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Aug 15, 2011
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I played this MOD for the first time and i have to say GREAT JOB lads !
ok now i have a few questions :)
1. WWI is on fire and somehow Switzerland joins the Central Power??? i was like stunned :/
2. Russians started WWI nice,pushing in Galizia and making the line in Poland stable with Warsaw in their hands,then suddenly they made a move in easter germany and Czech Republic with some 25 divisions and leaving no one to protect their back they were simply cut out and wiped out ,the same happened to another 16 divisions in Cernauti,Suceava part they were cut and lost 16 divisions so maybe the AI should not made so stupid errors?
3. British AI I loved it when they landed with 7 divisions in the calais region,and the french making a push in lille to join them,but i do not understand why the brits hold around 20-30 divions in non important provinces like Nantes,Bordeaux,Marseille,Toulouse,who will invade in Nantes? :O they had 6 divisions there :/
4. Italian AI sending majority of its army on the western front,leaving the frontier with AU-Hun with 1 division in every bordering province its foolish,also why they hold the african divisions on their most eastern province border and not helping the brits with the ottomans?
thats all for now thank you for your opinion and comments :)

PS:How can i make contact with the makers i have some ideas about the balkans :)
 

Pasha

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You do realize that the AAR mod makes no changes to WW1?...the changes take effect after WW1, so you should be complimenting the DH team ;)
 
Aug 15, 2011
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So they did not changed the AI? they are using DH 1914 scenario until the versaille treaty fires up? :/ sorry guys then its up to DH team to fix that :)
btw did they somehow rededploy the divisions??? or they are at the same starting position?
 

Pasha

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I don't believe they touched the initial oobs or their placement, but they did make changes to the Russian and Chinese Revolutions.

Check out the first post in this link:
http://forum.paradoxplaza.com/forum...-Arms-Armistice-and-Revolutions-Announcements

WW1 is unbalanced/I've found a bug in WW1/One side is too weak!
AAR does not modify WW1, beyond to what AAR History modifies.

When does the AAR content (events, wars, storyline) start?
Generally, after WW1 is over (Armistice Events must be triggered). However, for the Russian and Chinese Civil Wars, events start earlier.
 
Aug 15, 2011
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Playing Russia again,I was victorious so I got some land in Turkey Galica and Poland,it was all good experience I loved some events (great job boys!) till the great depresion event fired up, somewhere in 1928,then even I had positive money surplus from consumer goods around +6 daily my money was getting big minus hit,offmap production was like -45,000 and all ended somewhere in 1932 now I really dont see how can I come back since I have some -49,000 money so my research and intellegence is like dead :/ Is this a bug or you can say to me how can I survive it next time? or how to change that when it ends?(First opinion is whole interwar to be concentrated on consumer goods?)
tnx :)
 

Bread8756

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Playing Russia again,I was victorious so I got some land in Turkey Galica and Poland,it was all good experience I loved some events (great job boys!) till the great depresion event fired up, somewhere in 1928,then even I had positive money surplus from consumer goods around +6 daily my money was getting big minus hit,offmap production was like -45,000 and all ended somewhere in 1932 now I really dont see how can I come back since I have some -49,000 money so my research and intellegence is like dead :/ Is this a bug or you can say to me how can I survive it next time? or how to change that when it ends?(First opinion is whole interwar to be concentrated on consumer goods?)
tnx :)

Wait first are you playing as the Soviet Union or Imperial Russia?
If he is the Soviet Union then why does he get an event for the great depression? Because to my small amount of knowledge of the Soviet Union at this time, they were largely unaffected by the great depression.
 

juice99

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is there an option for germany to win the war? meaning, if it does, is there an event that will settle things, or you have to annex 70% of the world?

also, i'm having problems with resources late game, not enough of them on the market, is it something that AAR changed from vanilla?
 

Burning

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Guys, please use the proper thread for questions (general discussions or techsupport). This thread is just for announcements, not for questions. :)
 

unmerged(332376)

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No matter what I do, the +10% dissent disarmament fires every month. I tried deleting the events, but the game doesn't work.

I still don't understand why the player should get +10% dissent because he refuses to purposefully destroy his own army for no reason whatsoever. A totally absurd event.
 

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No matter what I do, the +10% dissent disarmament fires every month. I tried deleting the events, but the game doesn't work.

I still don't understand why the player should get +10% dissent because he refuses to purposefully destroy his own army for no reason whatsoever. A totally absurd event.

Because your people hate war, they suffered so much during bloody 4 years and they want peace, no matter what you wish.
 

Fernando Torres

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Actually, the event could even impose disarmament with the new commands instead of kindly asking players :)


type = demobilize which = [unit_type/land/air/naval] when = [1/0] where = [1/0] value = [+/- X] # Deletes X or set to no more then X units of the specified type for a country
#which – unit type or land, naval, air branches that will be reduced in number
#when – 0(default) - scrap most obsolete or damaged units first, 1 – scrap best units first
#where – 0(default) - return MP from disbanded units to the MP pool, 1 – do not return MP from disbanded units to the MP pool
#value – >= 0 - How many units of the specified type to remain, < 0 – how many units of the specified type to be disbanded
 

TremblingBlue

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Peace does not equal gutting your entire army for no reason.

Got to agree with this. I don't think that represents reality at all, especially if the nation is a dictatorship.

If anything, maintaining a huge army should increase belligerence and that's about it.

For example: Turkey has one of the largest armies in the world, a lot of people per capita. I haven't heard much criticism. Their country isn't on the brink of collapse because they keep a large army.

It's events like this that really make my excrement boil, because it's not even necessary.
 

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Aside from perhaps increasing the delay between the event firing again, we are unlikely to remove the dissent hit. Belligerence is meaningless. Having dissent hit actually makes the choice have some meaning.
 

TremblingBlue

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Or you can increase army supply consumption at peace so that they can keep their army mobilized but their whole economy will suffer (realistic).

Perfect!