigaded units would be nice.

About brigades; It could be great if trucks and APC's could be modelled as expensive brigades, attachable only to regular infantry units, in stead of as seperate motorized and mechanized infantry units. That way you can upgrade a regular infantry unit to a motorized unit or a mechanized unit, as they were historically during the war. (f.ex.The Leibstandarde AH division started the war as a motorized division but later upgraded to become a mechanized division - the advantage of course being that this division by that time was highly experienced)

As it is now, whenever you motorize a unit (doable only by building a brand new motorized infantry division) you still have a division left without trucks. You can of course disband this unit for the manpower, and regular infantry is always useful, but i would prefer to have the possibility to slowly supplying all my units with transportation - IIRC the british army was almost completely motorized - the focus being a small but wellsupplied and professional army.

In any case, I love brigades, so the possibility of adding more of them to every unit, and modding more in myself, would be great. (In particular I would like to change the setup of the french army in '39, with lots of medium tank brigades attached to the cavalry and the infantry, in stead of them having many tank divisions - their basic mistake when regarding armoured warfare was dispersing their (quite excellent) armour among the infantry, in stead of grouping them in tankdivisions, in effect building heaps of armoured brigades.)

This! Adding multiple brigades to one division would be a great addition
 

Lennartos

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Here are two that probably aren't on the bug list.

-event commands disorg_division & damage_division don't work with expeditionary forces
-unlocalizeable hardcoded text strings:
(1) on the land/naval battles stats screen
Code:
Defense
Attack
Loss
Win
(2) in the leader history box
Code:
%s got the trait %s at %s
"%s attained skill %i at %s"
"%s was promoted to %s at %s"

Good call ... 1&2 fixed
testing event command now...
 

deguerra

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I realize this is a long shot, but there isn't a chance of including some sort of ability to control multiple countries is there? Both playing by myself and with a friend over LAN, I've wanted some more control over my allies or puppets. I realize military control IS possible, if not perfect, so this is more directed at everything else.
 

unmerged(63886)

@ my Swedish HQ
Dec 26, 2006
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This! Adding multiple brigades to one division would be a great addition

Indeed it would! And perhaps just having it in the unitfiles, i.e.

Code:
Allowed_brigades = X # Standard: 1

I for one would then create a unit with 0 stats and build it up á la HOI3 with my custom made infantrybrigade as a base and add a heavy tank brigade... How cool. Imagine what a mod could do with this feature! :)
 

Dominik

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What about the game running in different resolution than 1024x768? I haven't seen such declaration in AoD threads (maybe my fault) but since FTG was adapted to different resolutions, perhaps AoD could be too, as they share the same map engine...
 

Lennartos

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Redarmy1917

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Question, would you be adding any way to communicate with other players? When I play with people, I feel as if it'd be easier to coordinate something, if there was a way of communication. Even if it costed money (possibly diplomatic action?)