Now the question is: Does INF/INF/ART/ART allow the germans do field enough frontline combat power to withstand soviet counterattacks?
This is actually two seperate questions. There is the question of battle-winning ability (BWA), and the almost unconnected question of casualty ratios. It's entirely possible to win every battle except the last and most critical one, which you lose because you've taken too many casualties along the way.
BWA is the product (A x B) of the ability to inflict damage multiplied by the ability to withstand damage while still fighting strongly. Between equal-tech and equal-firepower opponents, an advantage in numbers gives a BWA advantage directly proportional to the SQUARE of the difference in forces... eg: if you outnumber your opponent three times over, you have a nine-to-one advantage in battle-winning ability.
The ability to win battles is critically important in sharp, decisive campaigns such as the Battle of France, where the opponent lacks the operational depth to fight an attritional campaign and cannot fall back without being annexed. It has much less influence in protracted campaigns, where loss-ratios start to become more important than battlefield victories. Note that IRL, if the USSR had the same efficient road net and the same lack of operational depth as France, they would have been annexed in a single campaigning season, since the German penetration into Russia was actually deeper and faster than their penetration into France. What saved the USSR was the much greater operational depth of that theatre, allowing them to lose battle after battle, continually drawing the Germans deeper into Russia, where they could be bled to death by attrition.
The 2+2 build offers high firepower per Manpower. Assuming that Manpower is a key constraint on the maximum size of your Army, this build-schema allows you to field 20% more units, each with a slight firepower edge over the usual 3+1 Infantry. Assuming that the 2+2 and 3+1 units can take similar levels of losses, this should give you a BWA advantage of about 40%... perhaps 25-30% if the 3+1 can withstand somewhat more casualties than the 2+2.
As far as the question of loss-ratios, that should also work out slightly in the 2+2's favor... both because of its somewhat higher firepower and also because of its inherent BWA advantage which shortens the combat and reduces the number of effective shots that the enemy gets to fire at you.
I played an 'AAR-like' game in the August Storm sub-Forum, playing the USSR in an attritional defense against the German Barbarossa invasion and using the 2+2 Infantry build. It's worth reading over:
Link:
My Crazy USSR Game...
Apart from these three, doesn't ART also provide more hard attack per MP (and maybe even IC?) than INF? So it's not only concentration of fire, but also overall better anti-tank performance. Unfortunatly I have no chance to access the game files atm, so I can't look it up myself.
The 2+2 has higher Hard attack in the early and early-mid war, but is overtaken by the 3+1 by late war.