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Kruz

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What combination of troops do you find the most efficient in EU3 so far?
Ex. 3-1 footman cavalry, all footmen or all cavalry? How about artillery?
 

unmerged(59737)

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In the demo time period the infantry available are almost all better than Latin Knights, so I normally only have a few throwaway cavalry regiments.
 

Kruz

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What do you use the cavalry for then? Hunting down hostile armies in our teritory?
I usually went with 1-1 footmen-cavalry but if what you say is true then I suppose I'll drop cavalry entirely.
 

cccino

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It has been mentioned in another thread that the figures for shock, morale, etc are like 'chances to hit' but the actual damage potential is linked to the tech period, not the unit. In the demo period, cavalry are I think 4x as powerful. [EDIT: in shock phase]

Eu3 - DEMO\common\technologies\land.txt said:
technology = { id = 4 average_year = 1495
land_morale = 0.2
infantry_fire = 0
cavalry_fire = 0
artillery_fire = 0.05
infantry_shock = 0.9
cavalry_shock = 4
artillery_shock = 0.05
enable = large_cast_bronze_mortar enable = houfnice }
 

Jernau Gurgeh

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Don't forget that cavalry gets a huge bonus to shock compared with infantry. And it all depends on terrain as well. Without knowing the real numbers, the logical guess is cavalry are better in plains and infantry in rugged terrain.

Also, it's probably useful to have a cavalry unit in any siege army in case you're planning an assault. Cavalry doesn't participate so, if it fails, the cavalry will still be around and probably prevent your army from disappearing.
 

Kruz

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Jernau Gurgeh said:
Also, it's probably useful to have a cavalry unit in any siege army in case you're planning an assault. Cavalry doesn't participate so, if it fails, the cavalry will still be around and probably prevent your army from disappearing.
This is very true. I had this happen to me a couple of times and the cavalry really saved my army from anhialation. Some of the infantry regiments were even restored.
 

FJ!

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Fulcrumvale said:
In the demo time period the infantry available are almost all better than Latin Knights, so I normally only have a few throwaway cavalry regiments.
I would say it's the complete opposite :). Cavalry in the demo period is extremely effective at beating armies. I use a large force of cavalry, with smaller armies of infantry for sieging.
 

Zan Thrax

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Do the knights have any use in the demo era? Infantry all have better stats and are cheaper. The only thing I've used knights for is high-speed interdiction to keep defeated armies from counter-seigeing. Are there inherent combat advantages to using mixed armies?
 

jdrou

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Zan Thrax said:
Do the knights have any use in the demo era? Infantry all have better stats and are cheaper.
The unit stats don't tell the whole story; the base effectiveness of cavalry is much higher than infantry at the start of the game. It was generally accepted in EU2 that cavalry at the start was better than infantry in all situations, even in bad terrain (except that cavalry can't assault a fort). I suspect the relationship is pretty similar in EU3. As cccino posted, the base shock value for cavalry is at least 4x as large as infantry in the period covered by the demo.
 

unmerged(6777)

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Check my responses in this thread. Particularly post #14
 

unmerged(59737)

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jdrou said:
The unit stats don't tell the whole story; the base effectiveness of cavalry is much higher than infantry at the start of the game. It was generally accepted in EU2 that cavalry at the start was better than infantry in all situations, even in bad terrain (except that cavalry can't assault a fort). I suspect the relationship is pretty similar in EU3. As cccino posted, the base shock value for cavalry is at least 4x as large as infantry in the period covered by the demo.
That should really be somehow shown in the recruitment screen: I was utterly oblivious to that until now.