So Hi Paradox! hope that you will at least read my post.
Hey forum.
First i should say that i already played 500 hours and i love this game.
What i think that the main problem of it not lack of content but balance.
I love all events and stuff but game always force you to invade and its very simple when you know all mechanicks.
I tried MoreGameRules set almost every value on "veryhard" but still easy. You allways outnumber AI with professionals and knights.
AI dont fill his MaA and Knights slots. Even when tribe King got around 2k prestige 4 domain bonuses, 3rd presige status (7+4+3 knights) he got 6. And good if they around average ¬ 15-20 prowess. Knights can do up to 60% of all damage and AI didnt use it properly.
Same thing with ManatArms. Tribe King with a lot of prestige most of the times got 30-40% MaA from that he possble can got. Feodal king - 2k gold but 30% MaA instead of 100% no mercianaries. Result easy win for player. Exceptions big empires like Byzantium.
I dont know maybe amount of MaA and knights matches AI character or something. But its ridiculously unfair and unbalanced.
For example you can easly fight King that match you for strenght and his lower ally becouse you outnumber these two AI with MaA and knights. When militia just a meat for them.
So if Devs desing balance that way , please make difficultie settings.
If that dont have to be like this please fix.
Ty
Peace up
Hey forum.
First i should say that i already played 500 hours and i love this game.
What i think that the main problem of it not lack of content but balance.
I love all events and stuff but game always force you to invade and its very simple when you know all mechanicks.
I tried MoreGameRules set almost every value on "veryhard" but still easy. You allways outnumber AI with professionals and knights.
AI dont fill his MaA and Knights slots. Even when tribe King got around 2k prestige 4 domain bonuses, 3rd presige status (7+4+3 knights) he got 6. And good if they around average ¬ 15-20 prowess. Knights can do up to 60% of all damage and AI didnt use it properly.
Same thing with ManatArms. Tribe King with a lot of prestige most of the times got 30-40% MaA from that he possble can got. Feodal king - 2k gold but 30% MaA instead of 100% no mercianaries. Result easy win for player. Exceptions big empires like Byzantium.
I dont know maybe amount of MaA and knights matches AI character or something. But its ridiculously unfair and unbalanced.
For example you can easly fight King that match you for strenght and his lower ally becouse you outnumber these two AI with MaA and knights. When militia just a meat for them.
So if Devs desing balance that way , please make difficultie settings.
If that dont have to be like this please fix.
Ty
Peace up
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