coreymas said:
Please make sure that when you make statements like "easy be added" or "relatively easy to do" that you are sure you are absolutely correct on that....
Being a professional IT developer myself every time I hear those types of statements from a customer I cringe. Usually "easy things to do" turn out to be much more complex.
As for making suggestions/bug reports that is what this thread is all about. If you felt that you were not able to make such suggestions then please do not feel that way. I know that I value your input.
As for a separate list of "enhancement requests" i think that is an excellent idea.
However.... the final decision on all of this will be Johans....
Excelent. And why not make the "final" version of the game something which maximizes utility for the development of new projects? I totally concur with the idea of including the trigger included in point 90, even though it is not a bug but simply "annoying" as you put it. You are calling this an "enhancement." I would suggest, as I have before that it is really not an enhancement, since it is not the creation of a new feature, but merely making something accesible for modification outside of the EXE, and does not add a "new" feature, but simply makes an existing feature modable.
Apparently, you would wish to improve the convoy system by creating a trigger which will allow for the ai to be programmed to build convoys, or switch the AI to one that builds convoys, when a country is suffering from convoy attrition. It is an execelent idea. It is also an very good example of how creating new triggers and commands will make the work of bug repair much easier by making existing game functions accesible to modification through "text" files.
As for the ease of application M&M is quite right, it is impossible to tell precisely how difficult something would be. That said, based on my programming experience copying already existent, and proven coding should be a relatively simple matter, in comparison to some of the more laborious work involving graphics conflicts and such, which I am sure you know with your wealth of experience, are extraordinarily hard to track down in a complex game system such as the HOI II.
I look forward to other people making suggestions for a more comprehensive text accesible command and trigger system,
precisely of the kind you are recomending here in point 90, to make HOI II a superior game development platform upon which new modifications can be based.