I'd upgrade the CAV to MOT (if you can build your own MOT), otherwise LARM or ARM. You only need one armor brigade in a division for its Armor and Piercing stats, which will be applied to the entire division. More than one is generally a waste. MOT (or INF, but it's way slower) will practically match LARM for sheer firepower, at a fraction of the cost and supply needs. A brigade of AC provides a little bit of extra firepower and hardness at a low cost for a mobile brigade, and also gives the entire division a small speed bonus in some types of terrain, as well as the small Combined Arms bonus. SPART is a very good optional addition if you can afford to feed it; I used them SPARINGLY because of the high supply needs.
TD is as slow as ARM, so don't mix them with LARM/MOT/AC for an exploitation division, and they've got excellent punch against armored divisions, but are really not that good against Soft targets (the vast majority of what you'll be facing). The really good aspect to TDs is that they can upgrade their Piercing value with a single tech (AT Ammo and Sights), whereas a license-built ARM will usually fade into obsolescence in a couple of years unless you research the set of ARM techs yourself. It only takes one TD brigade to provide its Piercing value to the entire division, so more than one is less than desirable.
I'm fond of LARM+MOT+AC, with either a second MOT or a SPART, depending on needs and availability, and either upgrade the LARM to ARM at some point, or build new ARM divisions and relegate the existing LARM divisions to an exploitation and support role for the ARM main spearhead. In some cases, I'll license or build a small number of TD brigades (2-3 total) and build dedicated anti-tank divisions of 3xMOT+TD, where the MOT provide the bulk of the raw HA firepower and the TD just gives it the ability to Pierce just about anything. Essentially, it's just a faster 3xINF+AT division, which is likewise optimized for punching holes in armor and sheer staying power. Why waste your own tanks against their tanks when cheaper units can do the same job just as well?
TD is as slow as ARM, so don't mix them with LARM/MOT/AC for an exploitation division, and they've got excellent punch against armored divisions, but are really not that good against Soft targets (the vast majority of what you'll be facing). The really good aspect to TDs is that they can upgrade their Piercing value with a single tech (AT Ammo and Sights), whereas a license-built ARM will usually fade into obsolescence in a couple of years unless you research the set of ARM techs yourself. It only takes one TD brigade to provide its Piercing value to the entire division, so more than one is less than desirable.
I'm fond of LARM+MOT+AC, with either a second MOT or a SPART, depending on needs and availability, and either upgrade the LARM to ARM at some point, or build new ARM divisions and relegate the existing LARM divisions to an exploitation and support role for the ARM main spearhead. In some cases, I'll license or build a small number of TD brigades (2-3 total) and build dedicated anti-tank divisions of 3xMOT+TD, where the MOT provide the bulk of the raw HA firepower and the TD just gives it the ability to Pierce just about anything. Essentially, it's just a faster 3xINF+AT division, which is likewise optimized for punching holes in armor and sheer staying power. Why waste your own tanks against their tanks when cheaper units can do the same job just as well?
- 1