I'm just moving the discussion started by Lord Baldric out of the "attack is movement" thread. Should have done it sooner, but anyway.
jacob-Lundgren said:should be higher in cost most definetly but important is does it make sense from a game/historical point for them to be re-built more like ships were in the production screen?
seems odd that you can just send 25 new tanks out and the division is refreshed.
well it dont have to be that screen particularlyIEX Totalview said:No! I hate reinforcing anything from the production screen because it is a micromanagement nightmare.
jacob-Lundgren said:well it dont have to be that screen particularlybut it seems more realistic to send new infantry out to a unit then new tanks and get an instant refilling. maybe if its in real bad shape then by rebuilding it you can send it to -25 org or something so you cant give it any orders for a few hours. it would of course still defend in a battle but a click and refresh then drive off is a little too useful. need some kind of downtime i say but ehh
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jacob-Lundgren said:well it dont have to be that screen particularlybut it seems more realistic to send new infantry out to a unit then new tanks and get an instant refilling. maybe if its in real bad shape then by rebuilding it you can send it to -25 org or something so you cant give it any orders for a few hours. it would of course still defend in a battle but a click and refresh then drive off is a little too useful. need some kind of downtime i say but ehh
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No! I hate reinforcing anything from the production screen because it is a micromanagement nightmare.
The march had been carried out, in general, smoothly enough. Breakdowns among the wheeled vehicles were few, but among the tanks were rather more numerous. I can no longer recall the exact figures, but they were certainly not as high as 30 percent.
This dust, endured now for weeks on end, was equally hard on men, weapons, and engines. In particular the cylinders of the tanks became so clogged that their efficiency was considerably affected.
I stressed the fact that our tank engines had become very worn as a result of the appalling dust; in consequence they must be replaced with urgency if any more large-scale tank operations were to be carried out during the current year. ... Hitler promised to supply 300 new tank engines for the whole Eastern Front, a figure which I described as totally inadequate.
SecondReich said:So, what? I believe that this is adequately represented by Panzer divisions losing ORG while they are moving.
Lord Baldric said:And like I said, I don't mind Math Guy making suggestions, but proposals for changes, and especially serious changes, should be based on solid evidence, not mere conjecture. Getting Paradox to change hardcoded reinforcement costs, based on supposed equipment costs, without bothering to look into what the equipment in question actually costs, is not my idea of a step forward.
Lord Baldric said:I've spent the last several hours looking through the 2004 US Army Budget. I wish I could see one from say 1942, but I can't find one, and I feel the current one still has illustrative merit.
Procurement for all weapons and tracked vehicles (inc new purchases and modifications) is about - $2 Billion.
Trucks, cars, tractors, etc - $1.1 Billion.
Communications and Electronic Equipment - $3 Billion.
Engineering, Support, and Training Equipment - $1.7 Billion.
Personnel Expenses (just the Active Duty Army, not including Reserves or National Guard) - $40 Billion.
For one year's active duty personnel expenses, the government could purchase 10,000 M-1A2 tanks, enough for many many divisions. Or it could purchase 80,000 155mmm Guns. Or 400,000 120mm Mortar Systems.
$300 Million was spent of soldiers' clothing alone.
$2.5 Billion on health care payments.
$150 Million on combat related disability payments.
$3.8 Billion on unit travel.
$500 Million on small arms ammunition.
$125 Million on Mortar ammunition (enough to buy over 1,000 of their largest, 120mm Mortar Systems).
$200 Million on Artillery ammunition.
$190 Million on Tank ammunition.
The picture this paints for me is that perhaps the most heavily mechanized army in the world is utterly dominated by personnel costs, not equipment costs.
I have no reason to believe that the standard artillery of WWII were any more of an expense than they are now. I also suspect that the 1.5x replacement modifier for armor may be too high, and that the 8x cost of Armored divisions might be too high. I wish I could get a hold of some circa 1942 equipment costs. No other WWII I have every played has had anywhere near a 8x premium for armor though...
Zwiback said:[rant]
Seems like for some guys every thing beyond one click and one supply type for everything ends in a "micromangement" nightmare.
[/rant]
So 38 clicks for repairing my ships, as opposed to 1. Yeah, I'm gonna prefer the 1.
If something increases the number of clicks, and does add meaningfully to the game, it is not needed.
IEX Totalview said:[rant] Take naval reinforcement in HOI. I have 15 ships in port, all slightly damaged. I want to repair. What does that involve? This is as of early versions of HOI, since I never played much past 1.03.[/rant]