Chaplain said:Respectfully, how can you possibly provide meaningful input to these discussions when you "never played much past 1.03?" I mean, 1.06 is an entirely different animal.
I have played a bit of 1.06, but I did most of my playing through 1.03. Still, I don't see how that is relevant on the issue of micromanagement - if I played 1.06 for 100 hours straight, it would not change my opinion of whether or not reinforcing units in the production menu (like naval units) was good gameplay. It is not. Tell me how 1.06 changes that.
And, respectfully, I find your claim that my not playing 1.06 to death and beyond disqualifies any opinion I might have on HOI 2 to be insulting. Would you tell everyone posting here who hasn't spent hours on 1.06 their input was not "meaningful"? That's bullshit. Input is meaningful on its merits, not based on how much time one spent on this or that version of HOI.
What's more, all you have to do is return your ships to port (one click) and they will begin repairing themselves in HOI. Leave them there awhile, and voila, they're repaired.
That was added in one of the later patches, and made life much easier. Still, what was suggested in this thread was a reinforcement technique that was similar to the original way of reinforcing naval units be used for land units - miove them from the battlefield to the production queue.
The auto-repair added in later patches is fine by me - note I said earlier in the thread "...all I care is that my armor stays put when I hit "reinforce"." My specific complaint was against any reinforcement technique that removed your amor from the OOB, like naval reinforcement in the early patches of HOI.
I am on the side of those who want to increase the detail at the "expense" of micromanagement. IMHO, the micro you're describing is fun. Quite fun.
Well bully for you. I found it to be less than fun in practice, at least when the ships were involved.