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Bummy

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So will there ever be system like in HoI 3 that you can build division from brigades? Or is it impossible to do/asked too much from EU2 engine like that it would slow game down?
 

unmerged(90310)

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So will there ever be system like in HoI 3 that you can build division from brigades? Or is it impossible to do/asked too much from EU2 engine like that it would slow game down?

we thought about that, but wouldve been to time consuming. maybe,
and only maybe, there will be an option that you can attach multiple brigades, but if this comes in you would need to mod that by yourself
 

deathn

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I would really like to see an option to set the max_brigades per land unit to maybe 2.

But i cant really forsee what this changes will do to the balancing. Tankdivisions with 2 Heavytank brigades would look pretty cool though^^
 

ahofelt

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-Added 60 more user defined countries (from 00-99 to A0-F9)

Looks like a wonderful improvement to my favourite game. Sorry if the following has been said before, but I couldn't bother to read all.

What has always annoyed me about the country tags is not so much the amount of tags (I think they are plenty already), but the fact that they have been hardcoded in the exe. Is it not possible to export the country tag definitions?
While it may sound trivial, using better adapted country tags in mods would be very useful for modding - especially writing events. And it should be pretty easy to implement, I guess?
 

jdrou

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What has always annoyed me about the country tags is not so much the amount of tags (I think they are plenty already), but the fact that they have been hardcoded in the exe. Is it not possible to export the country tag definitions?
While it may sound trivial, using better adapted country tags in mods would be very useful for modding - especially writing events. And it should be pretty easy to implement, I guess?
If you mean create something like EU3's 'define your own tags with any three-letter combination' it might be 'pretty easy' but nowhere near as easy as just adding more Uxx tags.
 

Lennartos

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If you mean create something like EU3's 'define your own tags with any three-letter combination' it might be 'pretty easy' but nowhere near as easy as just adding more Uxx tags.

sadly it is not even close to "pretty easy".
The hardcoding is a "feature" going through and through the EU2 engine - propably one of the reasons they started from scratch on the EU3 engine

It is possible - no doubt about it - but as everything in EU2 is hardcoded we would end up having the EU3 engine again - only without 3d....
I would rather make HOI2 the best it can be with its restrictions and hope we can get our hands on the clausewitz engine next - instead of making a new Engine that already exists.
 

unmerged(165848)

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I can't wait to get hold of this one. Sounds like the game HoI III should have been.
 

jdrou

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sadly it is not even close to "pretty easy".
The hardcoding is a "feature" going through and through the EU2 engine - propably one of the reasons they started from scratch on the EU3 engine
Really defining your own tags is just a minor convenience; having not enough tags is where you have real problems. Pretty sure 60 additional tags will satisfy most modders.
 

Chaos128

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Will there be custom maps for the battle scenarios? Because the current map doesn't really fit well for those wars.
 
Last edited:

Blecky

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I like the idea of heavy damage due to strategic bombardment, but there should be a tech that can be researched to reduce such an effect. AFAIK the Germans had their industry plants scattered so they wouldn´t be all taken out in one bombing raid. Additionally they went below surface whenever possible. It would be nice to have a means to react to bombing raids even if the defender can´t supply enough fighters.
 

unmerged(74599)

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Everyone liked the idea. It's just the idea and what happened were two different things.

German war expenditures in billions of 1990 dollars:

1942 = 417
1943 = 426
1944 = 437

Japanese war expenditure in billions of 1990 dollars:

1942 = 197
1943 = 194
1944 = 189

From here: Military production in WWII

German AFV production:

1942 = 4,136
1943 = 13,647
1944 = 18,956

Aircraft production

German

1942 = 15,409
1943 = 24.807
1944 = 40,543

Japanese:

1942 = 8,851
1943 = 16,693
1944 = 28,180

Albert Speer's analysis, shows that the aerial campaign over Germany at best capped production by up to 30%, but on the other hand it also shows that total destruction of IC was not possible:

"At the end of January 1945 Albert Speer and his ministerial colleagues met in Berlin to sum up what bombing had done to production schedules for 1944. They found that Germany had produced 35 percent fewer tanks than planned, 31 percent fewer aircraft and 42 percent fewer lorries as a result of bombing. The denial of these huge resources to German forces in 1944 fatally weakened their response to bombing and invasion and eased the path of Allied armies."

Effectiveness of Allied Bombing in Europe
 
Last edited:

Blecky

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Everyone liked the idea. It's just the idea and what happened were two different things.

German war expenditures in billions of 1990 dollars:

1942 = 417
1943 = 426
1944 = 437

That´s just what I meant. It might have been successful if the targeted countries had taken no measures to counter its effect.
 

unmerged(74599)

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I see this point, but moving factories is not really a special tech. The Chinese did it. As did the Russians, and the Germans. Each for different reasons.

However it is modeled, I think it is important to recognize that IC is a pretty abstract thing, and not really "fixed" to a location in the way it is modeled in the game.

But, even when you look at the 1945 statistics you see that even when these countries were entirely defenseless in terms of air deterrent, they were still quite capable of production. Germany produced 4406 AFV's in the first quarter of 1945. Projected that comes out to a production of 17, 624. Only slightly less than 1944. About the same, possibly more, taking into account that for some period of that first quarter large parts of Germany were coming under Russian and Allied control. That is basically when the Luftwaffe is extinct.

What stopped production was occupation.

In WWII air power was about as effective as artillery, and WWII artillery was about as effective as it was in WWI. Making it bigger did not change much. The big advantage of air power was not effectiveness but the ability to deliver the payload at range.
 
Last edited:

Mjarr

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Are there any changes done to the political sliders? E.G. is it still more one-sided (E.G. standing army vs drafted army) or do both of them have their own noticable strenghts and weaknessess?
 

Sledgehammer7

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Yes about the sliders. Will the effects of various slider positions be altered?

There should be some advantage to middle grounds, IMO production especially. Not to get into an economic discussion, but a middle ground economy shouldn't be as blatantly inferior to a fully planned or a fully free market as it is now. Not inferior, just different, with different bonuses.

For Drafted Army, there should be some manpower bonuses.

I dont have many suggestions for Interventionism or Hawk Lobby, but again, these are pretty one sided. This being a war game though, thats fine I guess.

But I would totally not object to a minor reworking of the slider effects. Great idea Mjarr.
 

unmerged(151594)

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we thought about that, but wouldve been to time consuming. maybe,
and only maybe, there will be an option that you can attach multiple brigades, but if this comes in you would need to mod that by yourself

Upping the number of possible brigades per unit would be really great. The possibility of low manpower / medium IC countries having a small army, consisting of hardhitting, heavily brigaded units would be nice.

About brigades; It could be great if trucks and APC's could be modelled as expensive brigades, attachable only to regular infantry units, in stead of as seperate motorized and mechanized infantry units. That way you can upgrade a regular infantry unit to a motorized unit or a mechanized unit, as they were historically during the war. (f.ex.The Leibstandarde AH division started the war as a motorized division but later upgraded to become a mechanized division - the advantage of course being that this division by that time was highly experienced)

As it is now, whenever you motorize a unit (doable only by building a brand new motorized infantry division) you still have a division left without trucks. You can of course disband this unit for the manpower, and regular infantry is always useful, but i would prefer to have the possibility to slowly supplying all my units with transportation - IIRC the british army was almost completely motorized - the focus being a small but wellsupplied and professional army.

In any case, I love brigades, so the possibility of adding more of them to every unit, and modding more in myself, would be great. (In particular I would like to change the setup of the french army in '39, with lots of medium tank brigades attached to the cavalry and the infantry, in stead of them having many tank divisions - their basic mistake when regarding armoured warfare was dispersing their (quite excellent) armour among the infantry, in stead of grouping them in tankdivisions, in effect building heaps of armoured brigades.)
 
Last edited:
Apr 1, 2009
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Now I seriously start to think about not buying HoI3...
This will be - at least can much, much better ;). Questions/demands ;) - those are questions what will be in and what can be modded in:

1. Possibility to add new provs (to make HoI3 large map)?
2. Chain of command - any type of? Important to me - I always played HoI2 creating a 1 div corps. Is there anything that you could do about that? I mean - create levels of command (Theaters could work/be assigned by selecting provs)
3. New resources? Possibility to add? [coal, energy, rubber, rare minerals, rare metals, oil, fuel etc]
4. Supply/resources moving around the map?
5. New manpower types (officers/NCOs, pilots etc)?
6. Population? Leadership (scientists/educated), qualified and unqualified workforce?
7. Laws and decisions?
8. New ranks? Like for example I want to add Brigade Generals.
9. Units like befor or created from regiment/baon blocks? And if the old way then can we add more than 1 Brigade per land div?
10. Vicky style terrain: height and overlay? Railroads?
11. Separating IC types? Heavy, Light, Chemical, Vehicle, Aviation, Shipyards?
12. More diplo options?
13. Satellites, Dominions?
14. More modifiers for divs?
15. What with the policy sliders?
16. Directional fortifications?
17. Movable installations like AA?
18. More Division types (space to add some)?
19. Alliances/Factions like in HoI3?
20. Zones of influence?
21. Thread/Neutrality?
22. More tabs for techs?
23. Will tech teams remain?
24. Techs that will change units stats like in HoI1 and HoI3? Example - I invented new gun and want it to be applied without changing/upgrading divisions to a new model?
25. Peace options for majors? and maybe some war exhaustion?
26. Minister of propaganda? :D
27. Are there independent manpower and equipement or is it still bound? I would like to have it separated...
28. More balance or history in stats, output, production? What with economy - GDP?
29. GiE?
30. Occupation policy?
31.National unity?

many, many more....


I dont have time to read the forum so dont be upset If its already stated/answered somwhere...

when will it be released?
 
Last edited:

Andri

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Might I add it would be superb if you would remove the 10 model limit so you can have more models for each type of unit...