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Otto Bismarck

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How do I assign a general to a field army?

When I have an army in the field and I click on the general's icon it doesn't do anything. However, if I hit split it will auto choose a general for me so I know I have general's available. I thought I could use my Master of Arms as a field commander as long as he is not busy? I couldn't use him either.

Thanks,
 

Def Zep

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Generals are assigned by the AI to any force. You do not have any control over it; the AI chooses from the available courtiers.

Actually pretty historical imho, because generals didn't have a big number sticking on the foreheads in RL, and even lesser accomplished ones were given a chance by the Bugyo of a clan to prove themselves and gain honor.
 

James_Manring

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Generals are assigned by the AI to any force. You do not have any control over it; the AI chooses from the available courtiers.

Actually pretty historical imho, because generals didn't have a big number sticking on the foreheads in RL, and even lesser accomplished ones were given a chance by the Bugyo of a clan to prove themselves and gain honor.
This makes me think that perhaps a General with low stats should have a chance to gain Mil stat for a battle won on_action event. This shows that he really was naturally talented at battle after all, but had not been given a chance to prove himself as a commander.... or maybe just that he is learning from experience. Possibly both?
 

Netr0

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I find that idea interesting, and would like it. But should be limited so it would not grow too much, ie a max of +3 (like a trait[+3 martial +2hp -1dip -1intr] that is earned for winning quite a few fights)
This makes me think that perhaps a General with low stats should have a chance to gain Mil stat for a battle won on_action event. This shows that he really was naturally talented at battle after all, but had not been given a chance to prove himself as a commander.... or maybe just that he is learning from experience. Possibly both?
 

Mukashi

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I think they already have a chance to gain military related traits from battles won and lost, don't they? I know my characters have gained traits several times when leading their own retinue into battle.
 

Def Zep

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I think they already have a chance to gain military related traits from battles won and lost, don't they? I know my characters have gained traits several times when leading their own retinue into battle.

Yes, they can gain traits, Mukashi. But what Mr. Manring is recommending is that they also be able to increase their MIL value by 1 for each victory, which is a very good idea. In fact, I would go even further and recommend they automatically gain one MIL for each battle fought (no matter the outcome), to reflect the ability to gain experience in commanding troops on the field under fire.
 

Mukashi

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That seems way too powerful. If you're looking at +1 MIL for every single battle, the a character could pick up 12 MIL in a year just from chasing around a retreating large opponent in the middle of the map.
 

Def Zep

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That seems way too powerful. If you're looking at +1 MIL for every single battle, the a character could pick up 12 MIL in a year just from chasing around a retreating large opponent in the middle of the map.

Well, first, the leaders are assigned from your court randomly, so this is presuming you got lucky enough to have the same guy picked every time you formed an army - even victorious armies take enough casualties in this game that, after the third or fourth battle, they have to spend a couple of months just rebuilding. So, it would be very hard to get in one battle a month, even for a pure retinue army that regenerates in the field and without any levies that need to be disbanded.

Second, this is presuming you could find an opponent large enough to field a force that you can attack (not siege) each month - but small enough that you can match or outnumber & beat him consistently. It would have to be multiple armies that you fight against - after the second or third retreat, even the largest enemy force reaches zero morale and disbands or surrenders.

Between the two, my experience has been, that fighting more than 4 battles a year is unusual. Either I win the war by then; get all my armies locked in sieges; or lose & settle peace.

Even so, I can see your point: players can "game" the system to farm MIL increases and create super-generals. This can be fixed by putting a limit on the amount that can be gained, or making it a small (low percentage) chance to gain a point, versus automatic.