Currently, if you send a fully drilled army into battle, it will take only short wars for them to loose this drilling bonus completely and that just feels wrong.
I get that this is meant to be the effect of all the fresh new recruits coming in as replacement for previously lost troops.
But realisticly, wouldn't the recruits be the one with the highest chance to die, so that there always should be a core of veteran soldiers left in a regiment?
For example: If you take a regiment of 1,000 infantry soldiers which needs to replace, say 2,000 soldiers over the course of a lengthy war. It fought in several battles in which they never went lower in manpower than lets say 750.
I think it is not unrealistic to assume that at least half of the soldiers of such a regiment were participating in this campaign right from the start, meaning that such a regiment would still have an army drill value of at least 50 in comparison to the 0 it actually has currently in the game. Also, having highly drilled troops as the backbone should make it easier for recruits to get integrated, as they would have somebody next to them who (literally) knows the drill and can correct them in comparison to a complete regiment of recruits where nobody knows what he is doing and you can't look to your neighbour for advice.
This is how i think this could be changed:
1.
I am not sure if the decay rate is a flat 1 point per 10 soldiers replaced, but it definetly feels that way.
Assuming i am correct: What i think would be more fitting is loosing instead 1% (or less) of your current value for every 10 soldiers lost, making the less perfectly drilled troops take the brunt of the damage while the loss of the veteran soldiers is getting smaller. The drill factor would still go down to 0, but it should take long enough to keep at least parts of it.
2.
A lower cap for how much this can be reduced would be a good idea as well.
As far as my ideas go, you would need 2 additional values for each regiment to simulate this so i guess that is not feasable. Still here is how i think a minimum drill value could be calculated.
You would need:
MaxDrill = drilling value they achieved the last time they drilled, modified by the normal decay of 0.2 per month. Lossrate = the lowest percentage of manpower they had since the last time drilling
(Both values would be replaced when the regiment starts drilling again)
The minimum drilling value would then be something like MaxDrill x LossRate x LossRate
This would leave a fully drilled regiment with a maximum loss of half its troops in 1 battle and a full year of campaigning with a minimum drill value of 19, after another year the minimum would be 13
I admit that the 2nd idea is maybe too complicated though
Anybody have better ideas or am i the only one bothered by this?
I get that this is meant to be the effect of all the fresh new recruits coming in as replacement for previously lost troops.
But realisticly, wouldn't the recruits be the one with the highest chance to die, so that there always should be a core of veteran soldiers left in a regiment?
For example: If you take a regiment of 1,000 infantry soldiers which needs to replace, say 2,000 soldiers over the course of a lengthy war. It fought in several battles in which they never went lower in manpower than lets say 750.
I think it is not unrealistic to assume that at least half of the soldiers of such a regiment were participating in this campaign right from the start, meaning that such a regiment would still have an army drill value of at least 50 in comparison to the 0 it actually has currently in the game. Also, having highly drilled troops as the backbone should make it easier for recruits to get integrated, as they would have somebody next to them who (literally) knows the drill and can correct them in comparison to a complete regiment of recruits where nobody knows what he is doing and you can't look to your neighbour for advice.
This is how i think this could be changed:
1.
I am not sure if the decay rate is a flat 1 point per 10 soldiers replaced, but it definetly feels that way.
Assuming i am correct: What i think would be more fitting is loosing instead 1% (or less) of your current value for every 10 soldiers lost, making the less perfectly drilled troops take the brunt of the damage while the loss of the veteran soldiers is getting smaller. The drill factor would still go down to 0, but it should take long enough to keep at least parts of it.
2.
A lower cap for how much this can be reduced would be a good idea as well.
As far as my ideas go, you would need 2 additional values for each regiment to simulate this so i guess that is not feasable. Still here is how i think a minimum drill value could be calculated.
You would need:
MaxDrill = drilling value they achieved the last time they drilled, modified by the normal decay of 0.2 per month. Lossrate = the lowest percentage of manpower they had since the last time drilling
(Both values would be replaced when the regiment starts drilling again)
The minimum drilling value would then be something like MaxDrill x LossRate x LossRate
This would leave a fully drilled regiment with a maximum loss of half its troops in 1 battle and a full year of campaigning with a minimum drill value of 19, after another year the minimum would be 13
I admit that the 2nd idea is maybe too complicated though
Anybody have better ideas or am i the only one bothered by this?