Arrrrrr, Matey!!! Piracy Problems

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fusei

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If you have no piracy suppression, the current piracy will increase from 0 to max. piracy over 10 years. Having piracy suppression less than the max. piracy will slow the increase rate as if max. piracy had been reduced by the amount of piracy suppression, but it will not reduce max. piracy itself.
Example: If you have 100 max. piracy and 50 piracy suppression it will take 20 years instead of 10 years to reach 100 current piracy from 0.
To actually reduce current piracy you need more suppression than max. piracy.
Example: If you have 100 max. piracy and 200 piracy suppression it will take 10 years to reduce current piracy from 100 to 0, with 300 piracy suppression it only takes 5 years.

The effect of current piracy is reduced by piracy protection resulting in effective piracy, this means as long as the current piracy in a system is lower than piracy protection you won't lose trade value there. If max. piracy is less than piracy protection you don't have to worry about the system at all.

Max. piracy is always a quarter of the trade value entering the system.

Current piracy will never increase in a system with a starbase, though you can still lose trade there till you bring it down if there was some before the starbase was completed.

Unoccupied systems don't have any trade protection.
 
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unmerged(350868)

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One thing I have noticed.

Using the trick where you have one starbase with 6 tradehubs which collect through the gate into every sector with a gate...

If you have a starbase within one of those sectors that collects its own trade it still has to send it back to the stargate and can lose trade to piracy. IF you were to remove the starbase, I think it would get automatically picked up from the trade hub with no losses.

Does that sound right?
 

Blackadder23

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This is why I don't try to collect trade value beyond seven jumps from my capital until I have gateways. Too much of a hassle.

That's what I would suggest for next game. For this game, try sending fleets of 8-10 corvettes to patrol each pirate-infested route. If your numbers are really high, you might need more than 10 corvettes. If you can't control it at all, give up on the trade value for now and demolish the starbases that are collecting it; you are going to end up spending more on ships to protect the routes than the trade value is worth.
 

aroddo

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In early game, do corvette patrols.
Mid game, build bastions that cover your trade routes and manually control your routes to either
a) spread them out so that piracy attraction is lower than base protection or
b) concentrate routes into few, high capacity routes and patrol those few routes with massive corvette fleets.
Late game, build Gateways on your trade hubs - problem solved.