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coreymas

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Good day to everyone!

As it is Friday and we are all getting ready for the weekend I would like to present to you the second version of the 1.3 Armageddon patch.

Attached to this post is the new RAR file containing all that you will need to upgrade to 1.3 Armageddon Beta 2.

I would like to take this opportunity to thank some very special people who joined the HOI2 Arma Patch Project recently and worked on this version of the patch.

Fernando Torres
xtfoster
Safferli
Tanesis

I would also like to thank MartinBG and Gormadoc for their herculean efforts for the patch. Without them.... well there would not be a patch.

HOI2 Beta testing team - Again thank you for your hard work and dedication to this patch project. We at the Patch project really appreciate your help.

To the HOI2 Community - Thank you for posting all of your tests, bug reports, comments and suggestions. Cueball, son of liberty and nomonhan.. thank you for helping us and challenging us.

We hope you all enjoy this version of the patch and as much as we enjoyed making it.

On behalf of the HOI2 Patch Project team.

Corey Masson
HOI2 Patch Project Manager

Installation Guide - HOI2 Armageddon Beta 2 Patch - Apr 24 2009

While this is a beta patch and we are very confident that it does not break anything as with all beta patches extra caution should be taken when applying the patch.

Copy the entire contents of the Doomsday (or Armageddon if you bought the Anthology) folder to a backup location BEFORE YOU APPLY THE PATCH so that you can revert back to 1.2 Armageddon (or 1.3 Beta 1) should you wish to do so. Reverting back to 1.2 (1.3 Beta 1) is a simple matter of copying the files in this backup location back on top of the Doomsday (or Armageddon) folder of you main install.

Patch checksum - PHVR

Again thank you for your understanding and support of this Beta patch.
 

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  • Armageddon 1.3 Beta 2 - 24.04.2009 - PHVR.rar
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coreymas

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Changlog - Apr 24 2009

Partial Changelog - HOI2 Arma 1.3 Beta 1 to HOI2 Arma 1.3 Beta 2

### Code changes ###
### Bug fixes 1.3 Arma Beta 1 to 1.3 Arma Beta 2 ###

- Fixed missing Tech teams for countries annexed and released through diplomatic actions in the same game session from reloaded game
- Fixed a bug with convoys
- Fixed an issue with unit modifiers loaded from INC files at scenario start (used in some mods)
- Removed the “-“in front of daily intelligence cost (cosmetic fix)
- Fixed a bug with AI production slider that prevents some countries (like PHI in 1936 GC) to produce anything
- Fixed a bug when AI doesn’t annex a country or do any other free of charge diplomatic missions (except trades) when it should increase its intelligence level
- Fixed a bug with max leader skill for leaders of annexed and released after a save and reload (in some cases these had 0 max skill)

### Other EXE changes ###

- Fixed new spy mission time (was 1 hour later then on tool tip) for both home and foreign missions.
- Added missing game speeds in Options (on scenario selection). The list was moved slightly to the right for better view.
- Default game speed was set to Normal.
- Default AI Aggressiveness was set to Normal.
- Reduced AI overproduction of Supplies in peace time
- Reduced AI overproduction of money in peace time
- When acceptall cheat is active spy mission chances correctly will be shown as 100%.
- Added missing chances on Military Control request (diplomacy screen). Note: Because this is related only to total IC of the 2 countries it can be either 0% or 100%
- Added "money" event trigger
- Airplanes on Naval Strike missions will return to airbase after each naval battle now
- Added new messages for spy missions against the player
- Added new flag to misc.txt about 3rd countries spy reports: 0 = no reports; 1 = only detected; 2 = detected + all successful; 3 = all reports.
- Added Max IC modifier on cost to misc.txt: If base IC in target > this use this, else use base IC in target.
- Added Trade (Open Negotiations) and Cancel Trade Agreement to the free of cost actions for the AI (other free actions are Offer Trade Agreement and Demand Territory).
- Removed hard-coded transfer of units from releasing country to Vichy on its creation. Fixed by coreymas


### Database Changelog ###

- Fixed issues with China Garrison & Front AI that caused quick loss to Japan. (Cueball)
- Fixed issues with Huayuankow flooding event = 87, that caused AI china troops to get trapped in 0 infra provinces.
- changed back the Canadian Invasion = yes to invasion = no.
- Fixed a few minor string errors in config files.
- Fixed some remaining event deathdates from 1955 to 1963.
- Set percentage on foreign missions to 0.6 for minors.
- Minor tweaks to various AI files.
- Soviet should again try to demand provinces before they dow baltic states.
- Fixed trait bug in Ita minister file. ID = 3038
- Fixed trait bug in ROmanian Minister file ID = 22042
- Fixed trait bug in Chilean Minister file ID = 44127
- Fixed trait bug in Vichy minister file ID = 57041
- Soviet should share techs with Mongolia and Tannu Tuva
- Improvements to Garrison AI, military build AI & Research AI to many countries (kudos Fernando Torres)
- Changed some mission chances and costs
- Reduced diplo and spy mission costs discount for AI countries
- Reduced AI Influence missions

Full Changelog - HOI2 Arma 1.2 to 1.3 Beta 2 Patch


### Armageddon 1.2 to 1.3 Beta 2 Full Changelog ###

########################
#### Code changes
########################

- Purged Ghost fleet.
- Airplanes on Naval Strike missions will return to airbase after each naval bombardment.
- Exported pure sub fleets detection modifier, extra org and strength damage to misc file.
- Fixed No leaders of annexed and liberated countries.
- Added "Dormant_teams" code.
- Dormant_leaders, Dormant_Ministers and Dormant_teams are now global lists. Once slept they won’t resurrect after annex/release.
- Leaders of annexed countries with new traits, rank or experience are saved and restored on country release.
- Military controlled Leaders manually promoted, will no longer be Auto demoted.
- Fixed "wakeleader" command.
- Fixed "delete_unit" command, it now works with -2 & -3 for Sea and Air units.
- Fixed "under_attack" event trigger.
- Fixed "difficulty" event trigger.
- Added "escortpool" event trigger.
- Added "money" event trigger
- "upgrading = X" and "reinforcements = X" AI file parameters are now binding.
- Units under bombardment cannot be redeployed anymore.
- Amphibious Assaults can now only be initiated by amphibious assault order.
- Amphibious Assaults can now be cancelled.
- Airborne Assault mission efficiency is no longer reversed.
- Naval mission efficiency for No Mission changed from +10% to 0%.
- ASW mission is now able to detect all submarines no matter what missions subs are on.
- "Convoy_defence" efficiency now has effect on convoy detection, protection and damage done to raiding fleets.
- Convoy escorts are now Current DD model -1
- CVL's no longer teleports Capitals into firing range of enemy taskforces.
- Combats with military controlled forces now displayed in active combat list.
- Fixed issues with Military controlled units swapping country on annexation.
- Units should no longer get transferred back to capital when trading provinces to allies.
- Moved a +30% Urban combat modifier to modifiers.csv file.
- Partisan reduction now accepts fractions.
- Fixed a CTD when viewing units loading onto transports.
- Fixed some issues with mission clock.
- TC load increases from multiple undeployed bases from the same serial build.
- Bought ships, arrive with same strength as sold.
- Bought units now upgrade with buyers tech progress.
- Fixed issues with Manpower cost for Naval Attachments.
- Fixed issues with save games for Naval attachments.
- Fixed issues with Naval attachments built together with ships.
- Naval attachments now only upgrade in Naval bases.
- Do not upgrade button added to ships.
- Fixed issues with detaching and reattaching brigades in allied controlled provinces.
- Fixed issues with terrain combat bonus for Jungle Rat and Desert Fox.
- Added Movement bonus to units with leaders with appropriate terrain traits
- Fixed bonus from combat event trait.
- Bonus from gained traits now removed if leader are over command limit.
- Terrain trait leader bonus now included in the displayed terrain combat modifiers in battle tooltip.
- All leaders in command of units, now has preference on Auto promotion.
- Disabled changing mission orders for air units in combat.
- Disabled reorganization button for Air and Naval units during combat.
- Removed transporting paratroopers exploit.
- Escort fighters reduce range of bombers.
- Escort fighter stats are now added to bomber stats in production screen.
- Cags now has CAG tool tip entry.
- Added all intell missions in the F10 message options & Added "Intelligence" header.
- Fixed issues with Intell mission messages.
- Fixed -10% Leader bonus for the Flamboyant Though guy minister trait.
- Fixed bug in Army Aviation minister bonus.
- Fixed bug in Air supremacy minister bonus.
- Changed bonus for chance to succeed with a "coup" attempt to 4 ministers.
- Added various missing modifiers to Ministers tool tips.
- Removed a few unused modifiers from minister tool tips.
- Division Icons now correctly shown in production page.
- Division upgrades percentage shown correctly in F6 statistic page.
- "Free Manpower" command is now shown correctly with fractions.
- "Set_domestic" and "domestic" commands now have correct separate event text.
- "supplied for an offensive for X days" are now shown correctly in all screens.
- Added CVL modifiers on F6 statistic page.
- Reworked Technology overview page.
- Added separate string for Area Georgia in Caucasus.
- Fixed issue with too long text for "we do not want exp forces from country.." diplomacy window.
- Alien carriers now have Cags.
- Fixed Tech Team Takeover bug on liberating country.
- Added 30 convoy transports and 10 convoy escorts to released countries.
- Added Missing 10% bonus on supply production from Resigned Generalissimo
- Fixed a bug with convoys at Civil war start
- Fixed rare bug with units getting into multiple land battles.
- Fixed issues with province buildings entries in INC files set to 0, was changed to 0.0010 on 2 save and reload cycles.
– AI will put exceeding IC on CG production instead of wasting it
- Fixed a bug with bombers on Port Strike mission
- Fixed a CTD bug on switching alliance
- New AI modifiers to misc.txt for Influence missions and diplomatic mission cost
- Added Trade (Open Negotiations) and Cancel Trade Agreement to the free of cost actions for the AI (other free actions are Offer Trade Agreement and Demand Territory).
- Removed hard-coded transfer of units from the releasing country to Vichy on its creation
- NOFOG cheat reveals full intelligence information
- Save game file format has been optimized
- Fixed new spy mission time
- Added missing game speeds in Options
- Tweaked AI production sliders
- Added chances % for Military Control
- Tweaked AI overproduction of supplies in peacetime
- Tweaked AI to not overproduce money
- Default game speed set to Normal
- Default AI Aggressiveness set to Normal
- When acceptall cheat is active spy mission chances correctly will be shown as 100%.

#########################
### Reworked spy system
#########################

- Balanced intell mission cost and chances
- Removed Send spy and Counter Intelligence missions.
- Added Increase/decrease Intelligence Funding (up to 20th levels). Has daily upkeep similar to research.
- Countries have Domestic and Foreign Intelligence efficiency's dependent on various variables.
- Added Encrypt/Decrypt lvl's, IC, Distance, Dissent, Open/Closed Policy and interventionism effects for cost and chances to Intelligence.
- Added Intell modifier from db\difficulty.txt to intelligence.
- AI cannot make multiple missions in same country anymore.
- AI can assassinate ministers, Coup nations and Fund Partisans
- Spy Preferences for home country in AI files are used to set minimum chance to succeed for AI to attempt this mission.
- NumberOfSpies are now only used for home country in spy preffs to set maximum intell lvl the AI will attempt to achieve.
- Fixed a CTD in fund partisan mission, if country had no provinces left.
- Fixed issues with Fund Partisans mission.
- Fixed issues with coup intell mission (treaties cancellation).
- Fixed missing name for delay production in case of province or serials builds.
- Fixed Intell reports on enemy planes.
- Dissent in target is now required to be able to coup a country.
- Exported IC, Distance effects to spy_cost.txt file.
- Exported time delay between missions and Increase Intelligence lvl to misc file.
- Exported daily upkeep of intelligence lvl to spy_cost.txt file
- Exported relationships hit for detected initiator to misc.txt
- Spy Networks operates with 0% efficiency if lacking money.
- AI switching will replace all AI spyprefs
- New Parameter in misc.txt file to set max spy mission cost (based on IC)
- Set percentage on foreign missions to 0.6 for minors.
- Balanced start lvl's of Majors intelligence networks in all campaigns
- Added additional countries to Mexico's intell target list
- Added Germany to Canada's intell target list
- Changes to many countries intelligence targets and missions prios parameters (kudos Fernando Torres)
- Added new messages for spy missions against the player, allows players to disable 3rd country messages.
- Added new flag to misc.txt about 3rd countries spy reports: 0 = no reports; 1 = only detected; 2 = detected + all successful; 3 = all reports.

#########################
### AI file CHANGES
#########################

- Fixed issues with China Garrison & Front AI that caused quick loss to Japan. (Kudos Cueball)
- Improvements to Garrison AI, military build AI & Research AI to many countries (kudos Fernando Torres)
- German AI military buildup improved
- Added missing Spyprefs to 1945 AI files.
- ARG & POR AI files, Changed landdoctrine research ID's, From Grand Battleplan to Superior Firepower.
- Added some country specific spyprefs to various countries.
- Fixed a typo in a Japanese switch AI file from AUS to AST
- added Guerilla and Volkssturm doctrines to ignore in default and minor_default AI files.
- Soviet AI should share techs with Mongolia and Tannu Tuva

#########################
### CONFIG CHANGES
#########################

- Boostertxt is now translated to Italian and Spanish (Kudos Mordred & Fernando Torres)
- "Elastic defense specialist" now has entries for all supported languages.
- Fixed the LEADTR_XXX strings, so they correctly states that a "leader has gained a trait".
- Reworked Intelligence messages.
- Changed entry "EE_HQ_COMBAT_EVENT_CHANCE" So it correctly states percentage is additive.
- Fixed typo in "EE_NUKE_PROD" string
- Fixed typo in TECH_APP_ND_27 string
- Fixed lots of bad translations and Grammar issues in various config files.(kudos to our translation team)
- Fixed missing slider movement message string for a player country that gets influenced

#########################
### DATABASE CHANGES
#########################

- Set all expire dates to 1964 in Revolt.txt file. Fixed a few typos in SAR, CHI, CHC, MLY, YUG & MEN entries.
- Changed deathdate for all remaining appropriate events to 1964
- Fixed wrong port sea zone connections in a few provinces.
- Monthly Nationalism reduction set to 0.1250
- Escort fighter manpower reduced from 1.0 to 0.33
- Motorised infantry: Increased defensivenes of first model to 20 from 15.
- Mechanized infantry: Fixed typos in last two models toughness stats from 37 & 42 to 42 & 47.
- anti_tank, fixed typos in supply consumption for last two models from 0.5 to 0.2
- Fixed remaining typos in Naval attachments.
- Lowered manpower to 0.1 for Radar, Fire control and to 0.0 for impr. Hulls attachements.
- Decreased firing range bonus for Screen Fire Control attachement to 2 and 4 km.
- Slightly decreased firing range for CL's and CA's
- Leader files are reworked for Armageddon and Abyss campaigns to avoid duplicate leaders.
- Many Techteam names reworked to match new team pictures in Armageddon.
- Fixed reversed models for Modern & Nuclear Carriers.
- Reverted back to Armageddon 1.1 Values for experience and fort combat modifiers
- Chance to get combat event trait is slightly increased.
- Screen Fire control Naval attachement decreased firing range bonus to 2/4 km.
- IC cost & Build time of fire control attachement decreased
- Fire control & Radar Naval attachements decreased manpower usage to 0.1
- Fire control & Radar Naval attachements decreased supply usage to 0.1
- Improved Hull Naval attachements decreased manpower usage to 0.0
- 1939 Motorised Infantry Increased defensiveness to 20 from 15. 1939 Inf has 17.
- Decreased firing range of CL's and CA's slightly.
- Decreased IC of some one province minors from 5-7 to 3-5 IC
- Allowed some one province minors to build IC.
- Added the new money and escort trigger to event commands info file.
- Fixed trait bug in Italian minister file. ID = 3038
- Fixed trait bug in Romanian Minister file ID = 22042
- Fixed trait bug in Chilean Minister file ID = 44127
- Fixed trait bug in Vichy minister file ID = 57041
- Tweaked unit_names file so historical year and name are consistent. (Fernando Torres)
- Updated US leader file (kudos CSABadass)

#########################
### EVENT CHANGES
#########################

- Changed deathdate for all remaining appropriate events to end 1963
- Changed canadian minister ai event 36101 to use an existing minister.
- commented out obsolete commands in bulgaria event 2710
- Fixed issues with Huayuankow flooding event = 87, that caused AI china troops to get trapped in 0 infra provinces.
- Removed sleep commands for ministers that do not die in election & Coup events. Fixes problems with all versions of ministers get slept.
- Added trigger to check if ministers is alive and not already assassinated in all minister death events.
- Swapped Install minister and sleep minister commands in all death events. Fixes duplicate dissent hit in online MP games.
- Changed "Minister" trigger to "incabinet", "headofstate" or "headofgoverment" in several events where appropriate.
- Fixed Japan Manpower event chain. Japan now gets correct amount of MP.
- Tweaked AI slider events for better performance
- AI_CAN.txt: Event 36101, Changed minister to 45005 Lapointe since Foster was removed.
- AI_DOM.txt: Event 33700, fixed "country = PAN" to "country = DOM".
- AI_FIN.txt: Event 32000, fixed trigger from Japanese M.O.S. to Finish "NOT = { minister = 29114 } # Johan W. Rangell"
- AI_ITA.txt: Changed Minister of Armament event to use Guido Jung instead of Mussolini.
- AI_POL.txt: Event 36950, fixed install minister command from Persian Chief of Air to correct Polish Chief of air.
- AI_hun.txt: Event 32261, Ai Hungary will always give YUG province to AI Germany, prevents the bug where AI Germany gets its forces stuck in Balkans.
- AI_Reactive.txt: Event 200000, "disable the no naval bomber". Fixed wrong event ID in sleepevent command
- AI_revolters.txt: Event 15077, fixed typo "country = USA" to "country = CAN"
- germany.txt: Event 2034, fixed trigger conditions, to avoid SCW victory event triggers under wrong conditions.
- Japan.txt: Changed the setup Mengchuko event chain, so Japanese troops no longer gets redeployed to Tokyo.
- siam.txt: Event 3813, Changed so no country gains military access and still is at war with Siam.
- USSR.txt: Event 2625 & 2646, fixed issue with Memel staying Soviet in BP event.
- USSR.txt: Event 2627, Added trigger "NOT = { alliance = { country = SOV country = GER } }" Prevents the finish Winter war, making peace between allies and Germany, in case of unholy alliance.
- hoi2.txt: Event 66, fixed event to correctly cede provinces to Germany or Italy depending on who controls them. Added some missing provinces to cede list.
- hoi2.txt: Event 90, fixed leader ID's from 50010 to 50011 to sleep correct leader in Xian event, added sleep command for Yang Hucheng(50340).
- hoi2.txt: Added events id = 919191, 919192, 919193, 919194 & 919195 fix for Xian/unified front event (Kudos CyrusSpitama)
- hoi2.txt: Fixed some province issues with Italian Surrender event chain.
- death_events.txt: Event 383, Fixed wrong leader ID "leader = 24095" to "leader = 380022" So it sleeps the Vichy version of Huntziger.
- doomsday_death_events.txt: Event 442, fixed install minister command. Installs minister "18185" instead of unavailable minister "18183"
- armageddon_events.txt: Event 700001, 700002 & 700003, Added trigger commands to prevent them to trigger under wrong circumstances.
- armageddon_death.txt: Event 500001, Removed command Hubert Humphrey as HOG command. USA had no VP from 1963 to 1965. LBJ where both HOS & HOG.
- armageddon_death.txt: Event 500004 & 500005 Changed date to Sept. 1959 in Vincent Massey resignation events, it where 1952.
- armageddon_elections.txt: Event 600000 & 600001, Fixed wrong HOG's in action_b
- nationalist_china.txt: Event 3819, Added missing sleep commands for Falkenhausen, Chennault & Khryukin
- vichy_france.txt: Event 4003, Fixed location for "1ère Corps d'Afrique" from Prov. 932 (Italian Tripoli) to Prov 949 Algiers.
- vichy_new.txt: Event 992, 994 & 995, fixed typos in policyslider commands.
- vichy_new.txt: Event 100003, Added a peace command with Italy. Fixes issue with Iraq being at war with Italy and at the same time grant access to Italy.

#########################
### GRAPHIC CHANGES
#########################

- Added the fixed USA flag. (Fernando Torres)
- Added the last missing unique counters (with roundels) (kudos Ayestheni!)
- Added a new hoi_counter_strip.bmp, shows Airroundels correctly. (Kudos Fernando Torres)
- Fixed ghostlike sprites bugs
- Added various missing or wrong leaders, ministers & Techteam pictures.
- Fixed isues with nuclear submarine illustrations
- Adjusted technology backgrounds and tech panels in technology screens

#########################
### MAP CHANGES
#########################

- Fixed CTD bug in The Dardanelles & Izmir blockable strait entry.
- Moved Bonin Trench(2196) to Philippine sea from Mid Pacific Mountains and Ryukyu Trench(2184) to Ryukyus from Philippine sea.
- Colon port and seaprovince adjancecy moved to Atlantic side.
- Added a New navaldist.tbl file. Fixes some issues with naval distances
- Minor tweaks to Victory Points layout in Pacific, Africa and India/Pakistan.

#########################
### TECH CHANGES
#########################

- Reintroduced the double nuke production command for nuclear techs.
- Deleted remaining Brigade combat modifiers in Air doctrines and Land doctrines. Brigades can’t have combat modifiers
- Added missing Division combat modifiers in Air doctrines & Land doctrines.
- Removed unimplemented "add_prov_resource" command from nuke tech.
- Moved lvl 2 firecontroll activation to 1941 computer tech

#########################
### SCENARIO CHANGES
#########################

- Added Belgian and Dutch surrender events id = 25060 & 25066 to event history in 1941 & 1944 GC.
- Added SCW win events 3108, 3901, 2803 & 2662 to sleepevent list in 1941 & 1944 GC
- SPA: Added missing "dormant_leaders = { 3413 3416 3427 3455 3466 3492 3493 3494 }" in 1939, 1941, 1944 & 1945 GC.
- SIK: Fixed cabinet minister of security from 72033 to 72035. 72033 is a minister of armament. In 1938, 1939, 1941, 1944, 1945 GC,
- SOV: Added Vlassov ID= 10363 to dormant leaders list. in 1944 & 1945 GC.

# 1936
- 1936.eug: Deleted duplicate POL entry in selectable country's list, Fixes CTD if selecting POL, after it has been annexed
- MON & SCH: Fixed error where they had relation to themselves, instead of to SOV.
- PHI: Added missing Transports = 50 entry.

# 1938
- 1938.eug: Added event 3107 Ceding of overseas provinces to SPA, to event History.
- Added missing tech 2320 to techapps in some minors INC files
- Added missing tech 6210 to techapps in two China-warlords INC files.
- BOL: Fixed wrong Cabinet minister of armament from 43095 to 43004 & Chief of navy from 43009 to 43195. Both 43009 & 43095 are Dormant
- BUL: Removed minister ID 19006 & 19007 from dormant list. They should not be dormant before 1943 & 1945.
- CHI: Added Dormant_teams entry
- COL: Fixed wrong Cabinet HOMI, from 37005 to 37096. 37005 are dormant.
- CSX: Moved Capital from province 1225 to province 1272. 1225 is controlled by Japan.
- CUB: Fixed wrong Cabinet Foreign minister from 33050 to 33046. 33050 are dormant.
- MAN: Added Early AT tech 2400 to techapps. Fixes the issue where Manchukuo AI builds armored car brigades, which it can’t supply with oil.
- JAP: Added tech 12110. To match 1936 & 1939 setup.
- JAP & CHI: Removed province 1219 from JAP owned list, added it to CHI
- SOV: Fixed wrong SOV GDE from 0.8 to 0.2
- ROM: Added minister ID {22007 22041 22057 22082} to dormant list and swapped the cabinet COS to correct minister 22124.


# 1939
- 1939.eug: Added German & Soviet SCW events to history/sleepevent list.
- GER: Imported missing Aus & CZE airbases & Antiaircraft guns.
- Added Dormant_teams entries
- JAP & CHI: Removed province 1219 from JAP owned list, added it to CHI
- ROM: Changed sliders to democratic = 6 & Political_left = 5, so country ideology and cabinet ministers ideology matches.
- SLO: Imported missing CZE airbases & Antiaircraft guns.
- spa: Fixed typo in techapps from 5070 to 5060

# 1941
- 1941.eug: Added German SCW event 2034 to event history
- 1941.eug: Removed setup Croatia events 2031 & 2032 from event history. Croatia is not setup yet.
- ENG & ITA: Removed province 919, Tobruk from ENG owned province list added it to ITA
- Added Dormant_teams entries
- FRA: Added missing Airbase and AA in Brazzaville (1075) from event 2800

# 1944
- 1944.eug: Added event 700002 to sleepevent list. Event Messes up Cabinet if HOL is released.
- Added missing tech id 14000 GW Hospital to several countries missing it. They have 14010.
- Added Dormant_teams entries
- CRO: Added missing free resources from Croatia event 2032.
- GER: Removed tech id 7280 impr. Turbojet CAG.
- USA: Removed tech id 7280 impr. Turbojet CAG. Removed duplicate Panama Canal force
- HUN: Removed tech id 1150 Marines

# 1945
- BRA: Fixed error in strength parameter in a Division from 1 to 100.
- CUB: Fixed two wrong Cabinet ministers, id's 33082 and 33092. MOS and HOMI where swapped
- ENG: Added a few missing id's {1119, 1131, 1140, 1162} to dormant_ministers section, all died or retired before 1945.
- ENG: Added missing inventions events 8001 & 8010 in inventions list.
- ENG: Fixed landfort = 22 to landfort = 10 for province 348 Gibraltar
- USA: Removed tech id 7280 impr. Turbojet CAG
- Added Dormant_teams entries.

# Battle scenarios
- Changed some unit names from English to Country specific language names.
- Removed some CAGS from CVL's
- Changed some Carriers to correct models
- Changed some CV's to CVL's
 
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