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Hooper82

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I'm sure paradox will have a patch out for this today.

But so far -

* PRRS has no tech teams in Armageddon/Abyss Scenerios
* Australiasia has no description in Armageddon/Abyss Scenerios
* The nation of Tannu Tuva exists in Armageddon/Abyss Scenerios
* The balance is a little off in Armageddon/Abyss Scenerios, Australasia has only 25 manpower in the Armageddon Scen. I think that some of the resource income values for some of the nations may be buggered up?
* As Empire of Russia, your fleet starts in Leningrad, which is owned by sweden (who your at war with in Armageddon and not allied with in Abyss).

So far, thats all I've found.

But, despite that, I'm REALLY looking forward to hooking into some game time!!!


Hooper
 
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P3D

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I'd really like to see some naval combat penalty if someone puts more than 4-6 CVs in a fleet - only for the CVs. Of course, ideally, all parameters (penalty, treshold) would be able to be set in the misc.txt, and the treshold modified by techs.
 

hito1

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P3D said:
I'd really like to see some naval combat penalty if someone puts more than 4-6 CVs in a fleet - only for the CVs. Of course, ideally, all parameters (penalty, treshold) would be able to be set in the misc.txt, and the treshold modified by techs.
Actually, according to the statements in the developer diary, there is already a penalty for those super fleets: they're more easily spotted by naval bombers.

As for the combat penalty, what would be the reason of it? Just game balance?
 

unmerged(54507)

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hito1 said:
Actually, according to the statements in the developer diary, there is already a penalty for those super fleets: they're more easily spotted by naval bombers.

As for the combat penalty, what would be the reason of it? Just game balance?

It's for aircrafts.
 

Myth

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but why? think to the Battle of the Philippine Sea--9 fully-complemented Japanese carriers (6 fleet, 3 light) faced off against 15 fully-complemented American carriers (7 fleet, 8 light). as the Americans utterly thrashed the Japanese, they obviously didn't operate under any sort of penalty.

besides, there's already:
Code:
# Combat Modifier: Total Naval Overstacking Mod for each non-transport division above two.
	-0.01
 

Chicken

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hito1 said:
14. After game load you have to renew "DO NOT send us Exp. Forces" with every country

I don't know about this... In my game, even doing this doesn't stop the computer...
 

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There's a hotfix for Armageddon (official one), so now probably it would be good to stop reporting any bugs unless you've installed it AND started a new game. Otherwise we'll have some confusion here...
 

hito1

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Borsook said:
There's a hotfix for Armageddon (official one), so now probably it would be good to stop reporting any bugs unless you've installed it AND started a new game. Otherwise we'll have some confusion here...
Yep, and would be nice if people confirmed bug corrections.
 

Borsook

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BTW good to put on list all the left-over bugs from DD, like e.g. CAGs having escort fighters description.
 

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An idea for small but useful addition in a patch: Adding a sound (perhaps the one played when new tech is research) played when the game is fully loaded. Esp. if you have a lot of sprites added load time of HOI2 can be quite long...
 

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Here's a list of Armageddon's bugs and their current status (with the hotfix).

Legend:
Confirmed fixed
Unconfirmed
Confirmed not fixed


1. PRRS has no tech teams in Armageddon/Abyss Scenarios;
2. Indochina has no tech teams in Armageddon/Abyss Scenarios;
3. European Soviets(UK) dont have any researchers with Factories skill;
4. The Libertadores don't have a Naval doctrine tech team;
5. Australasian is missing description / European Soviets have Australasian description;
6. As Empire of Russia, your fleet starts in Leningrad, which is owned by Sweden (who your at war with in Armageddon and not allied with in Abyss);
7. When adjusting the start time of moving/attacking units, you can move the time forward, but can't move back at all;
8. The time in the mission panel doesn't update, it stays in the last date used;
9. Australasian flag is flawed (a white line shows up on the left side of the flag in one or two frames of the animation);
10. Typos in the new features (Expiditionary, Fire Controll, etc.);
11. It's not possible to add a second naval attachment through the deployment menu, only through the B+ button;
12. AI in the two fantasy scenarios do not use spies;
13. Empire of Russia start with Soviet 0.2 GDE, instead of 0.8;
14. After game load you have to renew "DO NOT send us Exp. Forces" with every country;
15. Ships only get bonus from the first attachment;
16. Ships looses attachment bonus after loading a save game;
17. The model 1 (late) Capital Torpedoes only has a build time of 19 when the rest of the model 1 naval attachments have a build time the same as the model 0;
18. The AI in the fantasy scenarios references the old (vanilla) tags like JAP, SOV, etc;
19. Some Saharan provinces have 80.1% infrastructure;
20. Some people reported here and in the Doomsday main forum that clicking on ships to see the details makes the game hang/crash;
21. Air units attack to the death when they are only supposed to attack with 50% strength or higher;
22. Theres a few quirks in the tech tree. First off, modern anti-tank artillery gives you another version of ship based aa for some reason, in addition to the two models you get from static aa research. Also, torpedo attachments are researched through assembly line experimentation and rocket assembly line. Rockets? Strange stuff;
23. Somes countries (Indo-China, Australasia, Confederates, ?) start with no or very few convoy while they are splitted in several islands;
24. Somes country starts with an insane amount of manpower (>1000) while others starts with 25 or so;
25. European soviets has half its army out of supply at the beginning of the game;
26. Probably a bug since it wasn't announced as new option: there's no delay between attacks anymore that don't use the Blitz option. Basically you can now attack or move all the time, despite there's still a 24hr delay specified in the misc.txt;
27. The Ottomans have an Infantry Division stuck in the Saharan Desert. It can't move anywhere. I believe it is in province #1019.;
28. Republic of China has the U.S. background (unless the Statue of Liberty relocated to China and China is suddenly filled with smiling white people).
29. Moddir feature is completely broken.

Let's start confirming!
 
Last edited:

RELee

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I believe I have managed to make all the following changes to the Armageddon setup files listed here, fixing those problems that are fairly easily modified, along with a lot of help from the listed forum members. This will be the last hot fix that I will provide due to time constraints placed upon me by other projects, at least one which some of you may get to enjoy soon. (That's all I will say about that for now;) )

Get the download from my sig below. Paradox will probably release the official patch just as soon as I post this; but just in case they don't, you will at least have these more minor matters taken care of.

######################################
# Hot Fix 2 for Doomsday:Armageddon #
######################################

This is an UNOFFICIAL hot fix, provided "as is", compiled from suggestions made by members of the Paradox Forums regarding the initial release of Hearts of Iron 2:Armageddon.

Installation consists of:
Unzip file contents to a temporary directory of your choice.
Copy the modified files to their proper locations in the Armageddon installation directory.

#######################################
I've given credit to forum members at the end of each fix in parenthesis.
Changes include but may not be limited to:

1.) Modification of the PRRS tech team file so that they show up in game. (Mo-Jo)
2.) Addition of a tech team file for Indo China. (Mo-Jo)
3.) Modification of ground_def_eff from 0.200 to 0.800 in the soviet.inc file for the Armageddon and Abyss scenarios to prevent the soviets from being pushovers in combat. (Mo-Jo)
4.) Fixed the more glaring spelling errors in the Boostertext.csv file. Please note that these spelling corrections were in Americanized English, not using British spellings, except for the word "armour" which I think is cool.
5.) Missing Australasian description is now present as intended, and the European Soviets now have their proper description instead of displaying the Australasian description.
6.) Moved the Soviet Main Fleet from Leningrad, which is controlled by Sweden, to Archangelsk.
7.) Increased build time of model 1 (late) Capital Torpedoes from 19 to 140 so as to match all the other torpedo build times.
8.) Modified ai files to use new fantasy country tags and include spy settings. (Xtfoster)
9.) Proof read text in boostertext.csv file for grammatical as well as spelling errors again. In some cases, I just had to guess at the intended meaning of some sentences, so what I wind up with may not be what was originally intended.
10.) Moved immobile Ottoman 10. Corps from Great Sand Sea to Western Desert.
11.) Moved immobile Roma 15. Corps from Calansho Sand Sea to Aujila.

##########################################
Credits:

I've fixed what I've had the time and inclination to fix and compiled them into this hot fix for those too busy to do it themselves. These errors and their fixes are a result of the wonderful efforts and collaboration of the members of the Paradox Forums, and credit is due to all of you.

Thanks for making the Paradox Forums indisputably the best and most enjoyable forums I've ever had the privilege of being a member. -RELee
 

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Great hotfix, but my list refers to officially fixed bugs. Unofficial patches are for when things get desperate or people get impatient. :p

I've fixed the Australasian flag. It's here if anyone's interested:

flag_UAU.png


- Convert to .BMP.
- (Optional) Backup the original flag_UAU.bmp.
- Place in gfx\map\flags.
- Enjoy! :D
 

RELee

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Shadow86 said:
Great hotfix, but my list refers to officially fixed bugs. Unofficial patches are for when things get desperate or people get impatient. :p
Oh, I definitely understand and couldn't agree more. Personally, I've dropped back to patch 1.3a and am waiting on the OFFICIAL patch; but others may not be so patient.

I just had fun figuring out what I could fix. I'm sure I could figure out another thing or maybe two, but as I said; other projects call to me. :p

And nice work on the flag. We should start a mutual admiration society. Should I convert it to 16 color, 256 color, or 24-bit?
 

Shadow86

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RELee said:
Should I convert it to 16 color, 256 color, or 24-bit?
Just convert it to .BMP. Keep it 24-bit.
 

unmerged(48204)

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Sep 2, 2005
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Shadow86 said:
Here's a list of Armageddon's bugs and their current status (with the hotfix).


15. Ships only get bonus from the first attachment;
16. Ships looses attachment bonus after loading a save game;

Let's start confirming!

it seems that the new ship attachments work for me, but as described in other threads carriers and cags are now completly messed up:

before loading or new produced: cvIV + cag V sea attack:10/ range 185
after loading (already existent): cvIV + cag V sea attack:18/ range 385

it seems that that values of the cag's added twice. or the other possibility something goes wrong during upgrading (the cag's of already existing ships were upgraded once). maybe this could be also the problem for the other naval attachments.
edit: can confirm this, found a savegame with this carriers have still level IV cags. the values are correct there, so upgrading of naval attachments (at least cags) is completly broken

i would test it, but have no time. in my opinion, people that get paid for this should do it, and fast. it cannot be, that such bug's are still in.

i paid for this from the money i earn with my done work, so other people should do the work they are paid for.
 

MagisterMundi

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RELee said:
I believe I have managed to make all the following changes to the Armageddon setup files listed here, fixing those problems that are fairly easily modified, along with a lot of help from the listed forum members. This will be the last hot fix that I will provide due to time constraints placed upon me by other projects, at least one which some of you may get to enjoy soon. (That's all I will say about that for now;) )

Get the download from my sig below. Paradox will probably release the official patch just as soon as I post this; but just in case they don't, you will at least have these more minor matters taken care of.

######################################
# Hot Fix 2 for Doomsday:Armageddon #
######################################

This is an UNOFFICIAL hot fix, provided "as is", compiled from suggestions made by members of the Paradox Forums regarding the initial release of Hearts of Iron 2:Armageddon.

Installation consists of:
Unzip file contents to a temporary directory of your choice.
Copy the modified files to their proper locations in the Armageddon installation directory.

#######################################
I've given credit to forum members at the end of each fix in parenthesis.
Changes include but may not be limited to:

1.) Modification of the PRRS tech team file so that they show up in game. (Mo-Jo)
2.) Addition of a tech team file for Indo China. (Mo-Jo)
3.) Modification of ground_def_eff from 0.200 to 0.800 in the soviet.inc file for the Armageddon and Abyss scenarios to prevent the soviets from being pushovers in combat. (Mo-Jo)
4.) Fixed the more glaring spelling errors in the Boostertext.csv file. Please note that these spelling corrections were in Americanized English, not using British spellings, except for the word "armour" which I think is cool.
5.) Missing Australasian description is now present as intended, and the European Soviets now have their proper description instead of displaying the Australasian description.
6.) Moved the Soviet Main Fleet from Leningrad, which is controlled by Sweden, to Archangelsk.
7.) Increased build time of model 1 (late) Capital Torpedoes from 19 to 140 so as to match all the other torpedo build times.
8.) Modified ai files to use new fantasy country tags and include spy settings. (Xtfoster)
9.) Proof read text in boostertext.csv file for grammatical as well as spelling errors again. In some cases, I just had to guess at the intended meaning of some sentences, so what I wind up with may not be what was originally intended.
10.) Moved immobile Ottoman 10. Corps from Great Sand Sea to Western Desert.
11.) Moved immobile Roma 15. Corps from Calansho Sand Sea to Aujila.

##########################################
Credits:

I've fixed what I've had the time and inclination to fix and compiled them into this hot fix for those too busy to do it themselves. These errors and their fixes are a result of the wonderful efforts and collaboration of the members of the Paradox Forums, and credit is due to all of you.

Thanks for making the Paradox Forums indisputably the best and most enjoyable forums I've ever had the privilege of being a member. -RELee

Thank you so very much for this. It's making it ever more bearable, if slowly. :)
 

Shadow86

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MagisterMundi said:
Thank you so very much for this. It's making it ever more bearable, if slowly. :)
Yes, but, unfortunately, the most serious bugs lie in hardcoded features. :(