What combination of troops do you find the most efficient in EU3 so far?
Ex. 3-1 footman cavalry, all footmen or all cavalry? How about artillery?
Ex. 3-1 footman cavalry, all footmen or all cavalry? How about artillery?
Eu3 - DEMO\common\technologies\land.txt said:technology = { id = 4 average_year = 1495
land_morale = 0.2
infantry_fire = 0
cavalry_fire = 0
artillery_fire = 0.05
infantry_shock = 0.9
cavalry_shock = 4
artillery_shock = 0.05
enable = large_cast_bronze_mortar enable = houfnice }
This is very true. I had this happen to me a couple of times and the cavalry really saved my army from anhialation. Some of the infantry regiments were even restored.Jernau Gurgeh said:Also, it's probably useful to have a cavalry unit in any siege army in case you're planning an assault. Cavalry doesn't participate so, if it fails, the cavalry will still be around and probably prevent your army from disappearing.
I would say it's the complete oppositeFulcrumvale said:In the demo time period the infantry available are almost all better than Latin Knights, so I normally only have a few throwaway cavalry regiments.
The unit stats don't tell the whole story; the base effectiveness of cavalry is much higher than infantry at the start of the game. It was generally accepted in EU2 that cavalry at the start was better than infantry in all situations, even in bad terrain (except that cavalry can't assault a fort). I suspect the relationship is pretty similar in EU3. As cccino posted, the base shock value for cavalry is at least 4x as large as infantry in the period covered by the demo.Zan Thrax said:Do the knights have any use in the demo era? Infantry all have better stats and are cheaper.
That should really be somehow shown in the recruitment screen: I was utterly oblivious to that until now.jdrou said:The unit stats don't tell the whole story; the base effectiveness of cavalry is much higher than infantry at the start of the game. It was generally accepted in EU2 that cavalry at the start was better than infantry in all situations, even in bad terrain (except that cavalry can't assault a fort). I suspect the relationship is pretty similar in EU3. As cccino posted, the base shock value for cavalry is at least 4x as large as infantry in the period covered by the demo.