I think the way people here seem to believe Armor Penetration works, is not how the game actually handles it. I mean, I might be wrong, who am I to argue with the likes of @Kovax - I'm just going by what I keep seeing in-game.
So basically, the way I understand this, impenetrable armour gives a penalty to the side in the battle that cannot penetrate it. If one side has armor and the other side can penetrate it, it basically acts as if there was no armor at all.
Now, if I understand you correctly, you claim that it is sufficient to have one brigade in the battle that can pierce the enemy's armor in order to negate the armor's effects and have thus advised me that not every division needs an AT/TD brigade.
BUT I have tested this in-game, and I have found that whenever ALL my divisions have sufficient Piercing capacity to penetrate the enemy armor, the little symbol with the glancing projectile disappears. But whether I have no units with piercing capacities or not all my divisions have sufficient piercing capability, the symbol remains.
Unless I completely over-interpret this, that really seems to indicate, that the penalty for failure to penetrate enemy armor is actually calculated on a 'per division' and not on a 'per battle' basis!
So basically, the way I understand this, impenetrable armour gives a penalty to the side in the battle that cannot penetrate it. If one side has armor and the other side can penetrate it, it basically acts as if there was no armor at all.
Now, if I understand you correctly, you claim that it is sufficient to have one brigade in the battle that can pierce the enemy's armor in order to negate the armor's effects and have thus advised me that not every division needs an AT/TD brigade.
BUT I have tested this in-game, and I have found that whenever ALL my divisions have sufficient Piercing capacity to penetrate the enemy armor, the little symbol with the glancing projectile disappears. But whether I have no units with piercing capacities or not all my divisions have sufficient piercing capability, the symbol remains.
Unless I completely over-interpret this, that really seems to indicate, that the penalty for failure to penetrate enemy armor is actually calculated on a 'per division' and not on a 'per battle' basis!