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EviLine

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I find it dumb how your armies and especially the A.I. armies can just stop moving on a dime once they somehow "sense" that another bigger enemy army is nearby. I didn't know they had satellites and GPS and mobile phones in medieval ages.

So my suggestion is that armies should "commit" when moving from province to province. Then ambushes would be more plausible and fun instead of playing whack-a-mole chasing an "all knowing" stack.
 

szmik

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it would break AI

You can still work around that attacking from shortest route province, so they can't escape.
 

szmik

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Yeah, but the game doesn't really tell you what the shortest rout is and there may be no short routes. Especially in the mountains.

it does, click on the province and hover over neighbouring provinces and it tells you distance.
 

StarSword

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I find it dumb how your armies and especially the A.I. armies can just stop moving on a dime once they somehow "sense" that another bigger enemy army is nearby. I didn't know they had satellites and GPS and mobile phones in medieval ages.

So my suggestion is that armies should "commit" when moving from province to province. Then ambushes would be more plausible and fun instead of playing whack-a-mole chasing an "all knowing" stack.
Armies used scouts even in the Middle Ages. But I agree it's a bit irritating, especially when you're dealing with Vikings: nine times out of ten the little buggers will run for the boats before your knights get there to skewer them on pointy sticks. I've found it most effective as a seagoing power to ship my troops out and surprise them from the harbor, even with the morale cap on sea voyages.

If you have any commanders with the Organizer trait, put them in the center flank when you're trying to catch an enemy army: your troops will move faster.
 
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EviLine

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That's how it works in eu4, once your army is half way there it cant change direction without arriving to their initial destination first.

And I think that makes a lot more sense. The well known issue where the A.i. army starts walking, then stops, then starts walking, stops, starts, stops and ends up in the same place is just one example why the movement system sucks.
 
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Xinkc

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And I think that makes a lot more sense. The well known issue where the A.i. army starts walking, then stops, then starts walking, stops, starts, stops and ends up in the same place is just one example why the movement system sucks.

It makes sense but, after defensive pacts and shattered retreat, I don't know if another EU4 feature would be well received...