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EbolasGumikacsa

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Hey everyone!

I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game). It's probably not the best comp but so far it worked just fine. Most of the time I adjusted my armies to the supply limit of my provinces, so if I most of my provinces had ~20 supply limit, I made my armies into 8/2/10s and later expanded them when supply limits increased. That meant that I was under the combat width but it didn't seem to be much of a problem most of the time. But after 1.33 the composition doesn't seem to work as good as before. I barely win any fights and in most of my fights it seems like I'm starting with half the morale of my enemy.

I've read the dev diaries and if I understand it correctly, the combat changes make filling up combat width more important than it was before the update. I could try to start the game by filling up my armies to combat width at early game but considering that most European nations start on mil tech 3 with 20 combat width, that would mean at least 20 units in one army which is later expanded to 40 at mil tech 7 when I slowly expand the army to 16/4/20. But this way one army takes a good portion of my force limit, and also exceed the supply limit in all of my provinces, thus it would constantly take attrition until much later in the game, but even later it would need to be expanded to fill in the combat width again. As I said I'm not very good in the game yet so I'm not sure how important artillery or cavalry actually are, so maybe this ratio can be improved or even scrapped entirely.

So my main questions are:
  • Is there an ideal army compostition that works in most cases?
  • How do I improve army morale so I won't start with half in every fight?
  • Can someone explain to me how combat works so I can try to understand why I'm losing fights and how to improve on my gameplay?
  • I also have an unrelated question about Burgundy. Since the last patch every time I played France and tried to ally Burgundy, they set my provinces as vital interest which made it near impossible to ally them, how do I fix that quick enough that I can royal marry + ally them before the inheritance happens?
I mostly play with France or Muscovy/Russia, if it's important in any way.

Thank you very much for the help in advance!
 

jamal bakr

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1. Is there an ideal army compostition that works in most cases?

as portugal, for the "main fights" pre-cannon i go max infantry + 4 cav, because 4 cav is what you start with and there is no reason to disband them; lots of targets, not enough manpower.

Once cannons unlock my standard armies are how many cannon are necessary to 6 a siege in the current period (so 6, 12, 18, etc), the same amount of infantry, and 2 additional cavalry. But in general, I don't try to fight the enemy at all, just take his forts as quickly as possible, sign a peace once he'll give me what I"m looking for, and then go attack someone else.

2. How do I improve army morale so I won't start with half in every fight?

Be catholic. Pope will give you 10% for 50 papal points, you get another 10% if you are crusading, you get 25% from army tradition (which you get much more from smashing forts, than from fighting people) 10% from prestige from converting people (to catholicism).

3. how many dudes are in your regiments are a direct multipler on damage. If you start a fight with 800/1000 in your regiments, you only do 80% of damage. Reforming your guys before you hit thus is quite important, and the more guys you kill in the first round of combat, the better each subsequent round is going to be. On the flip side, if you are getting your ass kicked, retreat early. France can have a sweet navy, you can use it effectively to stack wipe people using island forts and crossings.. Russia I don't like playing as; i hate the steppes. Also the Russian playthrough involves direct fighting with both Poland and the Ottomans, both of whom can style on you in terms of military quality.

I guess what I'm sum up my advice is: battles don't win the war, you aren't going to drive a peer opponent into bankruptcy by killing his dudes / exhausting his manpower. They can slacken recruitment and come up with fresh bodies several times over. Sieges do, siegeing down his stuff faster, taking his cap, this will get him willing to negotiate the quickest with you. So only really commit to a battle if you have overwhelming advantages. There is a few exceptions, like castile during its civil war.

So if you are fighting with a peer alliance, just throw up defensive edict on your adjacent forts, let him siege them while taking attrition, while you grab the caps of his allies. White peace out his allies so now he has less dudes than you. Then he will just retreat before you, while you take all of his stuff. Once you get the warscore you like, peace out, without ever fighting a single battle.
 
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Thank you! So focus on sieging forts, and not fighting. Often when I play and try to avoid fights the enemy decides to attack my sieging army with theirs. It makes sense to stop me from taking their fort but they seem to defeat me very easily. I'll try using less cannons and more infantry and see if it helps in defending against them.

You said that poland and the ottomans can surpass me in military quality. The easiest ways to improve on that are military ideas, right? Or is there some hidden button that i can use to sacrifice some money / manpower / mana / whatever to get a stronger army?

Also, somewhat related, but how do reinforcements work? For example, is it better to have 40k units in a province before the fight or should I have 20k and then send 20k in after the fight starts? Do reinforcements fill up to combat width or do they just provide some bonus to the fighting armies?
 

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I'm not good at russia, and I don't enjoy playing them. :p Its a lot of ugly grinding wars against Ottomans, and there is less ways to gimmick the fights as you can with say France. . Maybe conquer novogorod, open with diplo, use the steal vassal age ability to swipe sweden and norway from denmark, then use them as a springboard to grow fast enough to avoid doing endless bloodbath wars with the ottomans?
 

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You need to fight battles at full combat width. At the start of the game that is 20, but by the time you can build cannons it's going to be more (I think it might be 24, but not positive). So at the very start of the game, the ideal makeup would be 16 inf/4 cav. But if you can't afford to run 4 cav, then replacing the cav with infantry is better than going below combat width. Artillery fires from the back row, so you also want to fill your entire combat width with artillery. So if full combat width is 24, You would run something like 20 inf/4 cav/24 art. The exception here is that the first couple of iterations of cannons you get aren't very effective in combat. So just build a few for sieging and use any extra force limit on building an additional combat stack of inf/cav. You do want to eventually transition to the full back row of artillery, though.

Now you might be thinking "that composition puts me above supply limit" and you are correct. Split the stack in half and keep it one province apart. Join it before moving into battle.
 
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As for your other questions...

If you are starting at half morale, you are probably behind by a military tech level. Don't start wars when this is the case, especially in the early game. Assuming this is happening when you are playing as Muscovy, I suggest not taking a military idea first. Take religious ideas. Save your military points for keeping up with tech. You can also get a pretty substantial boost to morale by taking defender of the faith, but this is likely to put you at war with the Ottomans, so I don't suggest doing that until you are capable of defeating them. Defensive ideas give a nice boost to morale. I think it's a good second choice as Russia because you also get the benefit of harsh winters on your forts.

Again, the main thing with combat is being at full combat width. Before the current patch, you could beat a superior army by sending one stack at full width, followed by a reinforcing full width stack a few days later. This is still effective, but not as effective as it used to be because the calculation on morale loss for back row infantry has been changed. So if you are fighting a superior army like the Ottomans, you need to use tactics like scorched earth to slow their reinforcements, make them bleed manpower on your forts, and pick battles where you have numbers on them. Poland/Lithuania are beatable simply by scorching earth around your forts and only engaging when they have a positive chance to win a siege. They don't have a lot of manpower and your winters will defeat them.

With France/Burgundy, some campaigns you can ally them and some you can't. You should have a CB to get them if you don't get the inheritance for free, though.

Edit: It should have read "scorched earth around YOUR forts", not Poland/Lithuania's. Russia is best sitting behind its forts while its opponent runs out of manpower.
 
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I see. So focus on having full combat width for both infantry and artillery. Is there some kind of logic behind using 4 cavalry? Would it worth it to use more cavalry if I can afford to?

I'm usually not behind with mil tech so I'm not sure why I seemed to have less morale. Maybe my enemy took defensive and I didn't.

Thanks for the help!
 

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prestige gives 10%, power projection another 10%, military tradition gives another 25%, early ottomans are a steamroller so they will have all three in good measure.


You used to completely screw them up by just guaranteeing byzantium, but looks like the devs decided that was no fun, so you can no longer do that.
 

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I see. So focus on having full combat width for both infantry and artillery. Is there some kind of logic behind using 4 cavalry? Would it worth it to use more cavalry if I can afford to?

I'm usually not behind with mil tech so I'm not sure why I seemed to have less morale. Maybe my enemy took defensive and I didn't.

Thanks for the help!
Cavalry is pretty strong at the start of the game because the infantry don't have a lot of pips for the fire phase and there is no artillery. As the fire phase becomes more deadly, cavalry becomes weaker, simply because the fire phase is first. You take losses before you can deal them in the shock phase. The main weakness of cavalry is the cost. If you are playing as a horde, you want to run mostly cavalry, and with Poland, you want to run more than normal. For everyone else, just bring a few to flank. 4 gives you 2 units on each flank.
 
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