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Legionary Guard

Resident Byzantophile
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So I figure I can't be the only person experiencing weird army numbers. Take this picture, for example:

20160507050735_1.jpg


Doing the math myself, I found that I actually started with 6,121 soldiers instead of the claimed 6,118; I lost 8 soldiers instead of the 4 claimed; yet I came out of the battle only actually having 3 fewer troops, 6,119. Welp, I managed to figure out why:

20160507031244_1.jpg


Paradox, in their wonderful* new army calculations, decided that troop numbers rounding down to the nearest whole is just silly, leading me to such abominations as having nine-tenths of a pikeman, or half a horse archer, or some other such monstrosity of logic. My only question: Why was it implemented this way? This can't possibly be WAD, right? Right?

...

Right?

Also, in a completely unrelated instance:

20160512001720_1.jpg


Why!?!?

*Sarcasm
 

MalfunctionM1Ke

Second Lieutenant
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I would love to see "half a horse archer" ;)

Nine/tenth of a pikeman actually could be explained by maiming. :D
 
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StarSword

Velky Volhv
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I would love to see "half a horse archer" ;)

Nine/tenth of a pikeman actually could be explained by maiming. :D
Maybe it's two guys in a horse costume with a bow.
 
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PK_AZ

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Paradox, in their wonderful* new army calculations, decided that troop numbers rounding down to the nearest whole is just silly, leading me to such abominations as having nine-tenths of a pikeman, or half a horse archer, or some other such monstrosity of logic. My only question: Why was it implemented this way? This can't possibly be WAD, right? Right?
Probably because its easier to work with floats than ints.
Lets say your knight has 10 defence and he gets 5 hits, every of them 2 dmg. You should lose 0.2 knight for each hit, and 1 full knight after five of them. But if you are working on ints, you either lose your knight after first hit, or you don't lose him ever.
True, troop numbers should be printed as ints, but that's totally cosmetic.