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unmerged(5934)

Lt. General
Oct 2, 2001
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Have you heard that old joke about Admiral King, saying that his enemies were by this order the Army and the British, the Japanese and Germans only a distant third?

That's going too far, of course, but I was thinking that in more than one sense armies and navies from several countries could have different technology levels, even be treated more like allies than part of the same power.

They divided the theathers of war between them and decided the strategy to follow in 'their' fronts, fought over the resources available, wrangled for political influence, etc, etc.

They used different airplanes from another corporations (Grumman, for example, AFAIK exclusively made aircraft for the US Navy, and the japanese army had their own submarines and other ships independent from the navy), used different vehicles and weapons (the US army, for example, didn't learn but little from the Pacific battles, or so it seems to me), etc.

And they even treated their conquests as an exclusive dominion on occasions (the japanese army and navy did divide between them the oil from Indonesia like this; the one arm that conquered the oilfield owned the oil!)

I don't think that having them as different 'countries' will figure in the game, of course, but some rules covering cooperation, or the lack of it, and the different technology employed, would be nice.
 

Ktarn

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Apr 15, 2001
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Japan is an extreme example, the best way to simulate it properly would be to have two players for it. (or two AIs)
But I dont recommend it.
 

peo

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WiF have a good example how to handle it.
The player cant choose between infantery and marines or land based air and carrier based.
That could simulate part of it