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JeffSteel

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Okay I have now updated most everything to the new patch, and it starts up without any CTD's or obvious errors. About the only thing I did not update where CyrusSpitama's additions at the end of the 1.3beta Hoi2 event file. Was not sure how CCIP would work with his united front updates. Should I update to include these?

I shall next need to comb through this whole topic for posted yet unimplemented fixes, of which I know there is at least one, before considering any releases.

Edit: Yes it seems CyrusSpitama's code fixes some sort of major bug. So, now I will look into how best to merge it in without breaking anything.
 
Last edited:

ozman2

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I have a different approach for your consideration:
###############################################
# Fixes United Front so Xinjiang decides separately because
# Xinjiang has prior British and Japanese alliance options
# therefore should only join if not part of another alliance
# also other China states decide separately
###############################################
event = {
id = 91
country = CHI
random = no

trigger = {
OR = {
war = { country = CHI country = JAP }
war = { country = CHC country = JAP }
war = { country = CSX country = JAP }
war = { country = CGX country = JAP }
}
NOT = { alliance = { country = CHI country = JAP } }
NOT = { alliance = { country = CSX country = JAP } }
NOT = { alliance = { country = CHC country = JAP } }
NOT = { alliance = { country = CGX country = JAP } }
NOT = { alliance = { country = CYN country = JAP } }
NOT = { alliance = { country = CXB country = JAP } }
OR = {
NOT = { ispuppet = CSX }
puppet = { country = CSX country = CHI }
puppet = { country = CSX country = CHC }
puppet = { country = CSX country = CGX }
puppet = { country = CSX country = CYN }
puppet = { country = CSX country = CXB }
}
OR = {
NOT = { ispuppet = CHC }
puppet = { country = CHC country = CHI }
puppet = { country = CHC country = CSX }
puppet = { country = CHC country = CGX }
puppet = { country = CHC country = CYN }
puppet = { country = CHC country = CXB }
}
OR = {
NOT = { ispuppet = CGX }
puppet = { country = CGX country = CHI }
puppet = { country = CGX country = CSX }
puppet = { country = CGX country = CHC }
puppet = { country = CGX country = CYN }
puppet = { country = CGX country = CXB }
}
OR = {
NOT = { ispuppet = CYN }
puppet = { country = CYN country = CHI }
puppet = { country = CYN country = CSX }
puppet = { country = CYN country = CHC }
puppet = { country = CYN country = CGX }
puppet = { country = CYN country = CXB }
}
OR = {
NOT = { ispuppet = CXB }
puppet = { country = CXB country = CHI }
puppet = { country = CXB country = CSX }
puppet = { country = CXB country = CHC }
puppet = { country = CXB country = CGX }
puppet = { country = CXB country = CYN }
}

}

name = EVT_91_NAME
desc = EVT_91_DESC
style = 0

date = { day = 1 month = march year = 1937 }
offset = 14
deathdate = { day = 30 month = december year = 1942 }

action_a = {
name = EVT_91_ACTA
ai_chance = 90
command = { type = domestic which = interventionism value = 1 }
command = { type = domestic which = democratic value = 1 }
command = { type = domestic which = political_left value = 1 }
command = { type = domestic which = freedom value = 1 }
command = { type = dissent value = -5 }
command = { type = alliance which = CXB } # just in case they should be CHI puppet
command = { type = trigger which = 9093 } # CSX decision
command = { type = trigger which = 9094 } # CGX decision
command = { type = trigger which = 9095 } # CYN decision
command = { type = trigger which = 2408 } # CHC decision
}

action_b = {
name = EVT_91_ACTB
ai_chance = 10
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = political_left value = -1 }
command = { type = domestic which = freedom value = -1 }
command = { type = dissent value = 5 }
command = { type = relation which = CHC value = -10 }
command = { type = relation which = CSX value = -15 }
command = { type = relation which = CGX value = -10 }
}

}
#########################################
# Xinjiang joins Chinese alliance
#########################################
event = {
id = 9091
random = no
country = SIK

name = "Xinjiang Joins United Front"
desc = "Xinjiang joins the United Front"
style = 0
trigger = {
alliance = { country = CHI country = CYN }
alliance = { country = CHI country = CXB }
NOT = { war = { country = CHI country = CHC } }
NOT = { war = { country = SIK country = CHI } }
NOT = { alliance = { country = SIK country = CHI } }
NOT = { alliance = { country = SIK country = CHC } }
NOT = { alliance = { country = SIK country = JAP } }
NOT = { alliance = { country = SIK country = ENG } }
NOT = { alliance = { country = SIK country = SOV } }
NOT = { alliance = { country = SIK country = GER } }
}

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1964 }

action_a = {
name = "Together we shall win"# With Mao Zemin in govt they should accept
ai_chance = 97
command = { type = peace which = CHI value = 0 } #Just in case.
command = { type = peace which = CGX value = 0 }
command = { type = peace which = CSX value = 0 }
command = { type = peace which = CXB value = 0 }
command = { type = peace which = CYN value = 0 }
command = { type = relation which = CHI value = 25 }
command = { type = relation which = CGX value = 25 }
command = { type = relation which = CSX value = 25 }
command = { type = relation which = CXB value = 25 }
command = { type = relation which = CYN value = 25 }
command = { type = alliance which = CHI }
}

action_b = {
name = "Turn down the offer"
ai_chance = 3
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = political_left value = 1 }
command = { type = dissent value = 5 }
command = { type = relation which = CHI value = -10 }
command = { type = relation which = CGX value = -10 }
command = { type = relation which = CSX value = -10 }
}
}
#########################################
# Shanxi joins Chinese alliance against Japan
# by Cyrus Spitama with adaptation
#########################################
event = {
id = 9093
random = no
country = CSX

name = "Shanxi unites to fight the Japanese"
desc = "Japanese troops are forming for invasion and war is imminent. Let us unite and drive off the Japanese invaders."
picture = "chinese_incident"

trigger = {
OR = {
war = { country = CSX country = JAP }
AND = {
war = { country = CHI country = JAP }
event = 91
}
}
NOT = { alliance = { country = CSX country = CHI } }
NOT = { war = { country = CSX country = CHI } }
}

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1964 }

action_a = {
name = "OK"
command = { type = peace which = CGX value = 0 }
command = { type = peace which = CYN value = 0 }
command = { type = peace which = CXB value = 0 }
command = { type = peace which = SIK value = 0 }
command = { type = relation which = CHI value = 25 }
command = { type = relation which = CGX value = 25 }
command = { type = relation which = CYN value = 25 }
command = { type = relation which = CXB value = 25 }
command = { type = relation which = SIK value = 25 }
command = { type = alliance which = CHI }
}
}
#########################################
# Guangxi joins Chinese alliance against Japan
# by Cyrus Spitama with adaptation
#########################################
event = {
id = 9094
random = no
country = CGX

name = "Guangxi Clique unites to fight the Japanese"
desc = "Japanese troops are forming for invasion and war is imminent. Let us unite and drive off the Japanese invaders."
picture = "chinese_incident"

trigger = {
OR = {
war = { country = CGX country = JAP }
AND = {
war = { country = CHI country = JAP }
event = 91
}
}
NOT = { alliance = { country = CGX country = CHI } }
NOT = { war = { country = CGX country = CHI } }
}


date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1964 }

action_a = {
name = "OK"
command = { type = peace which = CSX value = 0 }
command = { type = peace which = CYN value = 0 }
command = { type = peace which = CXB value = 0 }
command = { type = peace which = SIK value = 0 }
command = { type = relation which = CHI value = 25 }
command = { type = relation which = CSX value = 25 }
command = { type = relation which = CYN value = 25 }
command = { type = relation which = CXB value = 25 }
command = { type = relation which = SIK value = 25 }
command = { type = alliance which = CHI }
}
}
#########################################
# Guangxi joins Chinese alliance against Japan
# by Cyrus Spitama with adaptation
#########################################

event = {
id = 9095
random = no
country = CYN

name = "Yunnan unites to fight the Japanese"
desc = "Japanese troops are forming for invasion and war is imminent. Let us unite and drive off the Japanese invaders."
picture = "chinese_incident"

trigger = {
OR = {
war = { country = CYN country = JAP }
AND = {
war = { country = CHI country = JAP }
event = 91
}
}
NOT = { alliance = { country = CYN country = CHI } }
NOT = { war = { country = CYN country = CHI } }
}


date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1964 }

action_a = {
name = "Together we shall win"
ai_chance = 99 #Yunnan would not refuse this unless played by a human
command = { type = peace which = CGX value = 0 }
command = { type = peace which = CSX value = 0 }
command = { type = peace which = CXB value = 0 }
command = { type = peace which = SIK value = 0 }
command = { type = relation which = CHI value = 25 }
command = { type = relation which = CGX value = 25 }
command = { type = relation which = CSX value = 25 }
command = { type = relation which = CXB value = 25 }
command = { type = relation which = SIK value = 25 }
command = { type = alliance which = CHI }
}

action_b = {
name = "Turn down the offer"
ai_chance = 1
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = political_left value = 1 }
command = { type = dissent value = 5 }
command = { type = relation which = CHI value = -10 }
command = { type = relation which = CGX value = -10 }
command = { type = relation which = CSX value = -10 }
}
}

Event 2408 is already part of CCIP. Cyrus Spitama put in a different event for CHC for CDCP because CDCP cannot assume CCIP is present. But for us, CCIP definitely does exist.

I don't think the warlords would end an ongoing war with China to join a united front against Japan. I wouldn't want to ruin the fun of a good Guangxi Clique player.

BTW the reason that the SIK event comes later is that it requires Yunnan and Xibei San Ma to be in first.
 
Last edited:

clanjay1989

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So with an update coming, I would say it's probably time to divide up the work.

I will, in fact, have already done a little graphic pack that is developed based upon CCIP so is completely compatible. Other than that I'd say minister/leader database would also need some attention.

Event-wise speaking, I noticed there's almost nothing for the Chinas, which spoils the fun and I do plan and write some. There are actually some critical errors such Shanxi controlling the entire Northern China and Guanxi Clique occupying Guangdong at the beginning of 1936. I understand why Paradox did that because they wanted to save up some country tags. But I believe there should at least be two more warlords(Guangdong and Fengtian)added to better represent the two incidents prior to the Sino-Japanese War. Any idea?
 

JeffSteel

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@nohonman: Interesting, I like it. I shall work on rearranging the events in that manner, since it does allow everyone to choose weather to accept or not.

@clanjay: Once I get this ready for release (basically after doing the above and doing some "proofreading"), which will be very soon if I have anything to do with it, I will pm you a copy of what I got. To get a second opinion and whatnot. After release, we can then discuss what all each of us are going to do. Adding new factions and such is certainly an option, but keep in mind I have little to no historical knowledge regarding this point and place in history.
 

clanjay1989

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@clanjay: Once I get this ready for release (basically after doing the above and doing some "proofreading"), which will be very soon if I have anything to do with it, I will pm you a copy of what I got. To get a second opinion and whatnot. After release, we can then discuss what all each of us are going to do. Adding new factions and such is certainly an option, but keep in mind I have little to no historical knowledge regarding this point and place in history.

I agree. In fact, that's when the Chinese comes in.
 

ozman2

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clanjay,
Can you support your idea of two additional warlords with
1) concept flags
2) ministers
3) about 20 leaders
?
If so I'll not only support that but include them in my package. Otherwise I think it's better to leave things as they are, as a number of events would have to be rewritten as well, and you'd have to redo the 1936 scenario (or have secession set-up events). If you do additional warlords, they should only be put in the 1936 scenario, and perhaps they can be absorbed into existing warlords once the war with Japan starts.
Those warlords do sound familiar, and I think in reality 3 states--Snanxi, Guangxi and Yunnan are all amalgamations.
I'm actually prepared to offer 3 other things I have researched, which are:
1) Xinjiang improvements.
2) Taiwan improvements (better tech teams et al) when the Nationalists flee the mainland
3) Nationalist China should actually be temporarily in control of Vietnam and Laos down to the 16th parallel after Japanese surrender to the allies. Shortly thereafter, Long Yun was tricked into leaving his post to administer the area and Chiang deposed him, installing Du Yuming as governor and ending Yunnan's existence after WW2.
 
Last edited:

clanjay1989

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clanjay:
clanjay,
Can you support your idea of two additional warlords with
1) concept flags
2) ministers
3) about 20 leaders
?
If so I'll not only support that but include them in my package. Otherwise I think it's better to leave things as they are, as a number of events would have to be rewritten as well, and you'd have to redo the 1936 scenario (or have secession set-up events). If you do additional warlords, they should only be put in the 1936 scenario, and perhaps they can be absorbed into existing warlords once the war with Japan starts.
Those warlords do sound familiar, and I think in reality 3 states--Snanxi, Guangxi and Yunnan are all amalgamations.
I'm actually prepared to offer 3 other things I have researched, which are:
1) Xinjiang improvements.
2) Taiwan improvements (better tech teams et al) when the Nationalists flee the mainland
3) Nationalist China should actually be temporarily in control of Vietnam and Laos down to the 16th parallel after Japanese surrender to the allies. Shortly thereafter, Long Yun was tricked into leaving his post to administer the area and Chiang deposed him, installing Du Yuming as governor and ending Yunnan's existence after WW2.

All Nationalist factions or warlords were using the ROC flag since 1928, including the two I plan to add. That might be confusing for some, but one could always do it the way the default flags do, like having a Chinese character on the flag. One will be off-map though, and the other will only involve with the current Nanjing-Guangxi war, united front, and probably later reunification events so I don't think it too complicated.

Ministers and leaders wouldn't be difficult, there are plenty out there.


clanjay:
Did you finish reviewing and redrawing the map I'm working on? I don't want to put too much time into it if there are more changes to be made.

Yes, and about 2 weeks ago I've lost what I've done over the winter break due to a hard drive failure. Even though I was almost done I did realize it was difficult to compose a proportionally correct map. So what I plan to do is to wait for mumia from the e3 project to get out one with the provincial borders done. With that finished it wouldn't take more than two days to have it all complete then I'll go ahead and submit one to both of you.
 

Comrade Kalle

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Yes, and about 2 weeks ago I've lost what I've done over the winter break due to a hard drive failure. Even though I was almost done I did realize it was difficult to compose a proportionally correct map. So what I plan to do is to wait for mumia from the e3 project to get out one with the provincial borders done. With that finished it wouldn't take more than two days to have it all complete then I'll go ahead and submit one to both of you.

Ok :)
 

Cyrus Spitama

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Hey guys :)

Glad to see y'all busy working on a new CCIP update. I have finished my recent relocation to the New Orleans area but I am still without internet at my new home. That should be remedied soon as I am about to start working and that means cash to pay for ISP services:cool: I will do my best to visit and throw in some feedback as I can. For a few more weeks however, do not expect much :p

P.S. Regarding my united front fixes: Yes I assumed the warlords and Com.Chi would unite against Japan and IMHO that is the most likely situation. Unless the warlords wanted to be squashed by Japan, they would be wise to join forces with Nat. Chi. Consider this; as the game is designed and historically speaking, Guangxi, Shanxi, and Nat. Chi were all invaded by Japan rapidly so they don't really get an option to refuse joining the United Front. HOWEVER, if you really feel it is necessary for them to get this option, simply add an option to my fixes that prevents them from making peace with Nat. Chi, no alliance with them, and allow them to deal with Japan on their own.

Anyhow, it is extremely late at this time ( or is 4:30am considered very early? :rofl:) so that is all for now. Keep up the good work!

P.P.S. To be clear- Please note my fixes did allow for Com. Chi to refuse the alliance to allow players to make that choice. I simply did not allow the warlords this option. It would be very simple to add the refuse option just as Com.Chi. gets to the warlords. Make it 0% for the Ai because they would just be committing suicide if played by the AI and the alliance was refused.
 
Last edited:

JeffSteel

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Thanks for the input! Basically, I copied and pasted Nomonhan's different approach after considering the problem ;) . I believe it only gives a 1% chance for the AI to refuse the united front offer. As for status, I've sent it to Clanjay, so that we will both be on the same page, as this update is essentially done form what I can tell. The only really tricky part was getting the ai files to use the new espionage system correctly (basically by telling it to send spies to itself based on my observations of ai file contents from the beta).
 

ozman2

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However desirable a new map might seem, I'd be against it because of the compatibility and maintenance problems it causes.
 

clanjay1989

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However desirable a new map might seem, I'd be against it because of the compatibility and maintenance problems it causes.

I'd say it would make war in China much more complex, thus giving the defender more advantage. Beside it's a major theater which deserves much more attention and accuracy. But as you mentioned, it does bring all those problems.

@JeffSteel:

From what I've seen so far there isn't anything bugged, so I guess it would be okay to release the update. But just I haven't really run a game, so I can't be so sure.
 

JeffSteel

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Don't worry about not playing a game with it so far, I haven't either. That's what the audience is for ;) . I will investigate how to host things for download (for free) then, and hopefully it will be up by the end of the weekend.

In the meantime, here is the changelog:
CCIP ARMA v.2

-Uptated expiration dates in revolt.txt and deathdate of events to 1963 where appropriate.
-Zhang ministers and Yang dude get sleeped in Xian incident choice A and B
-Fixed broken Commie China Tibet ultimatum (was referring to wrong event somewhere in there).
-Gave CHI blueprints for 1936 infantry in 1936 scenario.
-Updated non-china related events to 1.3 beta versions
-Adjusted resource development events triggers. Hopefully they wont trigger 24 hours after a reload now. (per nomonhan's suggestion)
-Made Chinese surrender harder for Japan to obtain if it is at war with the allies and/or Germany. (per nomonhan's suggestion)
-Fixed up Japanese surrender to Communist Chinese event to account for if CHI no longer exists (again, per nomonhman's suggestion)
-Adapted CyrusSiptama's United Front fixes into CCIP
 

ozman2

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Please don't update the map unless you're willing to accept the consequences of having to
1) update all the inc files in the 1936, 1938, 1939, 1941, 1944 and 1945 scenarios
2) do this all over again if Paradox releases another update
3) Post a specific changelog detailing every province change indicating what country had the province in each and every scenario under the old system and what country has it under the new system.
 

JeffSteel

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I have no plans of updating the map or changing it now or in the immediate future, as I know of no reason to do so. Perhaps, when all even remotely plausible events that are possibly imaginable are working perfectly, and no other issues need be worked on, then perhaps...... maybe. The most I personally am thinking would happen is changing who owns a province or two, but I have no knowledge or evidence which would justify doing anything like that even.
 

clanjay1989

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I have no plans of updating the map or changing it now or in the immediate future, as I know of no reason to do so. Perhaps, when all even remotely plausible events that are possibly imaginable are working perfectly, and no other issues need be worked on, then perhaps...... maybe. The most I personally am thinking would happen is changing who owns a province or two, but I have no knowledge or evidence which would justify doing anything like that even.

The latter part should be included in the later update. The most obvious error is that Shanxi controlling the entire Northern China and Japan controlling part of Manchukuo and part that was under direct control of Nationalist China in 1936.

I don't think there is already an official person from CCIP working on a new map. Instead I'm only assisting others and wishing to see a more detailed and reworked China map, and see how it deploys into the game. I believe by the time a map is sorted out it would probably be the release time of HOI3, which, well, have a new map. We then can compare and see how people react to both and determine what to do.
 
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