Late game techs reduce the frontline width.
This means:
(1) CAV becomes less useful as a combat unit (since it won't be able to flank).
(2) ART becomes more important, since only ART can fire from the second rank.
(3) Numerical superiority becomes less useful as time progresses.
A late game army without ART lacks firepower per frontage and will suffer heavy losses against an enemy that is fielding at leas 50% ART.
In fact, ART is so strong from tier IV onwards that you can rely on ART-only armies.
This means:
(1) CAV becomes less useful as a combat unit (since it won't be able to flank).
(2) ART becomes more important, since only ART can fire from the second rank.
(3) Numerical superiority becomes less useful as time progresses.
A late game army without ART lacks firepower per frontage and will suffer heavy losses against an enemy that is fielding at leas 50% ART.
In fact, ART is so strong from tier IV onwards that you can rely on ART-only armies.