Armenia basically always converts or gets assimilated...

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Raimilly

Corporal
6 Badges
Feb 10, 2019
32
76
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
Okay going to open this up by saying I'm an Armenian diaspora so maybe I'm a bit biased but this is something that has been bothering me for the past few updates in the game. In almost every playthrough all of the Armenian regions end up basically being assimilated or converted rapidly... Which really goes against the experience we endured in those times; which was rallying around faith to not be wiped out. That continued despite the numerous occupations and the fact that Armenians had always had a presence in other areas; such as Iran for example while not having been assimilated/converting. I don't think it should be impossible but its just really weird seeing after only one generation that suddenly all the Armenians are Sunnis or they've hybrid cultured. Under the cultural traditions there is a +30% conversion resistance but it seems like this doesn't really have an effect. Yeah, I get that its not the biggest issue in the world, that the game isn't meant to be fully historical.... But this, among other things ends up making regions feel incredibly bland and too easy to rule. I'm sure there are other examples of this occurring for other cultures that historically were very adamant in preserving their culture/faith even when they were subjugated for centuries. There wasn't much sense to do so in the case of those living under Muslim rule considering there was a Jizya tax so it wasn't a crime to not be Muslim. That doesn't mean that the Islamic system of rule in those days was peaceful or kind, no shortage of pogroms... But it does mean that the Armenian counts bend way too easily and the end result is that the whole middle east ends up being too monotone. This also ends up being an issue in Spain as well when one side or the other ends up painting the peninsula. It basically takes away the difficulty curb and makes things too stable in addition to just basically wiping out a layer of depth to the regions with guaranteed chances of success.
 
  • 2Like
  • 2
  • 1
Reactions:

Viegnar

Private
5 Badges
Oct 30, 2018
20
67
  • Age of Wonders III
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
I'm not Armenian but this bothers me too. I just released two mods last week to fix this issue. Also brought the jizya issue on forums. But I believe paradox will fix all of these issues in a middle east DLC.



 
  • 3Like
  • 1
Reactions:

Raimilly

Corporal
6 Badges
Feb 10, 2019
32
76
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
I mean yeah I could do that but its a general game issue if entire areas are just fading away within a short span of time. The 30% resistance doesn't seem to make enough of a dent to be a deterrent. The vassals themselves are forced to convert I assume is the cause so even then I'd be relying on a peasant revolt and losing a whole mechanic I paid for cause it happens so fast. So even if I changed the rules I'd still be getting the same outcome unless I'm the one playing there. It feels like the whole concept of ruling over minorities is just played around rather than embracing it.
 
  • 4
Reactions:

Riaman98

First Lieutenant
3 Badges
Dec 24, 2021
257
604
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Game should have Armenian culture with trait that refuses to assimilate and strong believers, same problem with India when it gets overrun by muslims they convert most India to Islam which never happened
 

FishieFan

Lt. General
Oct 9, 2022
1.523
2.505
Game should have Armenian culture with trait that refuses to assimilate and strong believers, same problem with India when it gets overrun by muslims they convert most India to Islam which never happened
What mods are you using that muslims actually expand into india? I never see them move that far. The population writ large didnt convert, but nobles did which is what province culture and religion tend to be
 

Riaman98

First Lieutenant
3 Badges
Dec 24, 2021
257
604
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
What mods are you using that muslims actually expand into india? I never see them move that far. The population writ large didnt convert, but nobles did which is what province culture and religion tend to be
Earlier it was mostly rng and lately with mods like historic invasions, and province religion doesnt reflect nobility it reflects general populace. And nobles didnt convert either but they were either paying jizya or having martial alliances with muslim overlords or were replaced all together by new afghan or turkic rulers.
 

Tiax

Banned
42 Badges
Jun 7, 2007
2.521
16.093
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
Hopefully when Fervor is eventually reworked (which is badly needed), it can be made to better protect smaller faiths that historically survived the entire game's timeframe.
 
  • 8
Reactions: