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Beylerbeyi

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Another thing EUII got right but EUIII got wrong was the armies.

EUII allowed you to create the army you wanted by abstraction. Quality-Quantity, Offensive-Defensive etc, it was your choice.

EUIII introduced Unit Types on top of this, which made zero historical sense (eg. no army ever consisted only of Janissaries- they were an elite standing army) presented no meaningful choice to the player (just remember to upgrade to the better unit), and ruined the game for non-Europeans who were triply penaltised: they researched slower, got their new units at Western tech years and their units were much worse. And worst of all, this was extremely difficult to correct, because one had to change all the country files for them to choose any modded units.

Therefore I hope units get abolished in EUIV. If they remain, I hope they only act as elite units. So one can select his own Imperial Standing Army and raise the rest of the army during wartime or something like that.

In the ideal case, the game would resemble the reality: I am yet to read a military historian (and I have read a few) who claims that technology determined military prowess in the EU period. For instance Jeremy Black writes China was the most effective military power in the 18th century. In EU, one can land 10k troops there and walk all over them. The technological gap was just not wide enough. It became wide enough only after the industrial revolution (e.g. we got the Maxim gun and they not).
 

unmerged(498175)

Second Lieutenant
May 29, 2012
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indeed, fully agreed. EUIV could gain alot by abstracting things, such as armies.

Also, seeing as this game is about empire building it's expected that the player ends up with a huge empire with lots of ground to keep an eye on during war, and if it's an overseas empire, then hell you've got the whole oceans to worry about too. Point being, that's really impossible for the player alone to manage. If I'm russia and i'm at war with say prussia and austria at my borders, AND china, I have to play really slow to move all units around optimally. And if you're the UK with an global empire and at war with several nations with navies you have to sail around to oceans intercepting their small and large fleets, while landing troops at their colonies, definding your colonies, wage the french and indian war, whilst landing troops in spainfranceandmanagethosetroopsgoodIcanttakeitanymorekillme! hell in other words. So if one could instead draw up general war plans for each theatre that the AI (if we could get a good enough one) will handle the player won't die of stress.
 

Beylerbeyi

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Hey, yes. The game is kind of confused about whom we are supposed to simulate. I agree that it would be nice to be able to delegate things to subordinates and just concentrate on what a monarch concentrated on in the past (usually one thing/front at a time), and not control everything like a god. However, I suspect this would be annoying if it were realistic. In real life people working under you perform badly sometimes. I am sure some players would have hated that and want to micromanage everything (possibly even recruiting regiments).
 

unmerged(498175)

Second Lieutenant
May 29, 2012
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Hey, yes. The game is kind of confused about whom we are supposed to simulate. I agree that it would be nice to be able to delegate things to subordinates and just concentrate on what a monarch concentrated on in the past (usually one thing/front at a time), and not control everything like a god. However, I suspect this would be annoying if it were realistic. In real life people working under you perform badly sometimes. I am sure some players would have hated that and want to micromanage everything (possibly even recruiting regiments).

If one was just the king it would be too hard and boring in my view.

And it's not so much as that they should concentrate on fewer areas but rather that they should be to set some things on a kind of auto pilot if they dont care/cant handle it. for example, in a war I doesn't perhaps care about my colonies in NA but want to focus on europe so i'll leave NA to the AI. But when I'm fighting in asia and a smaller war in europe I might leave europe the AI and focus on asia personally. you get the idea.
 

scarfless

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Maybe something simple, like assigning army which provinces to defend would do. It would trigger travel to the province once an enemy army starts moving to (or sieging) the province. So if you want to defend your borders you just assign armies to defend the bordering provinces, let's say each army takes care of 3 provinces(center where the army is stationed and two neighboring ones) so you can effectively defend your whole border territory.