Yes totally agree.Cueball said:I always assumed that they improved ASW mission effectiveness. That is the way it should work, imo.
Lets call that perhaps announced noone outside Paradox knows whiich game they will announce.jeffery clark said:Gormadoc and Jia,
Won't add Suez canal access issues as bug. Interesting that HOI3 is being announced, hopefully patch will come out early enuf to be useful.![]()
1) Exe bug, since i dont think one can set "No Mission" to have 50% mission efficiency by mission efficiency command. 50% ME = 0% combat modifier.jeffery clark said:1) is this a db or exe bug, sounds like a db bug but want to be sure
2) is this really a bug. Subs moving would be travelling fast and trying to avoid contact. If subs at sea had no mission wouldn't they attack any enemy naval units (including dds on ASW) if they entered their sea zone, thereby achieving the goal of the dds on ASW duty. Also not sure why you would want to have subs on naval interdiction or combat patrol, but if they were on such a mission wouldn't they also be "found" by dds on ASW mission because the subs would attack the dds?
3) that is good to know. I didn't now this but coincidentally my ASW fleets are comprised of 16 dds and 2 CVLs so sounds like a good mix.
2) No parking a subfleet on no mission, and having an ASW fleet looking for them will never result in combat. Tried for months without succes while combat patrols, Naval interdiction, rebasing and move ordered taskforces found the subs regularly. subs on asw mission (yes its possible) and Surface taskforces on ASW mission will also never engage eachother. Subs on Naval interdiction/combat patrol do engage asw taskforces sofar i havent seen the reverse asw fleets attacking subs on combat patrol/interdiction.
3) Is indeed good news. However if my CVL behaviour testing continue with the results i have sofar seen, i will soon have a gamebreaker bug to report.