Armageddon 1.3 Beta 2 (24/04/2009) is now up (general comments/questions only please)

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CharonJr

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Is the UK supposed to guard its beaches better with this patch, or is it just wishful thinking on my part ?

Anyway, this is how the UK is guarding England...

presl.jpg


The crazy thing is that they have about 120 divisions, but those are largely on vacation in such beautiful places as the jungles of Indochina and Africa with some of them prefering the dry desert air... ;)

It doesnt even seem to matter to them that they either are at half-rations (just about 100 UK merchant ships left) or been taken care of by the Belgium and French expatriates in addition to South Africa.

But to get serious again, can anything been done about the UK being very aggressive with its units but neglecting the defense of England ? Defense being ground units in this case, the UK has about 60 ships in English ports or at the surrounding sea.

CharonJr
 

son of liberty

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I thought that was supposed to be fixed.
 

CharonJr

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I thought so, too, and IIRC they DID guard their beaches at the beginning. But obviously they later decided that those guards are needed elsewhere.

You would think that those large grey stacks might be a kind of subtle hint that guarding the beaches would be a good idea... ;)

CharonJr
 

e_quality

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Another General question...

Thanks for posting this!

I never intended to nerf Gen. Somervell, so for what it's worth I'm totally in favor of giving him his trait back.

My apologies to all for the error!

On a related note: why was general Maxwell Taylor (of 101st Airborne Division fame) with the "commando" trait demoted from skill level 4 to skill level 2? :confused:

IRL General Taylor was an outstanding leader and paratrooper. The 101st Airborne division under Taylor's leadership was, IMHO, second to none in terms of both "morale" and "organization". Further, Taylor is the only American general with the "commando" trait (in game, of course) to eventually rise to the position of Chairman of the Joint Chiefs of Staff. As such he was very much appreciated not only for his WWII services but came to develop a close working relationship with President Kennedy. In fact Taylor is often mentioned as one of "the Best and the Brightest" in the circle around Kennedy.

It seems a bit odd that for example fellow "commando" trait holder Alexander Vandegrift (albeit he too had a very distinguished career, in the USMC) should retain his skill level 3 while Taylor is demoted to 2.

So, if it is not too much trouble to ask, in the final patch please change Taylor back to skill level 4 where he most certainly belong. I know I will anyway. :D

My suggestion:

---

CURRENT

Taylor;60348;USA;1942;1944;1990;1990;3;7;256;2;0;5;0;L60348;1942;1970;x

NEW

Taylor;60348;USA;1942;1944;1990;1990;3;7;256;4;0;5;0;L60348;1942;1970;x

---
 
Jan 9, 2005
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A minor point, but in the early scenarios Germany starts with "Korps" and not "Armeekorps" - could you fix these? Only a minor issue, but it looks better and means that the next corps you place will be numbered correctly.

Assuming you haven't already fixed it, it's like a two minute job.

You should also remove the KMS and IJN prefixes if you haven't already, and edit unitnames.csv appropriately.

Another minor point would be the UK's polish corps & polish division should be capitalised to Polish, of course. This is in the 1945 scenario, and they're stationed in West Germany.
 

unmerged(42723)

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As a general point - dunno if it's possible, but it would be great if the spy actions would make more sense politically, like when UK, US and Sov all fight the axis the western allies don't launch smear campaigns against Sov and vice versa.

Edit: I also think spy actions become too cheap. It was already easy to make money before the betas unless you're a total backwards minor, but now it seems even easier, and you end up with tons of money that you can hardly use, even with constantly doing spy ops.
 

CSABadass

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On a related note: why was general Maxwell Taylor (of 101st Airborne Division fame) with the "commando" trait demoted from skill level 4 to skill level 2? :confused:

I didn't make any deliberate changes to Taylor. Any that were made from V1.2 were either accidental or not done by me.

If it was my error, I apologize.
 

son of liberty

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I didn't make any deliberate changes to Taylor. Any that were made from V1.2 were either accidental or not done by me.

If it was my error, I apologize.
In 1.2 Taylor is a skill lvl 4 commando. Let's return him to his rightful status.
 

MartinBG

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As a general point - dunno if it's possible, but it would be great if the spy actions would make more sense politically, like when UK, US and Sov all fight the axis the western allies don't launch smear campaigns against Sov and vice versa.
This can be made by AI files switching. All AI spy operations are scripted there. I'm uncertain that such change is going to be made to 1.3 final, because none the members of the patch team that is still available seems to have skills or time to make and test such tweaks.

Edit: I also think spy actions become too cheap. It was already easy to make money before the betas unless you're a total backwards minor, but now it seems even easier, and you end up with tons of money that you can hardly use, even with constantly doing spy ops.

It is not an easy task to balance spying. At the end we decided to make some compromises and focused on the following goals:
1. Allow all countries to do spy missions in countries in their range (even the tiniest minor should be able to spy on neighbouring minors)
2. To not force players to actively trade for money with AI countries to make (1) possible - that's why cost might seem low (but it is not if you're not trading for AI money). To balance that for rich countries we increased time between missions to 20 days and kept chances for most missions low.
3. Allow players to skip that part of the game if they don't like it (just increase levels to 10 for defence or above for spy reports and forget about it)

I do not pretend that we succeed in any of these and hence 1.3 is still called beta :D
 

ozman2

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One suggestion that is easy enough to implement is to make blueprint theft the most frequently done spy action. And yes, the Soviets stole a lot of blueprints from the US when they were both fighting the Germans.
 

Denniss

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The autosliders are still somwhat buggy. Even if I have several thousands of cash/money stored a slight minus in money production results in higher Consumer good production to compensate the money loss. A minimum value for slider reaction similar to the supply value would be good there.

The 2000 supply reaction value is somewhat small for large economies with a large supply need. A simple event reducing supply by 500 points may result in lack of supply on the day's end, creating dissent. It would be nice to see an increase of this value to 3k or 4k is the base industry reaches a certain level (of say 250-300 IC).
 
H

Huskarl2006

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Some feedback + problem reporting:

Some issues first:
1.Undeployed naval attachments are still a problem. Seen it in several game with both betas.In my current game UK has 250 TC load of naval attachments, USA has 500-600 TC load.
2.Convoyes are crazy - everytime there is some route that consumes as many transports as possible, without any logical reason.I've seen routes transporting 5 oil with 2000 transports, yet there route wish no convoyes at all.

Feedbacks:
1. Well the AI production is much better! Example: UK in 1949-1950 had around 400+ infantry divisions and 40+tanks.The navy was somewhat normal ~10 carriers and ~10 battleships. USA had 250 infantry, 30 tanks, 100(!) fighters+interseptors and nearly 60 bombers (strat+tac..) 35 carriers.
Even minors have larger armies and navies.

2.Puppets actually produce better too! Tanks, HQs, Planes, Ships, Mountain divs... wet they only sit and watch how there territory is invaded. Only my Japan puppet had taken some provinces in the pacific (don't know how that happend)

3.The spy system is very nice!

4.Every nation is guarding it's beaches, as hard as they can! At least in late years, don't know before 1945, did't even bother to look. Hell even my puppets (half the world) are guarding there beaches.

The patch team did very good work! Thanks

P.S. MartinBG - Поздрав от Димитровград :D
 
Last edited by a moderator:

ozman2

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To the team,
I've bugged you guys a lot about certain things but my first impression is that with a few database patches you've got a good product. I don't see any need to mod the executable. AI is a very difficult thing to get right, and the only way to get it right is to write tons of files and events to load ai files. Perhaps you can simply be open to offers of improved AI files for certain situations.

On another note, I'm not so sure I agree on raising Maxwell Taylor to skill 4. On the one hand he had a great early career in the WW2 era. But in later years he was not so hot. Yes he had the confidence of Kennedy but I'd regard that as a dubious distinction, as Kennedy was not exactly a master of military strategy. The US Vietnam policy failed in part due to implementation of Taylor's recommendations for graduated response (either going all out for victory or just pulling out would have been preferable). So I'd compromise and either
1) Give him skill 3 or
2) Give him skill 4 but add the Old Guard trait. (I think Old Guard is a good trait to add to people who don't do so well in later years despite a brilliant early career)
 

son of liberty

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To the team,
I've bugged you guys a lot about certain things but my first impression is that with a few database patches you've got a good product. I don't see any need to mod the executable. AI is a very difficult thing to get right, and the only way to get it right is to write tons of files and events to load ai files. Perhaps you can simply be open to offers of improved AI files for certain situations.

On another note, I'm not so sure I agree on raising Maxwell Taylor to skill 4. On the one hand he had a great early career in the WW2 era. But in later years he was not so hot. Yes he had the confidence of Kennedy but I'd regard that as a dubious distinction, as Kennedy was not exactly a master of military strategy. The US Vietnam policy failed in part due to implementation of Taylor's recommendations for graduated response (either going all out for victory or just pulling out would have been preferable). So I'd compromise and either
1) Give him skill 3 or
2) Give him skill 4 but add the Old Guard trait. (I think Old Guard is a good trait to add to people who don't do so well in later years despite a brilliant early career)
I must disagree. Taylors failing there was loyalty to the SecDef Mcnamara. This was more a "political failing" than a "military" one.

Taylor received fierce criticism in Maj. (now BG) H.R. McMaster's book Dereliction of Duty. Specifically, Gen. Taylor was accused of intentionally misrepresenting the views of the Joint Chiefs to Secretary of Defense McNamara, and cutting the Joint Chiefs out of the decision-making process [5]. Whereas the Chiefs felt that it was their duty to offer unqualified assessments and recommendations on military matters, Gen. Taylor was of the firm belief that the chairman should not only support the president's decisions but also be a true believer in them. This discrepancy manifested itself during the early planning phases of the war, while it was still being decided what the nature of American involvement should be. McNamara and the civilians of the office of the secretary of defense were firmly behind the idea of graduated pressure—that is, to escalate pressure slowly against North Vietnam in order to demonstrate U.S. resolve.The Joint Chiefs, however, strenuously disagreed with this and believed that if the US got involved further in Vietnam, it should be with the clear intention of winning and through the use of overwhelming force. McMaster contends that using a variety of political maneuvering, including liberal use of outright deception, Gen. Taylor succeeded in keeping the Joint Chiefs' opinions away from the President and helped set the stage for McNamara to begin to dominate systematically the U.S. decision making process on Vietnam.
 

e_quality

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I must disagree. Taylors failing there was loyalty to the SecDef Mcnamara. This was more a "political failing" than a "military" one.

This.

Plus, Taylor's service in WWII was outstanding. And, as it happens, this is a WWII game and should reflect this.
 

coreymas

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Taylor's stats will be restored to their previous state.

End discussion please.