Idea: Multiple Corps army groups to help organize armies. This means I can keep my army organized even when putting groups together in the same province. They should also be able to be given Standing Operating Procedures such as setting the province to attempt to retreat to if dislodged and waypointed support attacks. (IE: Move to Y province and then support any attacks on X province.)
Idea: I'm something of a puppet master. I like to set up puppets, especially in areas I don't think I can hold in the event of war with X country or alliance. They produce a few infantry divisions, maybe, and I assume military control. But allied divisions are allergic to my transports for some reason. If they are defeated after a coastal landing, they will not retreat to my transports as they would if I owned them. This is not realistic. It should be fixed.
Another naval issue is that you can't seem to set a max speed for your fleets. I typically have multiple fleets and they all travel together. I try to split the slowest units up so that all my fleets move the same speed, but I shouldn't have to do this. I should be able to synchronize them. Ships have more speeds than off and full throttle.
And lastly, though it's been said a bazillion times, fix peace offers please. A giant list of provinces is not helpful and peace negotiations are not one-shot. They're negotiations. I know it would require a lot of work, but it would vastly improve the quality of the game to have a more user friendly peace negotiation involving clicking the provinces you are demanding, getting a counter offer, and haggling to the compromise. If that's too much work, then a "uti possidetis" option with the puppet and forced disarmament options would be a quick fix that would help immensely. Uti Possidetis would contrast with white peace in that peace would be declared with each side retaining whatever provinces they currently have of each other's.
Idea: I'm something of a puppet master. I like to set up puppets, especially in areas I don't think I can hold in the event of war with X country or alliance. They produce a few infantry divisions, maybe, and I assume military control. But allied divisions are allergic to my transports for some reason. If they are defeated after a coastal landing, they will not retreat to my transports as they would if I owned them. This is not realistic. It should be fixed.
Another naval issue is that you can't seem to set a max speed for your fleets. I typically have multiple fleets and they all travel together. I try to split the slowest units up so that all my fleets move the same speed, but I shouldn't have to do this. I should be able to synchronize them. Ships have more speeds than off and full throttle.
And lastly, though it's been said a bazillion times, fix peace offers please. A giant list of provinces is not helpful and peace negotiations are not one-shot. They're negotiations. I know it would require a lot of work, but it would vastly improve the quality of the game to have a more user friendly peace negotiation involving clicking the provinces you are demanding, getting a counter offer, and haggling to the compromise. If that's too much work, then a "uti possidetis" option with the puppet and forced disarmament options would be a quick fix that would help immensely. Uti Possidetis would contrast with white peace in that peace would be declared with each side retaining whatever provinces they currently have of each other's.
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