I haven't posted a new thread here in some months, and ill keep this brief.
If I'm not mistaken, there has been no mention of army tactics in the 2.0 dev diaries - nor any of the teasers (?).
.. yet, the Rock Paper Scissors nature of the tactics system is arguably overdue for some manner of rework in an update that is to partially be themed around warfare.
We know that a lot of other things concerning war and battle are changing, some will probably affect tactics indirectly even if tactics themselves would stay “the same”; the cohort composition of levies will not be easily changed and they will always be led by governors, meaning it will become more circumstantial to be able to “switch” tactics after battle has been joined by sending in a general with higher martial. (Legions could still allow that though?).
... so what do you think? should tactics remain as-is? Or be removed? Simplified? Fleshed out? Replaced by something more intricate?
Personally, there are many changes I’d be ok with. Mostly I’d like to see some kind of move away from the gimmicky nature of instant tactic-swaps to counter - where the own compositions affinity for a tactic is a by-far secondary consideration to the matter of being countered or countering.
I think a lot of potential depth to combat / warfare gameplay can be built into a tactics system - but seeing how big 2.0 already seems to be in so many ways, I would be quite content with some discrete changes for now.
If I'm not mistaken, there has been no mention of army tactics in the 2.0 dev diaries - nor any of the teasers (?).
.. yet, the Rock Paper Scissors nature of the tactics system is arguably overdue for some manner of rework in an update that is to partially be themed around warfare.
We know that a lot of other things concerning war and battle are changing, some will probably affect tactics indirectly even if tactics themselves would stay “the same”; the cohort composition of levies will not be easily changed and they will always be led by governors, meaning it will become more circumstantial to be able to “switch” tactics after battle has been joined by sending in a general with higher martial. (Legions could still allow that though?).
... so what do you think? should tactics remain as-is? Or be removed? Simplified? Fleshed out? Replaced by something more intricate?
Personally, there are many changes I’d be ok with. Mostly I’d like to see some kind of move away from the gimmicky nature of instant tactic-swaps to counter - where the own compositions affinity for a tactic is a by-far secondary consideration to the matter of being countered or countering.
I think a lot of potential depth to combat / warfare gameplay can be built into a tactics system - but seeing how big 2.0 already seems to be in so many ways, I would be quite content with some discrete changes for now.
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