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jeffery clark

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Kristof73 said:
Units don't suffer any attrition in frozen and jungle in occupied enemy territory. Off course reinforcements was turned off, when tested. Where are these Germans dying from cold at the gates of Moscow ?


Hi,

Can you be more specific? When I am in enemy occupied territory (and at war) my own and allied units always suffer attrition in jungle and winter frozen provinces (or at least that's what the division display "skull" tool tip tells me). I have never experienced this problem. ;)
 

unmerged(53922)

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jeffery clark said:
(...)When I am in enemy occupied territory (and at war) my own and allied units always suffer attrition in jungle and winter frozen provinces (or at least that's what the division display "skull" tool tip tells me). I have never experienced this problem. ;)
Exactly in these weather and terrain conditions. As I told - no attrition. Did you ever watch your manpower needed for reinforcement or armies strenght in such places, when without reinforcing your armies ? They not loosing any strenght. Tooltip is only on display, but is a fake in ARMA 1.2. Belive me - all Rusian Winter long and 0 manpower loses.

The same as I wrote before. I can do multiple attack/attack support/move in many direction without any delay by switching time or even sometimes without. Do you want screens ?
 
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jeffery clark

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Kristof73 said:
Exactly in these weather and terrain conditions. As I told - no attrition. Did you ever watch your manpower needed for reinforcement or armies strength in such places, when without reinforcing your armies ? They not loosing any strength. Tooltip is only on display, but is a fake in ARMA 1.2. Belive me - all Rusian Winter long and 0 manpower loses.

1) Attrition, especially winter, is such a small fraction, generally ranging between 0.05 PERCENT (infantry in moderate winter province with log wizard/winter specialist leader) to 0.25 PERCENT (vehicular division in bad winter province with generic leader) per division PER WEEK. That's 0.007 percent to 0.035 percent per unit per day. Given these rates it takes from 28 days to 140 days for a unit to lose 1% of its manpower/strength. Winter on average lasts 120 days so many infantry units could lose 1 percent or less to attrition all winter long without any reinforcement. Also infantry supply techs give an attrition modifier and hospital techs give a trickleback factor making this even smaller.

Since you generally have 2x more infantry than vehicular and infantry gets an attrition bonus of "winter attrition percent/2" (vehicular don't get this halving), let's say the average winter attrition per division per day is .015 percent. It would take 67 divisions suffering winter attrition to lose 1 percent of a single division's manpower per day, 134 divisions to lose 2 percent of a single division's manpower per day and so forth. These are very small daily rates that may or may not show up on the manpower tooltip. I will check next time I play though. In terms of IC reinforcement requirements, the attrition amounts would be very small for even large amounts of infantry (1 or 2 percent of the IC of single inf div per day) and somewhat higher but still small for vehicular divisions per day so it may not even show up on the slider. If you elected not to IC reinforce your units (if this even effects attrition, not sure) it would take at least 4 weeks for a vehicular unit to lose 1 percent of its strength and 8 to 12 weeks for an inf unit to do so. Finally is AI penalized like human player for attrition?

I think it would take some fairly rigorous tests to show that attrition isn't working. ;)
 
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jeffery clark

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Kristof73 said:
The same as I wrote before. I can do multiple attack/attack support/move in many direction without any delay by switching time or even sometimes without. Do you want screens ?

I am still working on this, although not much_don't have the time. All I can say for sure is that there are many times after a unit has just directly attacked when I get a mission clock set in the future that cannot be moved backwards. I have noticed that in Support Attack, the clock can be moved backwards sometimes, but cannot confirm that the units will follow thru with another support attack. It is easy enough to simply not do this since it is an exploit. However, if the game allows you to support five attacks a day in different provinces with the same unit that would be a bug IMO. ;)
 

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I'd add one more bug, prolly not important in Vanilla.
The spying AI will conduct missions according to the script. However, it won't check whether there are any spies in the target country - the mission will go even if there is none.
If one was wondering what is causing all those 'UK failed smear campaign in Germany' messages when you have cleaned out all the spies, this does.
 

jeffery clark

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Kristof73 said:
Exactly in these weather and terrain conditions. As I told - no attrition. Did you ever watch your manpower needed for reinforcement or armies strenght in such places, when without reinforcing your armies ? They not loosing any strenght. Tooltip is only on display, but is a fake in ARMA 1.2. Belive me - all Rusian Winter long and 0 manpower loses.

More on this subject, when I was playing last nite I was pretty sure that manpower and IC reinforcements were consumed for winter attrition. I am playing a game with about 70 divisions (many vehicular) mopping up the remnants of the USSR in siberia during the winter. I am almost sure that all my forces were 100 percent strength except for attrition losses. Not every day, but about every 3rd day I noticed small manpower and IC reinforcement drains. Cannot confirm 100 percent though. ;)
 
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jeffery clark

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P3D said:
I'd add one more bug, prolly not important in Vanilla.
The spying AI will conduct missions according to the script. However, it won't check whether there are any spies in the target country - the mission will go even if there is none.
If one was wondering what is causing all those 'UK failed smear campaign in Germany' messages when you have cleaned out all the spies, this does.

I have experienced this too and will add as a possible bug (#19). ;)
 
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jeffery clark said:
More on this subject, when I was playing last nite I was pretty sure that manpower and IC reinforcements were consumed for winter attrition. I am playing a game with about 70 divisions (many vehicular) mopping up the remnants of the USSR in siberia during the winter. I am almost sure that all my forces were 100 percent strength except for attrition losses. Not every day, but about every 3rd day I noticed small manpower and IC reinforcement drains. Cannot confirm 100 percent though. ;)
In my experience, Winter Attrition works as designed. In earlier patch versions, there was a serious bug that rounded Attrition losses upwards... so that a loss of 0.01 Manpower would cost you 1 Manpower to reinforce... which could result in grotesque Attrition losses of half-a-million men over a single winter. This bug was fixed quite a while ago.
 

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AFAIK the only existing attrition bug is that the tooltip is incorrect - losses are weekly not daily as it is suggested.
Also, mountain troops have the same attrition as any other infantry. That oil-consuming units take twice as much attrition, is IMO contrary against common sense.
 

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jeffery clark said:
For my understanding, are you saying that:

1) Nationalist China originally has territorial claims/national provinces in Mongolia
2) both Nationalist China and Mongolia are conquered or reconquered by the same country.
3) Nationalist China is liberated by the conquering country (and Mongolia has not been liberated yet).

and then pick one:

a) Nationalist China does not get its national provinces in Mongolia when it is liberated

or

b) Nationalist China gets control (only) of its national provinces in Mongolia but they do not become full national provinces so there is partisan activity and Nat China does not have complete use of resources and IC.

I think b) would definitely be a bug, but a) may nor may not be as some surrender events (e.g., Vichy, maybe Japan Reshuffles Asian Map) change a country's national provinces.

Hi I think this event shall grant N. China cores one Mongolia if N.China has been liberated.
In this event requires. N.China allied with Axis Germany and not at war with Japan.
But what if N.China and Mongolia has been liberated by Germany and thy end up in the same coalition?

No it doesn’t say any thing about that but the event won’t trigger if Japan is in the Axis with them.
 
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Awaru said:
I have found a new bug, but someone have to confirmed it because I moded a little my arma 1.2.
Builded convoy escorts are not added to pool.

To the deployable force pool? Escorts don't show up there; they show up in your convoy management section.
 

jeffery clark

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Awaru said:
I mean convoy and escort poll in the production screen.

Hi, I have not experienced any escort production problems personally. Let me ask some questions.

1) if you have enabled messages for convoy/escort production completion do you get a message box that "ten escorts have been added to the pool" on the completion date?

2) remember if escorts are actually being used they don't appear in your (unused) escort pool so you will have to add those in the escort pool to those that are currently protecting convoys to arrive at the correct amount of total escorts.

3) are you taking into account any escorts that have been sunk?

4) what mods did you do?

;)
 

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Leader loyalty doesn't do anything. It should either be made to do something or be removed

Tech team specialties 6 - 30 don't do anything. They should either be made to do something or be removed

Any other useless values should also either be made useful or removed

(Surely it IS a bug when these values which are supposed to do something don't?)
 

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Jamie550 said:
Any other useless values should also either be made useful or removed

(Surely it IS a bug when these values which are supposed to do something don't?)
They are not supposed to do anything, they are leftovers from older games EU1-2, hoi1 or development phase and are now disabled. I gues they could spend time to remove them completely from the engine, but why they are disabled and do no harm to my knowledge.

If they actually did that and spent time removing them. Then if they later discover they need any one of them again, they would have to recode it again. Waste of limited programmer time to very little gain.
 

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Gormadoc said:
They are not supposed to do anything, they are leftovers from older games EU1-2, hoi1 or development phase and are now disabled. I gues they could spend time to remove them completely from the engine, but why they are disabled and do no harm to my knowledge.

If they actually did that and spent time removing them. Then if they later discover they need any one of them again, they would have to recode it again. Waste of limited programmer time to very little gain.
Faster loading times because the files are smaller?
Less memory usage (maybe)?
Less disk space usage?
(Yes I know small things compared to the graphics)

At this point, giving those things meaning would be considered "new features", in the same way as the commands from HoI1 that no longer work. Paradox has shown no interest at all in "fixing" them, and apparently has abdicated (or is planning to abdicate) the responsibility of patching Arma to a volunteer patching team.
Shh...

I'm trying to get a slippery slope of what is defined as a "bug" and thus under the jurisdiction of the Patch Project
 
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