Try the event fixing emporium, I don't have time to look over this currently, and neither does Burning afaik. Sorry
Whats the fixing emporium?
Try the event fixing emporium, I don't have time to look over this currently, and neither does Burning afaik. Sorry
Are you actually using AAR scenario (underneath all other scenarios) and not normal 1914 scenario?Playing as Italy the game ends on Jan 1 1921. What have I done wrong that it doesn't countinue into WW2?
Nope. Game thinks that I (Greece) have my separate war against GER and A-H.You might have to wait a couple of days/weeks for the Lansing note to happen. This will lead to A-H dissolving.
Nope. Game thinks that I (Greece) have my separate war against GER and A-H.
So when France signs peace treaty my war is still going.
Another problem.
It's 1936 now but no Hitler in Germany. They are nice democracy without any plans of WW2.
They had 'historical outcome' and even had 'beer hall putsch' and repeated problems with France.
And there is no Mussolini in Italy. Italy even keeps alliance with ENG and FRA.
I messed with WW1 outcome - so Austria is my puppet and Yugoslavia too (but there is OPM - Kingdoms of Serbs and others).
I hoped that it shouldn't make WW2 impossible but now it seems that I was wrong.
Unsure, I'm unaware the AI does that. I think it doesn't, at least not in my nofog-games.I'm not sure that I should ask here, but another thread seems less likely.
1. I heard that there is AI cheat - it can regain org while moving. Where can I disable it?
Less/Little manpower, basically. In DH-Full, manpower basically does not grow on its own, in contrast to HOI2. Thus, if your manpowerpool is empty, you need to mobilize to the next level, or live with a manpower shortage.2. Mobilization and demobilization.
2.1. What are penalties for not demobilizing after war?
Basically, every single level of mobilization (that is: slider move by event) harms your nations economy (less IC, more production time needed, less manpower growth, ...). By going directly to full-mob you get more slider-moves to the bad side, but also instantly gain additional manpower.2.2. I don't fully understand the difference between partial and general mobilization. First one is not hurting your IC, right? But gives less MP?
Roughly, yes, but this is reworked in 1.03, so...2.3. If I mobilize for short war then demobilize - my MP will be same as before? Or I will have some MP? And what about simply adding lots of troops in queue while I have MP?
No, because your MP will just be substracted from, again, things will be different in 1.03.2.4. If I demobilize with 0 MP but with 100 str in every unit - will I have some MP after?
Dunno, but i guess it will roughly be the same.2.5. At the beginning I have, for example, 2 years conscription. Then I went to war and enact partial mobilization. Will I have same MP as if I go step by step? (3 years -> partial mobilization)
By the way, thank you for the greatest mod!
I don't understand. For example - I mobilized during WW1. When war was over I don't demobilize (remains mobilized). So I have high MP, right? But will my people revolt or what?Less/Little manpower, basically. In DH-Full, manpower basically does not grow on its own, in contrast to HOI2. Thus, if your manpowerpool is empty, you need to mobilize to the next level, or live with a manpower shortage.Mobilization and demobilization.
2.1. What are penalties for not demobilizing after war?
For not demobilizing you are going to suffer from dissent penalties regularly (at least I remember AAR having "people want home" event) plus the usual negative consequences of mobilization - higher revolt risk and lower IC efficiency. Manpower pool also won't restore without demobilizing.I don't understand. For example - I mobilized during WW1. When war was over I don't demobilize (remains mobilized). So I have high MP, right? But will my people revolt or what?
Thank you!For not demobilizing you are going to suffer from dissent penalties regularly plus the usual negative consequences of mobilization - higher revolt risk and lower IC efficiency. Manpower pool also won't restore without demobilizing.
As far as I understand this event fires when either TUR/OTT/BUL loses significant part of core provinces.# Victory in the Greek-Turkish War
event = {
id = 13301511
date = { day = 1 month = january year = 1914 }
deathdate = { day = 1 month = january year = 1930 }
country = GRE
save_date = yes
offset = 7
trigger = {
local_flag = winner
event = 13301510
or = {
and = { war = { country = OTT } lost_national = { country = OTT value = 40 } }
and = { war = { country = TUR } lost_national = { country = TUR value = 30 } }
and = { war = { country = BUL } lost_national = { country = BUL value = 50 } }
}
not = { lost_national = { country = GRE value = 20 } }
So this option became available only if BUL exists and lost WW1 with treaty of Neuilly event, right? And Greece should not be in war with Bulgaria and do not have all of ALL of south bulgaria provinces.action = {
name = "We will finish this, here and now!"
ai_chance = 50
trigger = {
event = 2020503
not = { war = { country = BUL } }
not = { AND = {
owned = { province = 320 data = GRE }
owned = { province = 319 data = GRE }
owned = { province = 324 data = GRE }
owned = { province = 325 data = GRE }
} }
}
command = { type = war which = BUL }
command = { type = addcore which = 320 }
command = { type = addcore which = 319 }
command = { type = addcore which = 324 }
command = { type = addcore which = 325 }
command = { type = dissent value = -2 }
}
}
I'm getting stuck in understanding outcome of Greek-Turk war.
As far as I understand this event fires when either TUR/OTT/BUL loses significant part of core provinces.
But there is action:
So this option became available only if BUL exists and lost WW1 with treaty of Neuilly event, right? And Greece should not be in war with Bulgaria and do not have all of ALL of south bulgaria provinces.
Then this option gives Greece cores on south bulgaria provinces and starts war with Bulgaria. Am I right?
If yes, so what about ending war when it was expanded to Bulgaria? Here I completely stuck.
We'll probably need to look into significantly rewriting Russia after the revolution. SOV has its own tech teams that will load eventually once the years roll by.Hi, I'm playing AAR as Russia. After the revolution (it happened a little too early), all my tech teams were gone except 4 new ones. I thought it was just temporary, but 3 years later, after the Civil War, they are still missing.
I understand the mod is using teams_sov file instead of teams_rus. Is it normal or is it a bug? Will the correct teams load eventually?
Yes, they have, but in their list (teams_sov) there are only 30 teams whereas the original Russian (teams_rus) list has 104, including many Soviet-era teams.We'll probably need to look into significantly rewriting Russia after the revolution. SOV has its own tech teams that will load eventually once the years roll by.