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unmerged(38686)

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Jan 25, 2005
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Gormadoc : Chrashbug detected.

Paradox forgot to fix the reported Chrashbug for the Izmir-Dardanelles strait.

So never put your mouse marker on the blue strait connection icon when viewing izmir or dardanelles provinces. Unless ofcourse you want to go to the desktop really fast.

Edit for those that has dl the CDCP mod you can just use the adj-txt from there. or open the adj-txt file in map folder and change 2346 to 2364 for the dardanelles izmir connection.

one more here- :eek:
 

PkK

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So that's

16) Ghost fleets not really fixed.

17) Looking at the Izmir-Dardanelles strait makes the game crash.

Let's keep looking! I'm sure we can make it at least to twenty this week!

Philipp
 

Gormadoc

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blue emu said:
They cost Manpower, IC-days, Oil and Supplies... so they're not exactly free.

But yes... I put escorts on every Aircraft that will take them. CAS and Air Transports won't.
Note however that vanilla escort brigades cost the same amount of manpower as a fighter unit. So for manpower constrained countries it is optimal to build fighters instead of escorts since you gain a lott more power from one fighter unit than from one escort brigade.

As a side note iam pretty convinced that the current manpower cost of the escort brigades is an omission from when Paradox changed escorts from units to brigades. It should have been changed to somethin along the line of 0.33 instead of 1.0
 

Gormadoc

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danielshannon said:
On my version the stats for the nuclear carrier and the modern aircraft carrier have been switched. Does anyone else have this problem?
Yes its a bug. open the db\units\division\carrier.txt file and swap the two last carrier models so nuclear is last.

Alternatively download the CDCP mod that has already fixed this issue including around a million other small annoyances. ;)
 

jeffery clark

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Hi all,

I managed to find a wifi and some time. I have added to the bug list as best as I can based on the new posts and deleted the "fleets with a mind of their own bug."

Also I suggested to Gormadoc and Martin BG that they write as concisely as possible what would be the best PI fix for the leaderless Nat China and Warlord China faction puppet"" bug. I wonder if a generalized (sleep and wake/activate leader?) fix woudn't be better/easier than cherry picking which leaders would and wouldn't fight for the japs. I also wonder if this may have something to do with "wake leader" bug (probably unrelated)? Since some bugs are still coming in maybe should wait a few more days until delivering the list to PI.

Many of the simple bugs and some of the major bugs should be relatively easy fixes by PI. I think the default clock bug will probably be a hard one though. IMO, it would be great to get these taken care of since the game is so close to perfection. ;)
 

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Maybe a new one (and I saw someone reporting it in one of the threads):
Detach a brigade of a land unit (may also apply to air units, not yet seen) while in one of your puppet countries (may also apply to allied countries, not yet seen) and you won't be able to attach your brigade again, neither to unbrigaded units in this puppet country nor in your home country. Happened to me (Germany) in one of my newest puppets (Scandinavia) in Oslo.

BTW, are ship brigades considered to be a permanent attachment, I was not able to detach a radar brigade of a DD while in port?
 

MartinBG

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jeffery clark said:
...Also I suggested to Gormadoc and Martin BG that they write as concisely as possible what would be the best PI fix for the leaderless Nat China and Warlord China faction puppet"" bug. I wonder if a generalized (sleep and wake/activate leader?) fix woudn't be better/easier than cherry picking which leaders would and wouldn't fight for the japs. I also wonder if this may have something to do with "wake leader" bug (probably unrelated)?...

All we can do to help Paradox in fixing this (or any other) bug is to give them as detailed as possible description of the bug, so they can reproduce it. I even go further with presenting to them (at least I hope that they reach them) 2 possible theories for the cause of this bug and some possible solutions (since I have no look at the source code or game's "white paper" all I can do is to analyze that bug in all its nuances). The third thing I can do if they decide to fix it is beta-testing (if they need such help).

Back on topic and to my "theories". From my observations of this bug behaivior I'm nearly sure that the cause of it is that after annexing the leaders of annexed country are not removed from game memory, so they can not be assigned to the new country during standard release procedure (Add all_leaders for that country to it after release unless they are active at the moment but in other country; the game code didn't make difference between leader in a country and a leader just left in game memory). There are 2 solutions to this:

1)Remove all leaders of just annexed country from the game memory (this is very similar to what Gormadoc do in his work-around by sleeping all leaders before annexation). That way on release all leaders will be assigned to the new country with their basic parameters (get from leaders files).

2)Reassign leaders left in memory to the new(old) country after release. In this case all such leaders will preserve their new traits, expirience and battle history. This is very close to what I do in my work-around. I give them to other country before annexation and return them back to China after release. I also tried to skip first part of this, but when I give them all back directly from game memory the game CTD (no problem with up to 3 leaders).

The main disadvantage of our work-arounds is that we can apply them only over countries that are annexed and released with events.

About wakeleader command. This command is lifeless since the release of HoI2. IMO there is some distant relation between this and "No leaders" bug, but there is no real workaround for it. There is no way for Wakeleader to work, because the leader to be waken is not in game/game memory, but in leaders files. The game reads this files only at new Scenario start and on countries release. I made some tests to see if wakeleader can be used to (re)activate a leader from game memory, but didn't succeed completely. If we run wakeleader command for leader not in memory the game will skip that command (or the whole event if this is its only command), but if I run it after annexation for a leader of just annexed country, then the command is executed and even I can see the leader's name in event window, but again he is not activated. I do not think that this bug will be ever fixed - it's to complicated and with very small impact on the game play.

But "No leaders after release" should be fixed by Paradox, because this bug is game breaking and there is no real work-around for it.
 
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Gormadoc

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ADukes said:
Don't forget this: http://forum.paradoxplaza.com/forum/showthread.php?t=318854
My latest observations show that it always happens at the turn of the year.
Not a bug really, more an unfurtunate result of how the game engine promotes leaders for the AI. On start of new year it checks promotion date's and adjust AI leaders accordingly. So if you manually promote a leader to General before his "historical" General Year set in leaders.csv he will get demoted to correct Historical Rank. This is what i believe that happens.

There has to be some kind of system for AI controlled countries to get their leaders promoted and there is a system to allow humans to promote leaders as they se fit. These two systems clashes for Military controlled AI countries.
Which results in the demotions. This is not something that are easily fixed, most likely it will take some significant reenginering on how Military controlled AI countries works together with the leader promtion system. Since military control of an AI country is not necesarily a permanent thing it needs to be able to flawlessly switch back and forth from human promotion system and AI promotion system. Only easy way to fix this problem is to remove the possibility for humans to promote military controlled countries leaders. Which i do believe will raise a storm of dissent on the HOI2 forums. :)
 
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unmerged(95506)

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A minor display bug: The remaining time for offensive supply is not displayed correctly. Looks like a format string error, though the entry for DIW_OFFENSIVE in config/doomsdaytext.csv looks fine to me: "Supplied for an Offensive for %d days". :confused:

aysyh6.jpg
 

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Zvetiki said:
A minor display bug: The remaining time for offensive supply is not displayed correctly. Looks like a format string error, though the entry for DIW_OFFENSIVE in config/doomsdaytext.csv looks fine to me: "Supplied for an Offensive for %d days". :confused:

aysyh6.jpg

No problems here - maybe something screwed in your game or your current install ?
 

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Zvetiki said:
A minor display bug: The remaining time for offensive supply is not displayed correctly. Looks like a format string error, though the entry for DIW_OFFENSIVE in config/doomsdaytext.csv looks fine to me: "Supplied for an Offensive for %d days". :confused:

aysyh6.jpg
I've seen this before Arma 1.2.
 

ADukes

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Strange, I don't have this problem either.

Do you use some of the tools that mess with the EXE?


EDIT: As MartinBG said, only visible with multiple armies.
 
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