• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zuru84

Captain
75 Badges
Mar 9, 2016
347
328
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Island Bound
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
Hi Guys,

Many times I heard that combat in CK2 is quite poor.
I heard that it doesn't matters what units do you have in your army.
As long as the number is bigger than number of units in your enemies army you will always win.
For example army of 1200 with poor units will always win with 600.
Is it true? I am sure we have many CK2 experts here :)
If yes, whats the point of having so many different units and upgrades in cities connected to units?
 
  • 4
Reactions:

Gamengervi

General
117 Badges
Mar 14, 2015
1.909
1.972
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Major Wiki Contributor
  • Victoria: Revolutions
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Cities in Motion
  • Cities in Motion 2
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III Referal
I can't speak for the mechanics because I'm not too familiar with them, but I'd say, from personal experience, that that is untrue. I've had my stacks defeat stacks twice their size and, much more often, the other way around. I know that Heavy Infantry has a huge advantage over Light Infantry and I've heard that Pikemen are supposedly overpowered. I'd probably listen to someone much more experienced though or read up on the wiki.
 
  • 1
Reactions:

Sirrobert1

General
55 Badges
Apr 15, 2014
1.950
642
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Dungeonland
  • Europa Universalis IV: Art of War
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
Unit type does matter, but regular armies all have roughly the same mix, so it all comes down to numbers.
But, for example, tribal vs feudal armies, the Tribal army is mostly Light infantry, and the Feudal army is mostly Heavy infantry. The Feudal will win in equal numbers, and even when outnumbered.

With Retinues it's a little different, because the homogeneous armies can use those individual unit's strengths, while levy armies can't.

But in your example numbers, the poor units outnumber the good units 2 to 1. Such a massive difference in numbers overwhelms quality.
 
  • 2
Reactions:

Tapio

Colonel
36 Badges
Jul 14, 2014
812
1.051
  • Europa Universalis IV
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Crusader Kings II
  • Victoria 2
In my current game I got careless because I had 5000 troops and the other guy had 2000 so I ended up losing the battle and 1600 troops while he lost 200.
 

Chlodio

Field Marshal
On Probation
56 Badges
Aug 26, 2011
2.876
5.012
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • March of the Eagles
  • Impire
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
Many times I heard that combat in CK2 is quite poor.

Anybody who claims so doesn't understand the system properly. Different units are weak against each other and have different stats depending if they're attacking or defending. CK2 has three flanks, each flank has a commander, tactic and composition. Tactic commanders are going use depends on their martial skill, personality and flank composition (you can manage it in most cases). Typically bigger army wins, because composition of flanks and leaders hasn't been well thought out.
 
  • 1
Reactions:

yonderTheGreat

Colonel
114 Badges
Dec 12, 2002
1.144
578
www.planetdungeonsiege.com
  • Victoria 2: Heart of Darkness
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Diplomacy
  • Dungeonland
  • Europa Universalis III
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Anybody who claims so doesn't understand the system properly. Different units are weak against each other and have different stats depending if they're attacking or defending. CK2 has three flanks, each flank has a commander, tactic and composition. Tactic commanders are going use depends on their martial skill, personality and flank composition (you can manage it in most cases). Typically bigger army wins, because composition of flanks and leaders hasn't been well thought out.

THIS!

Most of us think that at first. We get frustrated at what we think is poor mechanics but really is just us not understanding the complex game. There's a lot of stuff that doesn't work AS WELL AS it should, but it's nowhere near broken.

Obviously getting feedback from the community is great, but if you REALLY want info, play multiple factions with multiple troop types and record the battle outcomes (as in... as soon as a fight starts, record the troop numbers and types and Commander info). Eventually you'll start noticing some very specific trends (for example, the above-stated Heavy > Light. And it'll start making beautiful, beautiful sense.
 

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I'm terrible at this game but in my experience if you mash armies against each other it does tend to come down to raw numbers. As you get better at the game though you can start to actually turn the odds in your favour in a big way.

For example, I used to just choose the commanders with the highest Marital skill, then I realised that if you hover over the shield and crossed weapons you can actually see their overall net bonus/penalty. Having a guy with 21 Martial is nothing if he is also Craven and Paranoid. Now I choose by net bonus, with gross Martial skill a deciding factor.

Second, you can put different commanders on different flanks to go with their bonuses, eg flank commander, Aggressive etc.

Third, the terrain you choose to fight on can have a HUGE impact - try forcing the enemy to cross a river to fight you in crap terrain and watch them die big time. In general defence is easier than offense so setting a up a good defensive position and letting them come to you is usually best (that is, if they take the bait).

Fourth, unit types have different capabilities against each other. As mentioned, Heavy Infantry will slaughter Light Infantry multiple times over, so building up a retinue/city guard of HI is great for smashing up enemy raiders. There are many matches like this - Heavy Cavalry vs Light etc.

Finally, the best trick I ever learned was tricking the AI into attacking you. Have one small stack of strong defensive infantry with a good leader with the main army sitting in reserve behind it. The odds are that the AI will grab the bai8t and attack your small force - while they are deeply engaged simply march in the rest of your army and overwhelm them. Great fun !

So yeah, the game is basically raw odds in the beginning, the better you get at the game the more you can swing the odds in your favour.
 
  • 2
  • 1
Reactions:

Sirrobert1

General
55 Badges
Apr 15, 2014
1.950
642
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Dungeonland
  • Europa Universalis IV: Art of War
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
One of my favourite tactics, and especially helpful while defending against a Jihad, is Attrition.
Even if you're not a Pegan (who's attrition against non-pegans is insane. You can just watch armies melt away), you can inflict significant damage to Doomstacks by leading them through mountains for a while.
Then once you let attrition whittle them down, let them catch up to you in mountain terrain (large defensive bonus for you), while they have to cross a river (attacking penalty), will let you take on a significantly stronger force.