hi folks!
I've been playing hoi3 for a little over a year now, and I felt like sharing what I felt a good (albeit a bit supply/fuel heavy) offensive army is made of.
I. the divisions
I prefer mechanized fast-moving forces, and I like to keep these forces moving together. Therefore, I design my divisions so their speeds are all more or less the same while still possessing great versatility and power.
There are three main division formats I use: the mobile infantry division, the armor division, and the auxiliary division.
for my mobile infantry divisions, the bread and butter is, obviously, motorized or mechanized infantry, preferably mechanized.
mobile infantry composition:
3 motorized/mechanized brigades
1 engineer brigade
1 sp artillery brigade
now, some of you may go "well wait why no armor brigades?" I will explain that later on. This division composition works beautifully for me in pretty much all situations. the mobile inantry give it speed while providing very little softness, and the sp art adds a good punch. the engineer brigade adds river and fort attack, and is the basic unit I use to determine the speed of my divisions.
onto the armor divisions. These I open up to a little bit of variation, but not too much.
armor division composition:
3 armor brigades
1 mech/mot brigade
1 eng brigade
the alternatives I will consider will be substituting an armor brigade for a heavy armor brigade, or any of the listed brigades for an sp art brigade.
now, I find this division composition works wonderfully. as with the inf div, the engineers are the base for the overall div's speed, which is why I prefer 3 arm brigades as opposed to any heavy armor brigades, because it takes much more upgrading to get h arm brigades moving 8 kph. the mech/mot inf provide the combined arms bonus when used with the engineer, and if you're up to it swapping any brigade for an sp art brigade I find works as well.
the auxilliary division is the exception to my same speed rule. This is because I do not use these divisions for front-line combat. I use them more to provide some added protection to my other divisions, or more importantly, guarding port provinces on my flanks and rear.
auxilliary division composition:
1 AA brg
1 TD brg
1 mech/mot brg
1 sp art brg
1 eng brg
as you can see, the variation in brigades makes it unsuitable for leading charges, as it can at most move only 4 kph. however, as I said, it is good for guarding port provinces, or providing air cover and an added punch to my other divisions if they needed. It is a support and rear guard division. using it out of it's role is disastrous.
II. corps
I debate back and forth between distinct corps (eg all mobile inf divisions in one corps, all armor divisions in another, all aux. divisions and the third). However, I find some of each division in a corps works the best, allowing it to possess all the elements needed for a fight instead of inter corps units.
so, we'll say for each corps:
2 mobile inf divisions
2 armor divisions
1 aux. division
and 5 corps per army.
III. combat
now, here I explain my thinking about a few things. As I said earlier, some of you would probably think it foolish to not have armor brgs in my inf divisions. well, I disagree, mainly because I never deploy one division to engage my enemies in combat. all my divisions work in pairs. a mobile infantry division and an armored division fight from the same province, thus providing infantry, artillery, engineers, and armor in a single fight. this works well in overwhelming targets with both soft and hard attack, and is the best counter to at/td equipped forces, or fortified troops. the auxiliary divisions reinforce/attack with these troops where they're needed, and provide effective protection against the air.
The most important thing I find is that my two offensive divisions move TOGETHER. While very powerful on their own, they fight best when they're together, compensating for each other's weaknesses. This is why I try to keep both offensive divisions moving at 8 kph, and why heavy armor is usually excluded from my forces until I've sufficiently upgraded them to move that fast.
as I said from the start, this force setting can be rather supply heavy. I do however feel that it's effective combat abilities compensate for this.
obviously these wouldn't be your ONLY troops. I have a different set up for defensive armies.
IV. defending armies
these units are meant to hold fortified positions along borders. as such, I'm not concerned about engineers or speed, or even armor. I have 2 particular border divisions I use, with some variations. Both focus on infantry (or variations of infantry, such as marines or moutaineers) as their core:
first border division variation:
3 inf brgs (or marine for shorelines, or mountaineers for mountainous terrain)
1 at brg
1 art brg
this provides defence against tanks, some good stopping power, and anti-infantry capabilities. in a fortified province this division can repel pretty much anything, especially when reinforced by the second border variation.
second border division variation:
2 inf brgs (or marine for shorelines, or mountaineers for mountainous terrain)
1 aa brg
1 at brg (or engineer brg if you feel like it)
1 art brg
this provides the missing added air protection, will further enhancing the all around defensive capabilities.
the benefits of these two division types are that they cost NO fuel, are fast and relatively cheap to build, and can hold the line against pretty much anything, especially if in fortified positions. the majority of your forces will be these types of units, which means you only need a few of the offensive forces to attack.
a good example is germany vs france. if you have these border units on every fortified province along the german-french border, attacks by your opponent will be risky and costly. Meanwhile, all you'll need is a force as small as 1 full offensive army to blow through your opponent and rapidly capture important provinces.
well, that's how I like to build my armies. feel free to share your ideas and strategies!
I've been playing hoi3 for a little over a year now, and I felt like sharing what I felt a good (albeit a bit supply/fuel heavy) offensive army is made of.
I. the divisions
I prefer mechanized fast-moving forces, and I like to keep these forces moving together. Therefore, I design my divisions so their speeds are all more or less the same while still possessing great versatility and power.
There are three main division formats I use: the mobile infantry division, the armor division, and the auxiliary division.
for my mobile infantry divisions, the bread and butter is, obviously, motorized or mechanized infantry, preferably mechanized.
mobile infantry composition:
3 motorized/mechanized brigades
1 engineer brigade
1 sp artillery brigade
now, some of you may go "well wait why no armor brigades?" I will explain that later on. This division composition works beautifully for me in pretty much all situations. the mobile inantry give it speed while providing very little softness, and the sp art adds a good punch. the engineer brigade adds river and fort attack, and is the basic unit I use to determine the speed of my divisions.
onto the armor divisions. These I open up to a little bit of variation, but not too much.
armor division composition:
3 armor brigades
1 mech/mot brigade
1 eng brigade
the alternatives I will consider will be substituting an armor brigade for a heavy armor brigade, or any of the listed brigades for an sp art brigade.
now, I find this division composition works wonderfully. as with the inf div, the engineers are the base for the overall div's speed, which is why I prefer 3 arm brigades as opposed to any heavy armor brigades, because it takes much more upgrading to get h arm brigades moving 8 kph. the mech/mot inf provide the combined arms bonus when used with the engineer, and if you're up to it swapping any brigade for an sp art brigade I find works as well.
the auxilliary division is the exception to my same speed rule. This is because I do not use these divisions for front-line combat. I use them more to provide some added protection to my other divisions, or more importantly, guarding port provinces on my flanks and rear.
auxilliary division composition:
1 AA brg
1 TD brg
1 mech/mot brg
1 sp art brg
1 eng brg
as you can see, the variation in brigades makes it unsuitable for leading charges, as it can at most move only 4 kph. however, as I said, it is good for guarding port provinces, or providing air cover and an added punch to my other divisions if they needed. It is a support and rear guard division. using it out of it's role is disastrous.
II. corps
I debate back and forth between distinct corps (eg all mobile inf divisions in one corps, all armor divisions in another, all aux. divisions and the third). However, I find some of each division in a corps works the best, allowing it to possess all the elements needed for a fight instead of inter corps units.
so, we'll say for each corps:
2 mobile inf divisions
2 armor divisions
1 aux. division
and 5 corps per army.
III. combat
now, here I explain my thinking about a few things. As I said earlier, some of you would probably think it foolish to not have armor brgs in my inf divisions. well, I disagree, mainly because I never deploy one division to engage my enemies in combat. all my divisions work in pairs. a mobile infantry division and an armored division fight from the same province, thus providing infantry, artillery, engineers, and armor in a single fight. this works well in overwhelming targets with both soft and hard attack, and is the best counter to at/td equipped forces, or fortified troops. the auxiliary divisions reinforce/attack with these troops where they're needed, and provide effective protection against the air.
The most important thing I find is that my two offensive divisions move TOGETHER. While very powerful on their own, they fight best when they're together, compensating for each other's weaknesses. This is why I try to keep both offensive divisions moving at 8 kph, and why heavy armor is usually excluded from my forces until I've sufficiently upgraded them to move that fast.
as I said from the start, this force setting can be rather supply heavy. I do however feel that it's effective combat abilities compensate for this.
obviously these wouldn't be your ONLY troops. I have a different set up for defensive armies.
IV. defending armies
these units are meant to hold fortified positions along borders. as such, I'm not concerned about engineers or speed, or even armor. I have 2 particular border divisions I use, with some variations. Both focus on infantry (or variations of infantry, such as marines or moutaineers) as their core:
first border division variation:
3 inf brgs (or marine for shorelines, or mountaineers for mountainous terrain)
1 at brg
1 art brg
this provides defence against tanks, some good stopping power, and anti-infantry capabilities. in a fortified province this division can repel pretty much anything, especially when reinforced by the second border variation.
second border division variation:
2 inf brgs (or marine for shorelines, or mountaineers for mountainous terrain)
1 aa brg
1 at brg (or engineer brg if you feel like it)
1 art brg
this provides the missing added air protection, will further enhancing the all around defensive capabilities.
the benefits of these two division types are that they cost NO fuel, are fast and relatively cheap to build, and can hold the line against pretty much anything, especially if in fortified positions. the majority of your forces will be these types of units, which means you only need a few of the offensive forces to attack.
a good example is germany vs france. if you have these border units on every fortified province along the german-french border, attacks by your opponent will be risky and costly. Meanwhile, all you'll need is a force as small as 1 full offensive army to blow through your opponent and rapidly capture important provinces.
well, that's how I like to build my armies. feel free to share your ideas and strategies!